branchsbox/mastercancel

11,338 Commits over 1,338 Days - 0.35cph!

10 Months Ago
Fix Widget.GetChildren shitting the bed if more than 512 children
10 Months Ago
SceneModel.SetMaterialGroup -> SceneObject.SetMaterialGroup - dunno how I'd fucked this
10 Months Ago
ShaderGraph: Triplanar texture mapping nodes (#1198) Added Texture Triplanar and Normal Map Triplanar nodes
10 Months Ago
ILHotload runs hotloaded event
10 Months Ago
Fix escape getting called twice Add Game.Disconnect() - to leave the current game session and return to the game menu
10 Months Ago
Revert AttachSteamAuthTicket
10 Months Ago
Authorization option for WebSocket, remove SetRequestHeader (duplicate functionality)
10 Months Ago
Add SetRequestHeader
10 Months Ago
Revert DisposeAsync, it actually isn't needed. Only dispatch Disconnect if we're connected. Add EnableCompression to set deflate options if their socket server supports.
10 Months Ago
Tweak stats flushing logic Added BaseGameManager.OnEscapePressed() Add Cloud.ParticleSystem, Cloud.SoundEvent, Cloud.Shader Put developer preview in a few places so people don't think it's a finished game
10 Months Ago
Compile fix
10 Months Ago
Load phonemes from meta
10 Months Ago
Dump embedded wav phonemes to sound meta if we don't have a meta, meta takes priority over embedded
10 Months Ago
FPArms: include the hand_*_to_weapon_IKrule bones in the "X arm only" weightlists
10 Months Ago
foliage shader: transmissive features (transmissive in general seems fucked though, one for sam though)
10 Months Ago
If -project was already added but inactive, make it active Stop opening cloud menu for -project launched games
10 Months Ago
ComputeShader use Material.FromShader, support using resource paths e.g new ComputeShader( "shaders/cs_compress.shader" ); Don't call Environment.Exit on ProcessExit, but make sure we still flush managed SentrySdk just before TerminateProcess
10 Months Ago
Setup model viseme data and phoneme mapping from model keyvalues Drive faceposer with model viseme data while we have this tool Update mouth state Apply visemes to baseanimating with game weights Flex overrides takes priority over game weights Add phoneme mapping to model metadata so it doesn't have to be hardcoded in engine
10 Months Ago
Add hotload support for svgs
10 Months Ago
Restrict people doing dumb stuff like flushing the stats after ever increment Increase time between stat refreshes
10 Months Ago
Add ComputeBuffer<T> class for creating, reading and writing GPU buffers for usage with ComputeShader Structured buffers, byte address buffers and append structured buffers are all supported. https://wiki.facepunch.com/sbox/Compute_Shaders
10 Months Ago
WebSocket implements IAsyncDisposable. When disposing websocket because of TaskSource cancellation, do so async and complete the WS close handshake if we can. If we receive a ConnectionClosedPrematurely message, only actually disconnect + dispose if the connection is no longer open. Call TaskSource.OnSessionEnded in GameMenuDll when resetting environment.
10 Months Ago
Can access friends list from IGameMenu (Game.Menu.Friends)
10 Months Ago
Make stats flush less spammy
10 Months Ago
Api for getting player stats
10 Months Ago
Clean up CLoopTypeClientServer::Update (I think this makes sense?) Fix client tick input context not pushing
10 Months Ago
Clientside Anim Fix (#1188)
10 Months Ago
Register model meta as file dependency Allow managed to add to modeldoc tools menu Add viseme editor https://files.facepunch.com/layla/1b2511b1/sbox-dev_QrIn49oBOM.mp4 Compile viseme data into citizen model
10 Months Ago
Throw an exception when Package.Download gets cancelled, fixes #1184 and sboxgame/issues#3677
10 Months Ago
This UI shader tweak makes it so that full screen panels don't have a 1 pixel gap around the edges Editor play controls Fix stylesheet absolute paths not resolving on listen server Add Service.Stats.FlushAsync - Send any pending stats to the backend and wait for ingestion Can edit stylesheets when paused in listen server Fix FlushAsync
10 Months Ago
Tentative fix for rich presence setting steam_player_group to invalid SteamIDs, grouping players incorrectly
10 Months Ago
Fix clothing container causing assert when calling SetBodyGroup on a entity with no model
10 Months Ago
FPArms: added new debug animations for twist constraints, moved debug anims into prefab
10 Months Ago
Rubikon: Sphere shape keeps a unscaled copy so rescale can never be incorrect, fixes sphere scale out of sync on client. Sphere and Capsule refresh debug shape on rescale.
10 Months Ago
Fix devcam inputs
10 Months Ago
Fixed game menu Input not working
10 Months Ago
Added ThreadSafe.CurrentThreadId (fixes sboxgame/issues/issues/3679)
10 Months Ago
Re-organise these UI files to be less confusing Re-organise these UI files to be less confusing Add Input.Context Fix gamemenu losing mouse cursor Merge fix
10 Months Ago
Moved more core assets to asset party
10 Months Ago
Update compiled shaders with AO changes
10 Months Ago
Attempt to treat mousewheel input more logically Continue to update mouse position in relative mode even though it makes no sense
10 Months Ago
[Pick] Composite baked AO into diffuse lighting
10 Months Ago
When setting GameLobby.Game set withLocal to true so that we actually load the local version if we're starting from a local version. This also fixes FileSystem.Data not using the folder with #local in when it should be.
10 Months Ago
Fix mouse delta fuckups (fixes sboxgame/issues/issues/3672)
10 Months Ago
StartServerAsync empties savedgame, gamesettings, extensions ConVars Create Game on default menu actually respects Min/Max players in the project settings Using min doens't make sense there actually
10 Months Ago
HandleAnalogValueChange never used Flow input actions to gamemenu if it's visible, there's no client and no keyboard focus Return Vector2.Zero for Vector2.Normal if IsNearZeroLength, instead of NaN 🤯
10 Months Ago
New Hair! - Long Bob https://files.facepunch.com/daniel/1b2111b1/sbox-dev_uIn4F9ltZi.jpg 7
10 Months Ago
Move Rust vehicle parts to asset party https://asset.party/rust
10 Months Ago
Ignore some mega early IME WM events until the engine is initialized, should fix Proton crashing at startup
10 Months Ago
Fix Input.ClearActions, Input.ReleaseActions not working