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13,495 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Citizen: fixed root_IK shifting slightly during landing Merge branch 'master' of sbox
3 Years Ago
Revert "Fix console spam related to BasePathEntity post pain day 3" This reverts commit 9c0ed5a486d7e77135fb16bad68db3792218ccda.
3 Years Ago
Add TraceResult.HitPosition same as EndPosition for rays, but for sweeps its going to be the contact point where as EndPosition should be how far the sweep got
3 Years Ago
New Outfit Piece! - Hawaiian Shirt New Hawaiian Shirt for summer time! - LODs on there way soon. And some small fixes to the office blazer's skinning. https://files.facepunch.com/daniel/1b2611b1/Photoshop_JyaToMg2ls.jpg
3 Years Ago
Fixed hotloading concurrent containers EntityManager.OnHotloaded safety Handle entities being added / removed during the event.
3 Years Ago
Make thumbnail generation more polite Delete old beards
3 Years Ago
Delete old panorama materials Fix vmix voicelist crash Fix thumbnails feeling like they aren't generating Generate material thumbnails as a sphere if possible Fix crash if VMIX_GraphByName is null Enable spew is hard locked waiting for resource
3 Years Ago
TypeLibrary.SetProperty doesn't try to set read only properties Fix console spam related to BasePathEntity post pain day 3
3 Years Ago
Even more cleanups UI Form uses DisplayInfo over scraping attributes manually
3 Years Ago
Light entities clean ups Deprecate FogStength Added FogStrength Rearranged properties so they appear more logically in Hammer Removed "No Shadow" volumetric fog options from Orthographic Light - they are not supported by the engine Removed Volumetric Fog options from Environment Light - Fairly certain volumetric fog does not function for that entity Added pointers to entity/property descriptions regarding how to get volumetric fog working in a map Removed HideInEditor from base entities as we now use opt-in system Improve some attribute descriptions Delete native map IO from native light entities Delete native map inputs/outputs from BaseEntity Remove native map inputs from Model/AnimEntity
3 Years Ago
Add support for sweep traces against sphere shapes, needed to do some bullshit with a 0 radius sphere
3 Years Ago
[ResourceType] internally convert png/jpeg/tga/image to "jpg" Asset browser view mode, bullshit types and flatten persist between sessions
3 Years Ago
Support r_light_probe_volume_debug_grid for env_light_probe_volume also (needs testing)
3 Years Ago
Test fix
3 Years Ago
TypeLibrary initialize optimizations (5x faster) Made ReflectionCache redundant, deleted
3 Years Ago
Fixed possible exception in ToTitleCase()
3 Years Ago
ToTitleCase(string) tests Use memoization for short strings in ToTitleCase More ToTitleCase tests
3 Years Ago
Fix LOD dropdown defaulting to 0
3 Years Ago
More timings
3 Years Ago
More persistent caching between hotloads HotloadManager name consistency
3 Years Ago
Don't force GC collect on hotload, since we're doing it 3x for every compile
3 Years Ago
Update groups.vgc Added networked attribute based material replacement to ModelEntity
3 Years Ago
Added failing hotload test for static initonly HashSets Added ConcurrentQueueUpgrader Fixed in-place hotload of a HashSet<T> Allow individual types to be added to hotload SkipUpgrader Skip hotload for types in System.Net.Http and System.Text.RegularExpressions Fixed some false negatives when checking if a type is blittable Added ConcurrentDictionaryUpgrader, fixed ConcurrentQueueUpgrader Only start addon worker threads when first needed Make sure hotload verbose log works with and without -tools Cache which static fields need to be watched in hotload Some extra timing info for hotload Added InstanceUpgrader.GetUpgraderOrDefault<T>() DefaultUpgrader field caching, now uses auto-skip
3 Years Ago
Citizen: added note about citizen.SetMaterialOverride on MaterialGroupList prefab
3 Years Ago
Fix NRE in WaterController if PhysicsGroup is not valid
3 Years Ago
Citizen/animgraph: pelvis additive now uses "proper" on-the-fly compositing + gets disabled when sitting & more comments
3 Years Ago
Add clear context menu to asset property Add DressSceneObject to ClothingContainer, to condense code repetition SceneObject can replace materials based on attribute value Clothing has EyeMaterial Add gown clothing item Add replacement attribute to citizen skin/eyes Fix skins to use new system Allow right click > open in editor for asset properties Delete junk Fix dress layers Skin5 eyes
3 Years Ago
Balaclava LOD fixes Fixes to Lods so no longer clipping in the head model!
3 Years Ago
Update material icons
3 Years Ago
Mouse wheel zoom in and out of face on avatar dresser LOD override dropdown Add sbox_feature_inheritlods
3 Years Ago
Add morph inheriting for in game models
3 Years Ago
Remove vconsole tools we're definitely never gonna use .. and some more Fix clothes showing in wardrobe multiple times
3 Years Ago
Revert changes to SetupPhysicsFromUnscaledModel - Some users have been reporting overlap tests etc sometimes failing. This change was to fix slow downs when loading maps with triggers covering the map, the fixes were only needed on the trigger entity, not native code
3 Years Ago
fixed broken normal map on pallet
3 Years Ago
intercom pallet - tweaks
3 Years Ago
Citizen/animgraph: second draft of big weapon branch refactor
3 Years Ago
Draw2D.TextSize returns a Rect Vector3.ToScreen can take a ScreenSize, returns nullable Vector2
3 Years Ago
Merge in drawhud
3 Years Ago
Fixed MinMaxAttribute using min as max in Hammer Display( Description = .. to Description( .. in engine
3 Years Ago
Make [UseTemplate] work properly on consolidated builds (used for s&works) - instead of the generator trying to guess root directories feed it a map of physical paths -> virtual paths for all the cs files
3 Years Ago
New Outfit Piece! - Summer Shorts New outfit for a hot day out for terry, as well as some needed adjustments to the leather gloves skinning and rigging. Summer shorts also have LODs. https://files.facepunch.com/daniel/1b2411b1/Photoshop_4cUauBlWsq.jpg
3 Years Ago
Network Client.IsUsingVR
3 Years Ago
Pain day 3 for game template
3 Years Ago
Improve tonemap controller preview in Hammer
3 Years Ago
Fixed verbose hotload log formatting
3 Years Ago
Don't give alternate flags when querying DX11 display mode list Fix crash when registering the minidump handler due to addon stuff being removed
3 Years Ago
Fix error in JsonSerializerOptionsUpgrader on hotload
3 Years Ago
Trim all the unused addon stuff out of IApplication etc
3 Years Ago
Fixed certain types being displayed as structs in Inspector Namely double and int64 Fixed non public methods not working as Hammer inputs
3 Years Ago
Fix Replicated ConVar's not replicating locally