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11,220 Commits over 1,338 Days - 0.35cph!

1 Year Ago
Add adjacency primitive types for geometry shaders (cherry picked from commit 12e636476fd0e6190834331b7a51a53b4564f84b)
1 Year Ago
GetPositionOnPlane draw plane when hitbox.debug Fix position gizmo arrow wrong plane
1 Year Ago
WebSurface's in-browser navigations will update the current url Resolves sboxgame/issues/issues/2977
1 Year Ago
Fixes razor <style> blocks sometimes failing to update We'd cache all stylesheets that occur at runtime then fail to update when trying to return to a stylesheet that existed previously, even if it's different than the block's present stylesheet. Resolves sboxgame/issues/issues/2999
1 Year Ago
Editor: Seek for .vmap, not .vpk - also strip .vmap from name if it's found when trying to play from a launch configuration
1 Year Ago
Disable video settings in editor mode
1 Year Ago
Editor: PackageSelector shows text explicitly if we've picked a vpk, or are using <empty> for maps https://files.facepunch.com/devultj/1b1311b1/sbox_0VDj0FzBtZ.png
1 Year Ago
ThreadStatic tag builder in Trace.From. Todo: look into thread safety for traces(?) Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Further main menu style adjustments to not cut off icons Placeholder icon for local gamemodes in server list So it doesn't appear like something broke during icon loading Disable "Open in Hammer" option for disabled map projects Asset Browser with list view now also displays asset path in status bar
1 Year Ago
Try to reduce forced sizes of docked editor panels after restarting the game Fixed Utility.VoiceRecording not working for paths with spaces in them Handle errors for Sound Asset Picker when voice recording fails Fixed server browser styling Fixed front page server browser icons being cut off when server name is too long Fixed long server names in the full server browser overlapping the map name
1 Year Ago
Menu: Add package_background fallback image for EventWidget
1 Year Ago
Update vfxcompile, less mpi shit, simpler parallel processing loop Up MAX_LOGGING_STATE_COUNT from 128 -> 256, this is per thread and vfxcompile will have a main thread + 128 worker threads
1 Year Ago
Menu: Fix NewsWidget NRE if we've found no blogs (for if we have ingoing or outgoing connection problems)
1 Year Ago
readme: troubleshooting long paths shaders workflow: always upload artifacts even on fail shader workflow: can force build all
1 Year Ago
Add -renderdoc cli option for early renderdoc hooking Don't needlessly set g_TransformBuffer or g_TiledLightBuffer on Submit, already set on init ReadVfxFile: don't open file twice to skip bom, don't skip non utf-8 boms cause that's not gonna work
1 Year Ago
PrefabEditor: Categorize inspector properties by CategoryAttribute, where uncategorized entries float to the top https://files.facepunch.com/devultj/1b1311b1/devenv_QqSMMmeJMz.png
1 Year Ago
PrefabEditor: Added ScrollArea to both entity / component property inspectors https://files.facepunch.com/devultj/1b1311b1/sbox_haO3R72BW6.png
1 Year Ago
Range check indices in PhysicsBody.AddMeshShape, throw exception on failure
1 Year Ago
Ship compiled Complex with POM
1 Year Ago
Update lightcookie slices rendering incorrectly when a slice is removed, fix it running 16x times more than needed too
1 Year Ago
ShaderGraph: Revert changes to ScreenPosition node which made it do something completely different and add common accessors to it (xy, z, w) Add ScreenCoordinate node which is what ScreenPosition was changed into doing
1 Year Ago
vfxcompile can specify -threads shaders workflow uploads symbols
1 Year Ago
Add parallax to complex, also add lighting offsetting to it
1 Year Ago
Package.FetchAsync can skip cache This reverts commit e04575555373f3d6faca204fe56d705a9aaa95be. Revert LineEdit change (controls should only signal changes when changed, not when first set) Change how errors are displayed in project publish
1 Year Ago
Hide prefab/prefabguid in entitycomponent in inspector
1 Year Ago
ModelDoc: fixed crash when clicking any node
1 Year Ago
Fix typo in split node
1 Year Ago
Added bathtub_a & _a2 asset & adjusted oil_drum assets mass https://files.facepunch.com/jason/1b1011b1/sbox_M8ZxQXqXQ7.png
1 Year Ago
Can drag and drop models/prefabs into the game
1 Year Ago
Avoid printing a warning when a project doesn't specify C# project name Also try to fallback to Gamemode Title for project name first, if that is not acceptable, only then use the indent Package uploader no longer tries to upload to archived packages Also will now display more user friendly messages when you cannot go to the next page. Setting text of LineEdit calls SignalValuesChanged() when it changed Fixes editing ident of a project in Project Settings => Project Setup not correctly affecting first page of "Upload to asset.party"
1 Year Ago
ShaderGraph: Add cross product node
1 Year Ago
ShaderGraph: Fix selection box staying alive when color pickup popup closes
1 Year Ago
Experiment with a higher clustered mesh volume on map compile https://cdn.discordapp.com/attachments/837029412892442654/1083673911184597052/image.png Merge branch 'master' of sbox
1 Year Ago
ShaderGraph: Clamp AO, rough, metal, opacity material inputs because anything outside 0-1 has unexpected results (maybe this should be fixed in the material api?)
1 Year Ago
ShaderGraph: Reapply preview material on shader recompile, fixes preview becoming invisible when switching blend mode
1 Year Ago
Prefabs: Split up tags when adding them, resolves tags from prefab entities being grouped as one
1 Year Ago
Fix native texture thumbnail rendering not scaling up (tiny textures wouldn't fill up 256 thumb)
1 Year Ago
Fix NRE that sometimes happens when pasting shader graphs Select all pasted items after they've all been created, some property editors trigger a property changed callback on selection (why?) which causes a recompile, we want to make sure everything is pasted before that happens
1 Year Ago
ShaderGraph: Create reroute node when dropping output while R key is held down
1 Year Ago
Be able to rotate fog volumes Test transformed AABB for fog visibility tests Pass world to volume on client, update volumetric_fog_controller helper based on rotated bounds, update fgd https://i.imgur.com/ZvaA5Wl.png Recompile fog shader
1 Year Ago
Documentation pass
1 Year Ago
Clean up codegen for transform normal node, too messy
1 Year Ago
ShaderGraph: Use dynamic branching for transform normal node in preview mode (instant update of decode normal option)
1 Year Ago
ShaderGraph: Add some preview render options https://files.facepunch.com/layla/1b0911b1/sbox_3ucPCf9D7h.mp4
1 Year Ago
Fix volumetric lights not working for sunlights, both in hammer viewport and baked light https://i.imgur.com/BzToOt2.png
1 Year Ago
ShaderGraph: Only start selection box when nothing is hovered or selected (shouldn't input propagation be handling this?) Fuck with connection curves to allow for right angles https://files.facepunch.com/layla/1b0911b1/sbox_flstakdQA4.png
1 Year Ago
Editor: Fix PackageSelector showing all asset types when trying to filter games. Resolves sboxgame/issues/issues/2811
1 Year Ago
Fixed ModelDoc Weightlist preview
1 Year Ago
petrol can Merge branch 'master' of sbox
1 Year Ago
Failing test for lambdas implemented as static methods Split nested scope method delegate tests Support for lambdas with nested scope methods