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11,213 Commits over 1,338 Days - 0.35cph!

44 Days Ago
Remove contacts and process intersections just before shape or body remove, this allows intersection end events to run before removal
45 Days Ago
Invalidate mesh selection on scene change
45 Days Ago
EnumControlWidget support for nullable Fixed title of scene.get target input Fix property panel handling nullable ActionGraph parameter types Fix warning when compiling Action Graph editor EnumDescription.Entry.Group Menu.AddOptions fixes for value type items Menu.AddMenu( Menu menu ) menu menu menu menu menu If icon is just a bunch of symbols, make sure it doesn't overflow https://files.facepunch.com/ziks/1b1811b1/kr69TajHB0.png Implement VectorControlWidget.StartEditing() Fix ControlSheet.AddObject return value regression
45 Days Ago
Vulkan: Show error message box and bail on VK_ERROR_DEVICE_LOST Vulkan: Enable Nvidia Aftermath for GPU crashdumps with VK_NV_device_diagnostic_checkpoints Vulkan: Add VK_EXT_device_fault support and dump info after device loss Vulkan: out-of-date or suboptimal swapchains are verbose logging Vulkan: Assert for absurd swapchain width/height that are happening during shutdown Vulkan: Log layers that are older than specified API version, these are the most likely cause of GPU device crashes
46 Days Ago
Don't show header/footer when viewing game info
46 Days Ago
Include model view bounds too
46 Days Ago
Improve animated sceneobject bounds, include render bone sphere radius, fallback on mesh bounds
46 Days Ago
F1 brings up the game description modal Add to AnalogLook description, letting everyone know it's already scaled by sensitivity Remove unused Show info when entering a game Fix modal cursor when in game
46 Days Ago
ModelDoc option to disable keyframe interpolation to allow for constant keyframe animations
47 Days Ago
Cubemap fog uses material inside hammer now MapInstance now loads Cubemap fog reference
47 Days Ago
Fix crashes due to returning address to temporary locals Split this off
47 Days Ago
These should be continue, not return Precache the sound before trying to preload it These refs aren't really for us Unused We don't really need this cache size logic, right Reconfigure this Give some warnings if we fail here, just so we know Tweak SoundFile.LoadAsync, GetSamplesAsync
47 Days Ago
Reset anim graph instance on model change
48 Days Ago
Transform local bounds by scene object transform in CMeshSystem::ChangeModel, fixes incorrect bounds on mesh renderer model change
48 Days Ago
Rename ProjectSettings to ProjectSettingsWindow Blank off AudioReflections profile so we're not left with old data Expose the audio processors Serialize the processors Tweak NavigationView Allow adding audio processors
48 Days Ago
Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
48 Days Ago
Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer
48 Days Ago
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous Show exception info in EventSystem errors Add TreeView.StartEditing, simulates pressing F2 Add object.GetSerialized() Fix AudioMeter exception due to being empty Add configurable version of Layout.AddSeparator In VirtualWidget.PaintBackground, only paint if alpha > 0 BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers Switch mixers to be tree based, allow saving and loading Default reflection off, don't do any reflection processing if it's off
48 Days Ago
Add Model.Physics.Surfaces to get all physics surfaces used in a model
48 Days Ago
Resolve sbox-issues/issues/5171 by making dragValue match
48 Days Ago
Style tweaks ControlWidget doesn't create a struct editor for readonly structs Fix gameobject multi-select editing (blame @kurozael) )(
48 Days Ago
Move Networking.HostConnection to Connection.Host Whitelist TaskExtensions.Unwrap
48 Days Ago
Created bone objects on skinned model renderer update on model reload and model change
49 Days Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
49 Days Ago
ShaderGraph: Fix ScreenPosition.XY incorrect component count
49 Days Ago
Sprite shader flips with uv sign Add SpriteRenderer FlipHorizontal and FlipVertical
49 Days Ago
ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code
49 Days Ago
Fix all sounds being downmixed to mono
49 Days Ago
Fix terrain trace hit normal
49 Days Ago
Fix BaseSoundComponent NRE Fix stereo sounds playing one channel
49 Days Ago
Fix RedirectFileSystem DirectoryExists case sensitive Remove key when SetMeta a null value Add ConfigData type Save/load Collision data to ProjectSettings/Collision.config Remove obsolete calls
49 Days Ago
Support per triangle physics surfaces on mesh shapes https://files.facepunch.com/layla/1b1411b1/sbox-dev_WzjagCCSeA.mp4
49 Days Ago
Editor startup cleanup & remove Editor.Utility
49 Days Ago
Fix path stretching asset browser size - fixes sbox-issues/issues/4609
49 Days Ago
If we pass in an invalid transform to Steam Audio, just ignore it
49 Days Ago
Fix SerializedList/Dictionary not converting property - fixes sbox-issues/issues/5104
49 Days Ago
Refactor Networking/Connection - fixes sbox-issues/issues/4676
49 Days Ago
Add [RequireComponent] Postprocess components use [RequireComponent] https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png
49 Days Ago
Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders
49 Days Ago
Authority RPC now correctly uses invoke permissions from the AuthorityAttribute. When calling Authority RPC, if there's no owner, the target would be the host connection
49 Days Ago
Authority check for network destroy - can never arbitrarily destroy unnetworked objects
49 Days Ago
In the PrefabFile upgrader, upgrade Id to __guid as well if possible, fixes corrupt prefabs from before when it was called Id
49 Days Ago
Fix NRE if destroying object in animation event
49 Days Ago
Ensure PanelComponent finds its parent If PanelComponent gets enabled before WorldPanel it fails to find a valid parent Resolves sbox-issues/issues/5024
49 Days Ago
ImageFormat.Default uses RGBA8888
49 Days Ago
Fixes unable to parse guid error when trying to load properties called "id" but the type is not a guid (Fixes Facepunch/sbox-issues#5181)
50 Days Ago
Izabu: Don't try to destroy null proxy
50 Days Ago
Make PhysicsBody Enable and Disable actually work, remove shapes from broadphase and insert them back on enable Don't trace disabled bodies
50 Days Ago
When a component is added to a GameObject after it has been network spawned, and it has Sync vars we should register them with the network table Don't do on the root though save that for the multi-comp PR
50 Days Ago
Update SceneEditorMenus to use MakeIdGuidsUnique instead of MakeGameObjectsUnique