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13,493 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Support copying graphemes outside TextEntry too Improve console text selection Improve behaviour of label selection if drag rect is negative size
3 Years Ago
Add TypeLibrary.FindStaticMethods Add PropertyDescription Fix MenuAttribute
3 Years Ago
Fix classes with [Net] malfunctioning if they have child classes
3 Years Ago
[HideInEditor] works on asset properties Give [GameResource] a default question_mark icon so it's not null by default (also fix DrawMaterialIcon shitting the bed with null)
3 Years Ago
No point in having EnvironmentLightEntity derive from ModelEntity Hammer property titles once again generate with spaces
3 Years Ago
Fix static/dynamic colors not working on [EditorModel] ( This is only used for light modes, weird fucking place? )
3 Years Ago
Fixed MinMaxAttribute not working in Hammer
3 Years Ago
Make tests happy Merge branch 'master' of sbox
3 Years Ago
Make TypeLibrary.Create<T>( int ident ) public so we can create types from their (int) ident again Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Added post_processing_entity & improved PP preview in Hammer post_processing_entity is a global version of post_processing_volume that affects all players.
3 Years Ago
Fix couldn't find class by identifier after hotload
3 Years Ago
Minor cleanup delete generated textures
3 Years Ago
Refactor everything (Pain Day 3)
3 Years Ago
New Clothing Piece! - Leather Gloves New leather gloves and also some quick changes to the Long white gloves clothing file! So now it's in the glove section in the character menu!
3 Years Ago
pallet - blue and red skins
3 Years Ago
pallet - tweaks
3 Years Ago
pallet - wip
3 Years Ago
Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png
3 Years Ago
Fix regression where entities base properties were getting stomped
3 Years Ago
Merged new-shader-api Disabled transform structured buffer by default, will be reenabled soon Update base.vfx with the base from standard.vfx
3 Years Ago
Oops.
3 Years Ago
Remove unused asset types Remove inspector m_SuppressSubstrings unused Warn when calling ParseEntities before GameData is set Allow adding GameResource asset types to AssetSystem at runtime Some control over GameResource icons No need for config/*.asset files Remove AssetWriter stuff from FgdWriter Fix toBase64() returning a local variable pointer TypeLibrary to replace Library and Reflection GameResourceAttribute use TypeLibrary Fix-up tools to use TypeLibrary Fix in game GameResource types not loading Refactoring Replacing a bunch of game stuff with TypeLibrary TypeLibrary can handle GAM hash Removing unused Obsoleting Library Kill LibraryMethod, reduce LibraryClass, set ManagedClassIdent from TypeLibrary This should fix FgdWriter Merge fixes Fix error if ParticleSystemName not set Fix error if constrained objects have no physics Back compat Trim PropertyAttribute Trim LibraryAttribute Use PropertyAttribute to provide aliases for properties
3 Years Ago
New Hair! - Scruffy Beard We have a new beard hair piece! With both a grey and brown variation! Blendshapes - just like the other pieces, will have their blendshapes working in-game in the future, for now they only work in the menu, which you can see working! https://files.facepunch.com/daniel/1b1711b1/Photoshop_qWrden4PPc.jpg
3 Years Ago
adding missing texture Merge branch 'master' of sbox
3 Years Ago
Move all working modeldoc gamedata nodes from .fgd to c# Removed VR related GenericGameData nodes, they are not used anywhere in engine, and can be readded/recreated later if necessary. Error handling for invalid model particles
3 Years Ago
updated material, lod, prefabs
3 Years Ago
New Hair! - Bushy Eyebrows / Moustache We have two new pieces, Bushy eyebrows and Moustache (Which as a brown and grey colour variation) https://files.facepunch.com/daniel/1b1611b1/Photoshop_e3H3r8Mzma.jpg
3 Years Ago
If we can't allocate transform data (because of shitty small cbuffers) stop trying to render instead of just crashing, this should fix Hammer crashing on complex maps temporarily until structured buffers are merged in.
3 Years Ago
AddonConfig.GetPackageType() supports tool, fixes tools showing in local games list
3 Years Ago
Switched custom ModelDoc nodes to use managed GameData No more auto generated .fgd files Add translation gizmo helper to break_apply_force ModelDoc node
3 Years Ago
Citizen/animgraph: restored grouped aim matrices + proper reset when attacking from long idle
3 Years Ago
Animgraph: Fix aim matrix anim node not working in groups
3 Years Ago
Citizen/animgraph: work-in-progress refactoring of the pistol weapon branch
3 Years Ago
Added descriptions to a bunch of physics related and other functions
3 Years Ago
road signs - phys tweak on triangle sign
3 Years Ago
road sign - gib phys fix
3 Years Ago
road sign - fix for missing gib
3 Years Ago
wooden crate - slight tweak to the col shape to try and stop hammer reporting the size wrong
3 Years Ago
Cursor gets set properly when you focus back into the game from tools
3 Years Ago
Animgraph: Use MPropertyAttrChangeCallback instead of MPropertyAttrStateCallback for subgraph filename, fixes so many issues with updating node pins properly
3 Years Ago
Fix `cursor: none` not working ( last cursor type wasn't getting set and always assumed to be 0 (None) )
3 Years Ago
Bit of error checking in CSteamAudioScene::BakePathData when creating path data to avoid access violation crash and give us the actual error
3 Years Ago
Animgraph: Save all subgraphs after saving the graph
3 Years Ago
Disable subgraphs on customer machine so users can't use it yet
3 Years Ago
Fix slashes when saving subgraph
3 Years Ago
Animgraph: Save and load subgraphs when graph saves (although save needs to be done in a better place)
3 Years Ago
Animgraph: subgraph node no longer derives from group node, too much fucking about to make that work.
3 Years Ago
Animgraph: Set subgraph filename on node after creating a new one
3 Years Ago
Animgraph: Load subgraph from file when subgraph filename changes on subgraph node Animgraph: Add interface for subgraph nodes
3 Years Ago
Animgraph: Check the asset system for subgraph