branchsbox/mastercancel

13,481 Commits over 1,522 Days - 0.37cph!

3 Years Ago
PlatformEntity: Fixed stop sound playing when Stop/ToggleMovement is called while the platform is in its TimeToHold wait state PlatformEntity: Fixed the rotation direction being backwards in-game compared to the visualization Added DebugOverlay to (Path)PlatformEntity (ent_text concommand) Merge branch 'master' of sbox
3 Years Ago
When uploading addons use a 64 bit int for scanned bytes for addons with manifests over ~2.1gb
3 Years Ago
street cabinets - adjusted tint Merge branch 'master' of sbox Iron Fences - LODS Merge branch 'master' of sbox
3 Years Ago
Moved Flatgrass to facepunch.flatgrass (plus fixed missing models)
3 Years Ago
Use an estimated velocity clientside for entities with physics (was just 0 before)
3 Years Ago
updated gutter and road barrier LOD and physics Merge branch 'master' of sbox
3 Years Ago
Street cabinet 1 - fix for warning label getting tinted Merge branch 'master' of sbox Aircon - LODS Merge branch 'master' of sbox
3 Years Ago
Only show gamemode packages in local games menu
3 Years Ago
Add a flip normal option for C_OP_RenderSprites
3 Years Ago
Remove unused stuff from CLightCookieManager
3 Years Ago
Remove all cookies on loop deactivate
3 Years Ago
Only update light cookie slices on garbage collect if there's still a render device, should fix light cookie crashes on shutdown
3 Years Ago
Show local addon maps in map list when starting gamemode
3 Years Ago
Bring editor window to front when selecting game view
3 Years Ago
adding prefab/road barrier/WIP gutter set + removing construct map prefab
3 Years Ago
Cleaned up Asset Type list + Added missing icons. https://files.facepunch.com/louie/1b2611b1/sbox_1I27G4MJpB.png
3 Years Ago
Uncompiled files is fine, just skip them Hide upload button if org is "local"
3 Years Ago
Street cabinets - tintable materials Merge branch 'master' of sbox
3 Years Ago
Merge addon upload, new addon download system Remove construct.vmap etc
3 Years Ago
Give KeyframeEntity (e.g ent_platform) velocity so pawn movers can use their base velocity. https://files.facepunch.com/matt/1b2611b1/platform_before_after.mp4
3 Years Ago
Fix Client.IsUsingVr returning uninitialized data for bots
3 Years Ago
hopefully the last time i have to fix shatter glass
3 Years Ago
Transform quad vertices of shatter glass in C# so it can use correct transform (maps with shatter glass will need recompiles)
3 Years Ago
Aircon - adjusted aircon body position small cabinet - fixed lod2 Merge branch 'master' of sbox
3 Years Ago
Allow sbox glass to be compiled
3 Years Ago
Aircon - fan removed from body and vent now using its own material Merge branch 'master' of sbox ATM - lod0 security light - adjusted position of light Merge branch 'master' of sbox
3 Years Ago
Template property binds (e.g @text=) allow non-public and ignore case, matches @ref behavior
3 Years Ago
FPArms: animated twist bones demo
3 Years Ago
FPArms: updated AO proxies, hitboxes, & anim constraints (+ moved the latter two into prefabs)
3 Years Ago
FPArms: new forearm twist setup, moved BoneMarkupList to a prefab
3 Years Ago
Parking bollard - fixed normal issue on LOD2 Merge branch 'master' of sbox
3 Years Ago
Fix incorrect bounds check on m_nNumFixedPlanes in CWorldCollideContextData, causing crash in rain particles
3 Years Ago
Hammer: Add cell size and step height to tile grid dialog Hammer: Update tilegrid when changing step height
3 Years Ago
Hammer: Attempt to make tile grid step height changeable instead of fixed 32
3 Years Ago
Renamed "Debris" tag to "Gibs" + Tagged assets with Gibs tag.
3 Years Ago
Whitelist System.IO.StreamReader/TextReader ( explicitly the Stream constructor only )
3 Years Ago
Basic key bind menu https://files.facepunch.com/matt/1b2411b1/sbox_VIhmptifiG.png Remove old unused default controller binds Allow changing audio output device in tools Save key binds
3 Years Ago
FPArms: updates to skinning (wrist/thumb) and skeleton (thumb)
3 Years Ago
Audio Device Selector (#151) * Added audio device selector to then settings menu
3 Years Ago
Add more movement types to DoorHelper visualizer, and use that for ent_platform Update base.fgd Minor fixes to ent_platform Fixed a typo in LogicEntity description
3 Years Ago
Hammer: Force uniform scale gizmo, this time only for non prop_static models Fixed documentation comment for StandardPostProcess.Falloff ent_path_platform - WarpToPoint also sets angles and fires OnPassed output on nodes KeyframeEntity: Handle negative Time.Now intervals
3 Years Ago
Resolve obsolete ResourceId usage
3 Years Ago
Don't derive Asset from Resource... fix getting assets by id/path returning null (#150) Don't derive Asset from Resource, lets Sandbox.Game keep it's loaded assets instead of Sandbox.Engine Fixes case when assets are loaded across Client, Server, Menu and all stored under the same ID, meaning when you fetched by ID it would only be valid in one state.
3 Years Ago
Fix Slider not enabling form's save button when slid
3 Years Ago
Don't show leaderboards when rankings are per-map Only show official maps when map selection mode is set to Official
3 Years Ago
Tests for cancelling tasks on game loop end Persist tasks that were awaiting a cancelled task Test for task that saves itself from cancellation Test for task that politely handles being cancelled Let tasks from an expired context handle awaiting a cancelled task only once Some extra safety when persisting tasks handling a cancellation
3 Years Ago
Hint the networked dictionary generator to support class types we can NetWrite as keys.
3 Years Ago
small typo
3 Years Ago
ModelDoc: Allow collision group and interactions to be set directly in modeldoc instead of collision_properties.txt https://files.facepunch.com/layla/1b2311b1/sbox_ly6X3R6I3b.png
3 Years Ago
Per map ranks and Best/Increment ranking models