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13,466 Commits over 1,522 Days - 0.37cph!

4 Years Ago
Add Model.Name Model is a Resource Merge branch 'master' of sbox
4 Years Ago
Fix ModelEntity.GetMaterialGroup
4 Years Ago
Can network List<Resource>
4 Years Ago
Added NetworkResource Merge branch 'master' of sbox
4 Years Ago
Gas Cylinder Tall Gas cylinder tall now in and should be working as an explosive physics prop. Tinting is also available for it. I have also fixed the physics prop type on the fat cylinder to make it sheet metal not metal so its weight is not crazy. Merge branch 'master' of sbox
4 Years Ago
Rename INetIdentifiable to Resource
4 Years Ago
Strip old health stuff
4 Years Ago
Entity.Health is a float
4 Years Ago
Don't download files from server if we're the listen server host
4 Years Ago
Built in waterlevel, networked and predicted Merge branch 'master' of sbox
4 Years Ago
Gas cylinder fat phys shape adjustment now two meshes not one for more accurate collision Merge branch 'master' of sbox
4 Years Ago
Whitelist System.Text.Json
4 Years Ago
Added bounce threshold to surface (was hard coded to 40 in engine previously)
4 Years Ago
Set sensible spring joint defaults Add updatable properties to SpringJoint Rubikon: Fix divide by zero in spring solver causing problems when frequency is zero
4 Years Ago
More run updates (N/NE/E)
4 Years Ago
Delete COMIntegration.exe Add vsopen.exe
4 Years Ago
Remove Unused Remove Unused Fix network atomics getting stomped by embeds
4 Years Ago
Separated Construct small building into prefab Small construct building in its own prefab
4 Years Ago
Fixed Time.Tick description
4 Years Ago
Update playerloop.drawio.png Rename NetworkClass to NetworkComponent
4 Years Ago
Update sandbox.client.win64.vdf
4 Years Ago
materials update, separated construct building into prefab, updated sky Merge branch 'master' of sbox
4 Years Ago
Remove codegen debug "Creating {typeName} from {symbol}"
4 Years Ago
Fixed clientside entity not reading initial network state
4 Years Ago
Update NetworkEntity.cs
4 Years Ago
Experiments Codegen for NetworkVariable, working with hotloading Cleaner, safer Prediction fixes, network lists Trying to network CUtlBinaryBlock was a disaster, cleaning up Embed boilerplate Strip old netcode NetworkEmbedClass and INetworkTable Trim now unused data changed callbacks Use predicted versions of classes instead of recreating NetworkList is obsolete Refactoring, List<> uses BaseNetworkContainer NetworkEntity Fix for sbox-issues/issues/233, throw errors if doing this wrong Deleted EntityHandle Rename NetworkVariable to NetworkAtomic Added string replication Refactor Support networking List<string> Fixed null not being networked properly Add TableIdent and TableHash NetworkEmbed builds network table networks children (with no network dirty!) VPROF some shit Made storing/restoring predicted vars 41x faster Deleted NetPredictable https://files.facepunch.com/garry/0ae21fdd-58c9-437c-97eb-e5a4962600b1.png Fixed NRE in PredictionDestroy Don't allow changing [Net] vars clientside, unless they're a client entity or predicted List<Entity> is networkable Remove debug warnings Merge pull request #3 from Facepunch/datatables Datatables
4 Years Ago
ModelDoc: Fix a few crashes when viewing a view only model
4 Years Ago
Hammer: Add frustum helper variant "frustum_boundless" for when you don't want frustum to contribute to parent bounds, fixes point_camera shooting off into space
4 Years Ago
Add Camera.Ortho and Camera.OrthoSize
4 Years Ago
Legs hitbox fix attempt + polished RunN
4 Years Ago
Adjusted lods for gas cylinder fat Adjusted lods per Thai feedback Merge branch 'master' of sbox gas cylinder lod adjustment Further tweaks to lod setup
4 Years Ago
ModelDoc: strip anything before @ when generating AnimFile node names
4 Years Ago
Physics damage is scaled with velocity, not static (the scaling should probably be tweaked)
4 Years Ago
Update construct.vmap Updated with basic art started
4 Years Ago
Add context menu items to compile sounds with looping enabled/disabled until there's an editor for it
4 Years Ago
Sound.SetRandomPitch is executed once at start of playback, Sound.SetPitch is always executed and multiplied with initial random pitch
4 Years Ago
fat gas cylinder fix Fixed normal issues, fixed naming of meshes and phys shape. Fixed LODs not working. Merge branch 'master' of sbox
4 Years Ago
Maps without a spawnpoint no longer throw an exception, but a warning
4 Years Ago
Fixed a crash in particle editor when trying to preview a particle that failed to preview Fixed a crash with Inspector tool and float data types
4 Years Ago
Log codegen exceptions Show codegen exceptions in VS
4 Years Ago
Initial ui batching shader
4 Years Ago
Fix Sound.SetPitch, also add Sound.SetPitchRange
4 Years Ago
adding industrial stairs prefab, tweak material and models
4 Years Ago
Remove deprecated SSAO crap that would assert on tools log
4 Years Ago
Fix 1px bleeding on mipped textures Implement background-repeat Fix corrupted textures on border-image Fix gradient images bleeding Clamp text rendering
4 Years Ago
Weapon pose properly fed in as idle state pose
4 Years Ago
ModelDoc: Fix sequence names not being sorted alphabetically in blend entry widget Merge branch 'master' of sbox
4 Years Ago
Make sure soundsystem_lowlevel is rebuilt Fixes crashes with the soundsystem when enabling a new sound device, possibly other crashes
4 Years Ago
Don't show buildwatch on assetbrowser (customer machine already couldn't see this but we don't want it either)
4 Years Ago
gas_cylinder_fat Prop Has lods and gibs and is tintable Merge branch 'master' of sbox