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13,481 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Allow specifying a minimum and maximum range for convars
3 Years Ago
Fix over brightening caused by saturation
3 Years Ago
FPArms: punching idle layer + improvements to skinning around the thenar webbing and the wrist
3 Years Ago
ATM - LODS and self ilum texture
3 Years Ago
aircon - fixed wrong material being used on fan blades Merge branch 'master' of sbox
3 Years Ago
Fixed a ModelDoc compile crash to do with non existent FGD classes
3 Years Ago
Added BreakCommand node preview for compiled models in ModelDoc
3 Years Ago
ModelDoc: Reload FGD also recreates helpers
3 Years Ago
Aircon - col shape tweak Iron fence - col shape tweak
3 Years Ago
Added Reload .FGD files option to ModelDoc
3 Years Ago
Updated tilesets to removed meshes from Vis Added tilesets to tags
3 Years Ago
Add missing properties to SphericalJoint
3 Years Ago
Fixed addon upload not compiling if code path started with a /
3 Years Ago
Remove debug Explain which download failed if download fail Handle 0 sized files on download Whitelist DebuggerDisplayAttribute File basefilesystem:FileExists not working with symlinks
3 Years Ago
Restore default key binds button for when you've fucked them
3 Years Ago
Hammer: Actually don't bail if InitialDragDropMaterial fails, we need this for dragging materials onto meshes
3 Years Ago
Aircon - fixed col issue on fan blades
3 Years Ago
Delete physics joint handle before delayed delete, add extra safety checks when removing physics joint
3 Years Ago
Fix "bloomy" depth of field
3 Years Ago
Thread safety in MainThreadContext.CanTaskMethodPersist Thread safety in MainThreadContext.CanHandleCancellation Added another async task test
3 Years Ago
Add back dof quality but obsolete it
3 Years Ago
Removed dof quality enum cause it's not needed anymore
3 Years Ago
Allow optional over-saturation for post processing
3 Years Ago
Added Hue Shift/Rotate, Brightness, Contrast to standard post processing & devcam
3 Years Ago
Add vignette & sharpen to devcam ui
3 Years Ago
Initial work for HDR & SDR post processing switches Switch standard post processing to be both SDR & HDR Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels Better scratch target Better uv calc for example post processing shader Cleanup post processing render passes Merge pull request #155 from Facepunch/hdr-postprocess HDR Post Processing & New DoF
3 Years Ago
Hammer: Fix dragging from asset browser
3 Years Ago
Fix clothes not showing in the menu
3 Years Ago
ModelDoc: Allow Add Meshes wizard on folders inside RenderMeshList node
3 Years Ago
Hammer: Support mesh file drag drop (fbx, obj, smd, dmx)
3 Years Ago
Hammer: Strip off file:/// for BuildAssetListFromString, fixes asset drag and drop Hammer: Bail if we couldn't drag and drop material (if it isn't a decal etc)
3 Years Ago
Cleaned dev camera ui
3 Years Ago
Fix sbox glass reefraction
3 Years Ago
CSceneAnimatableObject: Don't try to bone merge if there's nothing to merge, populate world space and parent space bone transforms before performing bone merge
3 Years Ago
Map upload fixes
3 Years Ago
FPArms: improvements to skinning and triangulation around the metacarpophalangeal joints Merge branch 'master' of sbox
3 Years Ago
iron fences - adjusted col Metal Fences - requested change to move pivot to bottom of each panel and gate
3 Years Ago
Metal fences - gib models for gates that lacked them Merge branch 'master' of sbox
3 Years Ago
Removed more legacy entities trigger_autosave, tanktrain_aitarget, tanktrain_ai, func_reflective_glass, other entities that are in the fgd but do not show up in Hammer
3 Years Ago
iron fences - adjusted pivot down Merge branch 'master' of sbox
3 Years Ago
Switch PlatformEntity to pure LocalVelocity movement Adds ModelEntity.MoveWithVelocity method.
3 Years Ago
merge fix 😡
3 Years Ago
Game uploader, packed game downloader
3 Years Ago
Removed func_movelinear and func_rotating from the fgd, use ent_platform instead Fixed KeyframeEntity setting player positions to NaN in certain cases
3 Years Ago
Added 2 new tilesets Gutter and Gutter Pipe https://files.facepunch.com/louie/1b2811b1/sbox-dev_tih05QDq24.png
3 Years Ago
aircon - adjusted mount col
3 Years Ago
aircon - fixed col offset and lod name
3 Years Ago
Initial work on foliage perf optimizations - Alpha culling by clipping before we even get to the PS Make specular optional Fustrum cull triangles Experiment with culling during shadow pass for foliage Added transmission Swap branch materials to new shader Fix AMD specular issue Make trees more filled out Introduced culled_depth variant Merge pull request #141 from Facepunch/foliage-perf Foliage performance improvements
3 Years Ago
CCTV - greybox Aircon - single mount model and adjusted fan lods Merge branch 'master' of sbox
3 Years Ago
Output<T> with an enum now writes proper type to the .fgd