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11,363 Commits over 1,338 Days - 0.35cph!

11 Months Ago
Add Reroute to context menu Only show comment and reroute on context menu when there's no search filter
11 Months Ago
ShaderGraph: Fix some nodes causing compile errors when used in vertex shader
11 Months Ago
vfxcompile into a normal exe, remove ivfxcompile, remove loads of vmpi shit, materialsystem2 stop linking vfxcompile Fix vfxcompile always saying building 0 shaders ShaderTypeManager shouldn't load manifest spritecard shader Misc materialsystem2 fixes
11 Months Ago
Deleted unused textures
11 Months Ago
Make border-wrap size resolution independent UI: Flip top & bottom angles to match spec UI filter & text shader cleanup
11 Months Ago
Updated avatar menu map
11 Months Ago
Move nature models to asset party
11 Months Ago
New Outfit Piece! - Eye Cover https://files.facepunch.com/daniel/1b2211b1/sbox-dev_IPlz0gEa4Y.jpg Another clothing piece to add to the creepy collection. LODs coming ASAP.
11 Months Ago
materialsystem2 stop trying to load rendersystemdx9 User shaders set attributes for vrad3 - fixes lightmapping, do not cast shadows, and probably other crap Recompile blendable with fixed attributes
11 Months Ago
Fix glass not compositing translucency properly, also fix area light problems with it
11 Months Ago
Whitelist System.Collections.Concurrent.ConcurrentBag
11 Months Ago
Fix vrad light bounces for blendable
11 Months Ago
Decal System (#1114) Move decal system to C# Allows decal definitions to define fade time
11 Months Ago
Update shader objects
11 Months Ago
Recalculate width of labels who've been truncated (#1116) Run truncated labels through yoga again with the new measurements. https://files.facepunch.com/crayz/1b2111b1/Photoshop_ongkU1whrx.png
11 Months Ago
Remove spammy log in VoiceRead
11 Months Ago
ShaderGraph: Add step option for parameters to control the step size for material editor sliders
11 Months Ago
Don't open a blank asset resolver window if we're missing _bakeresourcecache shit
11 Months Ago
Don't need to collect vfx manually here anymore Make new material use the right shader Move core/base shader check to AddAsset so package references don't try to upload core shaders too
11 Months Ago
Moved more models to asset party https://asset.party/facepunch/sboxassets https://asset.party/facepunch/citizenassets
11 Months Ago
Added Texture.Depth property
11 Months Ago
Fix vr_stencil geom shader failing to compile as antlr hates preprocessor maths
11 Months Ago
Fix CVfx::CreateFromResourceFile using wrong named block for spir-v Fix visualize_depth shader
11 Months Ago
Revert that change to readd structs and do the proper fix
11 Months Ago
Keep struct in cbuffer layouts for legacy layout
11 Months Ago
Added TaskSource.MainThread() Like TaskSource.NextPhysicsFrame(), but can immediately continue if already on the main thread.
11 Months Ago
Compiler generates xml doc Include xml doc when publishing
11 Months Ago
Split panel layer logic, clean up Add attributes to shaders where dynamic params were being used before
11 Months Ago
Hammer: asset.party materials tagged with "decal" will create an info_overlay on drag so you can put bird shit everywhere
11 Months Ago
Limit worker thread count to avoid starving the main thread
11 Months Ago
Failing test reproducing #1027 Fixed #1027
11 Months Ago
Compile optimized ui border wrap shader
11 Months Ago
ShaderGraph: Fix stage id attribute sometimes not being set
11 Months Ago
Initial `filter: border-wrap( ... )` implementation For alpha-based borders, e.g. images https://files.facepunch.com/alexguthrie/1b2011b1/sbox-dev_D1MzaQjB8X.mp4
11 Months Ago
Use FromShader for UI materials, delete vmats
11 Months Ago
Same DX11 texture streaming crash fix for Vulkan
11 Months Ago
New Hair - Dreaded Hair https://files.facepunch.com/daniel/1b2011b1/Photoshop_WxotcipTra.jpg WIP, needs some clean up and adjustments, but pushing this to get it in and running.
11 Months Ago
Fix some shader warnings Latest compiled shaders with DX11 + Vulkan
11 Months Ago
Queue thumbnail build requests from native instead of doing it immediately (fixes "Reentrant call to CResourceSystem::BlockUntilManifestLoaded") Can publish particles Particle thumbnail/video rendering Video step for model/particle upload Api.Post calls progress Upload page previews, progress Remove video button Run PutAsync in a thread so the stream reading doesn't wait between frames (faster uploads)
11 Months Ago
Fix mistake in texture attribute
11 Months Ago
ShaderGraph: Initial support for vertex shaders. Some nodes wont be compatible in vertex shader yet. https://files.facepunch.com/layla/1b2011b1/sbox_H3xg9p6hOS.mp4
11 Months Ago
Moved roof trim and metal trim to asset party https://asset.party/facepunch/sboxassets
11 Months Ago
Delete unused "pre baked vertex animation" combo from complex
11 Months Ago
Make sure fast hotload related error reports are grouped correctly Failing test reproducing #1087 Gracefully handle NotSupportedException during fast hotload Fixes #1087
11 Months Ago
Undo accidental changes to DX11 light cbuffers
11 Months Ago
RenderTools::Draw - stick to instanceid input layout, fixes water and world panels (I'm pretty sure it's the shaders using this wrong, but I'll come back to it)
11 Months Ago
Re-enable VrLightBinnerSingleLightFastPath this is most definitely being used Hot fix shadergraph, compile dxbc only
11 Months Ago
New rendersystemvulkan & vfx_vulkan RenderTools::Draw handle input layout variation better Tag rendersystem for Sentry Use compute shader for bloom on Vulkan & fix uav barriers ::lerp fix for FXC, couple of double layer define fixes Invalid shader handle checks in CVideoPlayerProvider::PresentYUV420Texture New PerViewLightingConstantBufferVr_t for Vulkan, remove unused and realign, stop using structs in a cbuffer :x Lightbinner doesn't need all this dynamic shit, max lights is compiled into shaders Split lightbinner into legacy and new paths, strip loads of shit that Sam pinky promises me is unused Fix race for generated hlslvariables file
11 Months Ago
Render model thumbnail using the video renderer's first frame Fix package icons being squashed in asset browser
11 Months Ago
Updated steam dedicated server files