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11,363 Commits over 1,338 Days - 0.35cph!

11 Months Ago
Add particle package type Add Asset.UploadVideo
11 Months Ago
Editor console filter (#1085) https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_ULtfmHPA94.png
11 Months Ago
Delete template.shader_c no longer needed. shader_editor.vmat can just use complex, this is just the material to show while shadergraph preview is compiling
11 Months Ago
Move language cvar over to managed, add more languages Language list matches Steam's fully supported language list (see https://partner.steamgames.com/doc/store/localization/languages under "Full Platform Supported Languages")
11 Months Ago
Throw exception when trying to create an entity in the game menu
11 Months Ago
Better handling of failed uploads, failed manifest pushing
11 Months Ago
Search all rigid and skinned decal lists to remove decal
11 Months Ago
Check if scene object has already been deleted in projected decal destructor
11 Months Ago
Only compile shader if at least one compile target succeeded, we probably need to do this for when we compile vulkan
11 Months Ago
Only create shader resource on successful compile
11 Months Ago
VideoPlayer: Support hls input format, defer loaded callback until video width and height is valid
11 Months Ago
Use new file upload endpoint Fix upload progress Fix logger stack trace sometimes wrongish Fix upload progress better
11 Months Ago
Zombie Skin 01 Adjustments
11 Months Ago
ShaderGraph: Do a real shader compile for previews instead of dynamically patching a single pixel shader. This will make vertex shaders possible and gets us ready for vulkan.
11 Months Ago
Don't save state is window is disposed Check for valid sound event before trying to update SoundEventBoxEntity Defend against null children in UISystem.TickInput Defend against panels turning null in Block.Destroy() Handle unable to parse .meta file more gracefully, warn and overwrite
11 Months Ago
Fix gamelobby NRE when joining game Clean up ServerLoad to diagnose exception
11 Months Ago
Fix lobby convar errors Add lobby more network send methods Tag lobbies, leave gamemenu lobbies when leaving gamemenu
11 Months Ago
Fixed css transform rotate lerps going the long way around
11 Months Ago
Close all channels when leaving lobby Get lobby data when it changes instead of every access Fixed css transforms with pixel lengths not being screen scaled
11 Months Ago
Route most lobby stuff to LobbyManager via interopgen rather than fp.sw Lobby chat end to end Don't allow entering newlines in textentry that isn't multiline Fix TextEntry button presses propagating When blurring a control, try to focus a parent panel Fixes Make ByteStream.TryRead public Maintain lobby member list instead of querying every request Wait for our membership to be confirmed before returning a created lobby
11 Months Ago
Added TypeLibrary.GetGenericArguments(Type) with access control checks
11 Months Ago
Only perform queued texture deletion this frame when not in main thread render block
11 Months Ago
FPArms: keep AO proxies disabled by default
11 Months Ago
FPArms: fix & improve AO proxies
11 Months Ago
Use ISO 8601 date format when publishing changes to asset.party
11 Months Ago
Scaled down muzzle flash particle to match USP viewmodel scaling
11 Months Ago
Revert NetWrite to see if it fixes @ryleigh's issues
11 Months Ago
Skeleton Skin Adjustments
11 Months Ago
Camera origin to bounds center for asset video
11 Months Ago
Destroy raytrace instances on resource status change instead, more reliable
11 Months Ago
Destroy raytrace instances on model deallocation, should fix RemoveInstancedEnv crash
11 Months Ago
Add CopyEvent, PasteEvent, CutEvent - prevent copy/paste keys in restricted WebSurface
11 Months Ago
Restore main thread render block fix.. looks like this is still needed
11 Months Ago
Revert "NetRead uses ByteStream under the hood" - see if this fixes @ryleigh's bug
11 Months Ago
Avoid models rendering black when assigning blendable to them
11 Months Ago
Video Recorder (#1100) Adds tools only video writer, used for creating asset video thumbnails.
11 Months Ago
Simplify ILHotload error report change summary
11 Months Ago
Skeleton Skin https://files.facepunch.com/daniel/1b1511b1/skeleterry3.png https://files.facepunch.com/daniel/1b1511b1/skeleterry.png New Spooky Skeleton Skin, adjustments to skinning and LODs coming ASAP.
11 Months Ago
Add CreateDelegate overloads that accept a target object
11 Months Ago
Added MethodDescription.CreateDelegate( Type ) Added TypeDescription.MakeGenericType( Type[] ) Uses same access control checks as CreateGeneric( Type[], object[] )
11 Months Ago
Added MethodDescription.CreateDelegate<T>() Try to get change summary to actually show up in sentry on ILHotload error
11 Months Ago
Convert to entity space if worldspace = false for SBox_GetBoneTransform, make it work serverside
11 Months Ago
Add support for CBaseModelEntity::GetBoneTransform( bone, worldspace )
11 Months Ago
Add IByteParsable + tests NetRead uses ByteStream under the hood NetWrite uses NativeMemoryBlock NativeMemoryBlock pooling
11 Months Ago
Fix orphan detection doing nothing, it was tailored for content/game folders
11 Months Ago
CI wasn't using that bat 🤦 delete orphans from workflow file
11 Months Ago
Delete orphans with CI
11 Months Ago
Moved more core assets to asset party https://asset.party/facepunch/sboxassets Updated avatar menu map
11 Months Ago
Add ByteStream ref struct, use it for Lobby network messages
11 Months Ago
VR: Move high-resolution menu rendering behind IsHighQualityVR property on RootPanel