13,469 Commits over 1,522 Days - 0.37cph!
Revert "remove debug print"
This reverts commit 418b6e393bbca16e1aa7c1cfda7145a0d33a9051.
Revert "SCSS Add vh, vw, vmin, vmax"
This reverts commit cc6741d52ee851d16f349a5f91dd70b2d6b76ef0.
security fence - adjusted cross beam to be 128 wide
Fix error shader when using skinning
SCSS Add vh, vw, vmin, vmax
BaseGamePanel: Check if Package.Config is null
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
Obsolete Material.GetName() use Material.Name
security shutter - adjusted end sections uv
Security shutters - sizing changes, origin changes and second skin with holes in the metal
Merge branch 'master' of sbox
Add info about the pivot tool in Hammer to ent_door's description
Better warning message about duplicate ModelDoc nodes
Initial 'IsAtBottom' state for PreferScrollToBottom panels is true
This makes it so you don't have to manually scroll console to the bottom each game session once there are enough messages to fill the console's height
Scrolling below console message spam now keeps the console scroll pinned to the bottom
Merge branch 'master' of sbox
Clean up AddonConfig
GameService
BBox functions from pool
GameServices
Fixed recursion in Easing.BounceInOut
Download ignore .obj and other png material source files (normal, rough, etc.)
Fix bindings not initializing when value was default
Package ratings
true/false are valid event arguments
Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering)
Fix favourites positioning
Use recent game info on favourites
Fixed favourites not showing a value
Hammer: Add "Export Selected" to selection context menu
Hammer: Support local space export for dmx
Calling RemoveAllDecals on world entity should remove all from world
ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them
Hammer: Fixed shift dragging groups not updating new group's name in the outliner
Refine asset browser scroll
Default scroll is now 1 tile high (Used to be 3 tiles), free scroll is now flat 32px instead of flat 10px.
These numbers are 'per scroll wheel move'
Merge branch 'master' of sbox
Fix hitbox crash when importing S1 MDLs
Remove unused include from morph
Increase number of transformation slots
Build-Shaders.bat (builds vfxcompile too)
Recompile and fixup some shaders
bunch of texture recompiles
Try padding PerViewRuntimeFastPathLightingConstantBuffer_t so everything lines up