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11,241 Commits over 1,338 Days - 0.35cph!

1 Year Ago
Fix bounds on generated sphere
1 Year Ago
Fix uvs on generated sphere
1 Year Ago
ShaderGraph: Fix mistake in texture name cleaning
1 Year Ago
ShaderGraph: Generate tessellated sphere for preview so shaders don't look bumpy and shit https://files.facepunch.com/layla/1b0611b1/sbox_NEn0OBFX0f.png
1 Year Ago
Fix GraphicsMouseEvent not telling us which button was released
1 Year Ago
ShaderGraph: Middle mouse button to pan preview camera
1 Year Ago
Fix another shader compile error in combine node when something other than a float is plugged into it
1 Year Ago
ShaderGraph: Color input plugs based on connected type, this is useful for when and input has an unknown type, like multiply https://files.facepunch.com/layla/1b0611b1/sbox_FgSqc4RxjO.mp4
1 Year Ago
Citizen/clothing: updated Posh Dress to latest skinning
1 Year Ago
Citizen: skinning hotfix
1 Year Ago
Take better care in cleaning name for named constants
1 Year Ago
Remove delete button from node, this isn't as useful as I thought it would be
1 Year Ago
Gizmos - Version 1
1 Year Ago
Revert time node, a constant time variable shouldn't serve 5 different functions
1 Year Ago
ShaderGraph: Document remap node ShaderGraph: Document Voronoi node & add Worley parameter ShaderGraph: Document noise nodes ShaderGraph: Redo Screen Position node so it returns a nicer result. Document World Position, View Direction, Normalize, Polar Coordinates, TIle and Offset, Blend
1 Year Ago
Shader Graph: Add more of the common outputs to time node & add allow a constant multiplier https://files.facepunch.com/ognik/1b0611b1/sbox-dev_oBbyOvLWXQ.mp4
1 Year Ago
Citizen/clothing: converted Posh Dress to new rig setup Citizen: moved height scale preview sequences into debug prefab
1 Year Ago
Make sure user is always notified of graph errors, clear errors on new and open
1 Year Ago
Evaluate all nodes for preview they can be previewed even if they're not part of the graph
1 Year Ago
If project is an addon, add package.base to compiler - lets people use stuff from base in their addons
1 Year Ago
Make WorldNormal, ScreenPosition, WorldPosition and ViewDirection all previewable
1 Year Ago
Make component outputs of texture node be constant results, no need to make local vars for these Generate preview shader code using our own time attribute so we have control over it Update preview camera in PreFrame so we're not running frame event twice
1 Year Ago
ShaderGraph: Allow node results to be marked as constant so result funcs can return without creating a local variable for it
1 Year Ago
Remove F_TEXTURE_FILTERING in generated shader, not used here
1 Year Ago
Documentation pass for texture and texture coord nodes
1 Year Ago
Property sheet can grow, fixes dodgy layout Give texture node group and subgroup settings
1 Year Ago
Citizen: part 2 of the recent rig update (see commit comments for details) - Further improvements to skinning: much better deformation between spine0 and pelvis, refinements to the upper arm to shoulder to neck regions, a gentler blend from thorax to neck to head (which also better matches up with the "chin" of the character), and slightly better volume preservation for elbow and kneecap helpers. All of these changes also allow the height scaling feature to hold up better. - Fixed a small angle drift that had devilishly sneaked into the leg bones (this is the part where I sarcastically profess my love for 3ds Max and Autodesk software in general) - Fixed the kneecap helpers being the children of leg_lower_*_twist0 instead of leg_lower_* - Updated the "all-in-one" FBX source file - Following this model update, there may be very minor seams showing up in some clothing items under specific circumstances; these will be addressed in separate commits
1 Year Ago
Better position of initial result node on new graph Add UI options to branch node
1 Year Ago
Add select all to toolbar
1 Year Ago
ShaderGraph: Add Ctrl+A to select everything in the graph because I keep trying to do it and realizing I haven't added it yet
1 Year Ago
ShaderGraph: Fix input value editor not getting restored when node with connection to it is deleted
1 Year Ago
ShaderGraph: Allow named constants to full customize group and subgroup UI
1 Year Ago
ShaderGraph: Disable tint mask input, isn't used and seems pointless so get rid
1 Year Ago
ShaderGraph: Add mask to texture ext types
1 Year Ago
Move saturate node to transform category + document it
1 Year Ago
ShaderGraph: Default branch results to both zero, fix shader error when no conditions are plugged in
1 Year Ago
ShaderGraph: Add option to preview result of selected node, useful for debugging https://files.facepunch.com/layla/1b0411b1/sbox_tzN9VDd1be.mp4
1 Year Ago
Don't color plug text, not a fan of how this looks
1 Year Ago
ShaderGraph: Allow named constants to configure material editor UI
1 Year Ago
Add SelfIllum to texture ext types
1 Year Ago
Limit graphics view zoom to reasonable amounts
1 Year Ago
Remove whitespace in texture parameter name
1 Year Ago
Add delete button to node UI
1 Year Ago
ShaderGraph: disable filtering on background pattern
1 Year Ago
Adjusted colour on handles to be more clear https://files.facepunch.com/louie/1b0411b1/sbox-dev_0BuTFk5GxC.png
1 Year Ago
Simplify LobbyFrontPage flow, clicking game / map will open their browsers
1 Year Ago
Fixes highlight not repainting consistently when text selection changes
1 Year Ago
ButtonGroup: Don't throw if we can't find a button to pick while setting up initial render tree
1 Year Ago
Fix text selection not working on center and right aligned texts
1 Year Ago
Format everything in RichTextKit Nothing changed except formatting. I forgot to do this when bringing it over, forcing it now so it's not a nuisance going forward (mostly spaces to tabs and looking at diffs)