14,461 Commits over 1,614 Days - 0.37cph!
Normalize filenames within Texture.Load, fixes loading images containing uppercase on joined games.
Fix UseTemplate attribute substiuting wrong path
security shutter - adjusted shutter curtains to have pivot at base of mesh
parking bollard - tweaked phys shape
Merge branch 'master' of sbox
Security shutter - revised all sizing and origins for better snapping
Merge branch 'master' of sbox
security shutter - adjusted sizing and origins to improve snapping
ModelDoc: Change physics shape box and sphere default size to 10 to keep consistent with the mesh primitives
Disable light rendering if entity shouldn't draw
delete unused movehelper.cpp
Safer string allocation
Don't upload model png's
Allocate small strings and lookup and reuse
[ResourceType()] attribute works with custom asset types
Remove include guards for pixelinput and vertexinput
Fix nav_edit 1 crash
Closes #1089
Fix global cubemaps being blended while still in bounds of env_cubemap
Fix screenspace particles being downscaled, fix possible division by zero
Fix lighting on custom shaders
Fix material lerping for VFX files
Entire struct needs to be initialized, this ensures that it is
Fix crashing with empty vfx files
Security shutter - test blockout
Merge branch 'master' of sbox
Add D_SKINNING
Add D_SKINNING combo
Citizen right punch animation (complete)
ModelDoc: Add back multiple-take support but instead choose a single take per AnimFile node
ModelDoc: Revert multi-take support, needs to be handled differently
Temp fix for broken cubemaps running without -tools every other map load (requires shader recompiles to fix properly)
Recompiled toolscene lighting rigs
Add some profiling scopes
Fix broken cubemap rendering in tools
ModelDoc: Disable AnimFile take combo box if there's only a single take
ModelDoc: Support multiple takes in AnimFile https://files.facepunch.com/layla/1b1711b1/MfQuVUMJWf.mp4
updates construct map, prefabs, adding mat/textures
Merge branch 'master' of sbox
Gameicon player count text fix
Decode images downloaded from http in worker thread
Low wooden fence - adjusted beam phys position to reflect mesh change
Low wooden fence - fixed phys shape on beam
Merge branch 'master' of sbox
Animgraph: Fix crash on pause toggle when there's no valid replay
Support running static events that have args
ModelDoc: Fix physics grab crashing when grabbed entity gets destroyed
Fix rare divide by zero when compiling sounds
ModelDoc: Don't update status bar selection widgets if session preview model is invalid, possible access violation fixes
Another potential access violation fix in CResourceSystem::GetFileName
More progress on punch anim
Adjusted how prop_physics explosions work
Added OnBreak output
Added Break input
Implemented simple gib limit for props (gibs_max cvar)
Remove string token span
Report if download information missing
Join lobby if staging
Set lobby map correctly
Show active lobbies on game page, home page
Fix border test
Strip comments NRE protection
Fix GameScreen NRE
EntityButton NRE fix
Package updates
Fire alarm - reduced polycount and changed axis for easier snapping
Merge branch 'master' of sbox
Preparing more punch stuff in the animgraph
WIP right melee_punch attack animation