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11,179 Commits over 1,308 Days - 0.36cph!

9 Months Ago
Citizen/animgraph: improved the Slide special movement state through the use of nested state machines + fun partial re-use of the Roll Exit anims for it + fixed head bug in the Roll state
9 Months Ago
Citizen/animgraph: use idle layer instead of static frame when slide move_groundspeed=0
9 Months Ago
Animgraph tutorials: layout changes & readability improvements to account for QT screen scale shenanigans (😒)
9 Months Ago
ShaderGraph: Don't stomp vVertexColor, this is used for tint it seems?
9 Months Ago
Docs pass for GameLobby, importantly Lobby.ConVars, and inherit docs where possible
9 Months Ago
ShaderGraph: Set vVertexColor in generated code
9 Months Ago
Fix jiggle bones in animation helper stomping bone scale animation
9 Months Ago
Use morph channel index cached in anim container instead of assuming it's the second channel. Fixes scale channel thinking it's the morph channel when there's no morphs.
9 Months Ago
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9 Months Ago
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9 Months Ago
ModelDoc: Make sure anim bone scaling isn't applied if not enabled
9 Months Ago
Update tutorial_02_basic_principles.vanmgrph
9 Months Ago
Aoproxy composition: Fetch the texel with lowest distance, make it much simpler, fixes ugly black artifacts, darkern directional ao a bit more https://i.imgur.com/Laib79y.png
9 Months Ago
Public property setters on WorldTextEntity
9 Months Ago
Opt into using uniform animation scaling data https://files.facepunch.com/layla/1b0911b1/hBJOAzIvqt.mp4
9 Months Ago
Null check video system before trying to encode audio
9 Months Ago
Fix potential crash in CBaseAnimating::AddViseme
9 Months Ago
Remove last crumbs from fsr
9 Months Ago
Null check readable bones in CalcAnimationState, seems to be the cause of our most common crash
9 Months Ago
Update shaders from a clean compile
9 Months Ago
Added five tutorial graphs under /game/core/animgraphs -- more to come!
9 Months Ago
Citizen: disabled viseme prefab by default
9 Months Ago
Citizen: added debug_animation_scaling anim
9 Months Ago
Make PerViewRuntimeFastPathLightingConstantBuffer match vulkan what's on c++, compiler is still optimizing some constants out though Initialize multiview parameters on spritecard shaders
9 Months Ago
Org Info Modal https://files.facepunch.com/tony/1b0711b1/sbox_g2OtLOLYzn.mp4
9 Months Ago
Extra controls in sound editor
9 Months Ago
Fix copytexture coordinates hi-z depth, fixes dynamic reflections on tools https://i.imgur.com/Qn3vHPl.png
9 Months Ago
Fix small fog clipping on seamless entry for fog Fix framebuffer copy scale for water Do softer collision on ripplecompute, fixes aliasing on screen border
9 Months Ago
Add min max metadata to modeldoc variables #3770
9 Months Ago
Hammer: Add tile view option to fast texture tool and allow zooming out a bit more
9 Months Ago
Make GraphicsItem.PrepareGeometryChange public
9 Months Ago
Fix voxel surface split setting parent instead of parent surface #3771
9 Months Ago
Delete water ripple on water destroy, fixes #3788
9 Months Ago
Add utility for playing sound at time (for tools) Add sound options to meta for sample rate and compression Rework scene model morph overrides to crossfade with animation morphs Update viseme editor for morph changes Add sound editor with properties and simple phoneme editor https://files.facepunch.com/layla/1b0611b1/sbox_yzDLkXR34E.png
9 Months Ago
Revert "Compiled complex with parallax fixes" This reverts commit 02e13ee057b7394fe7831e732d6eff6f4621b7a5.
9 Months Ago
Compiled complex with parallax fixes
9 Months Ago
Don't offset shadow position by parallax, causes problems when shadowing lights in parallel angles to the surface sboxgame/issues/issues/3349
9 Months Ago
FPArms: minor cleanup in punching animgraph
9 Months Ago
Fix black borders on viewmodel ao when changing resolution and add thickness factor for back tracing
9 Months Ago
New Outfit! - Scifi Trooper Armour A bunch of bits to adjust and add, plus some LODs and an overall pass of the skinning. But throwing this up to get the feels out for it. Will be making more coloured variations asap! https://files.facepunch.com/daniel/1b0411b1/Photoshop_sR6TZHxbuI.jpg https://files.facepunch.com/daniel/1b0411b1/sbox-dev_ktVxnsPGzZ.gif
9 Months Ago
Default to using opposite value inside BaseStyles.Lerp functions if a value is null
9 Months Ago
PanelTransform.Lerp will handle null for us, we don't need to do it inside BaseStyles.Lerp
9 Months Ago
Pull Styles.FromLerp up to BaseStyles, auto-generate for all properties matching select types Add auto-generated BaseStyles.LerpProperty Update transition logic to use new auto-generated functions Handle box-shadow transitions / animations separately for now
9 Months Ago
Make sure CPipelineCacheManagerVulkan::PreShutdown() is called Vulkan: Stylistic code updates, make diffs easier Hammer: Remove legacy asset browser 👋
9 Months Ago
Fix 4 way blend on blendable
9 Months Ago
Fix merge conflict
9 Months Ago
Screen-Space Reflections (#736)
9 Months Ago
Use margin for package selector modal so you can click out of it
9 Months Ago
Fix confusing comment
9 Months Ago
Fixed AE_CL_PLAYSOUND anim events not playing for non-networked client-only entities