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14,894 Commits over 1,673 Days - 0.37cph!

30 Days Ago
Don't focus on source scene of graph if already open Facepunch/sbox-issues#7742
33 Days Ago
Play Map via context menu will play/launch the map in the startup scene
33 Days Ago
Unused CSceneSystem::m_nTransformTextureRowCount ParentPackage installs to asset system so we can use prefabs, gameresources, etc. Show parent package in asset browser
33 Days Ago
CommandList has parameter to grab texture with mips
33 Days Ago
Fix some things missing from TypeLibrary in unit test projects
33 Days Ago
Separate slots for Pos,Rot,Scale
34 Days Ago
Fix TextGradient parsing errors
34 Days Ago
Make sure when sending snapshot before owner change that its a full one not a partial one
34 Days Ago
Fix previous commit
34 Days Ago
Put LibraryDetail description in a ScrollArea. Resolves Facepunch/sbox-issues#7749
34 Days Ago
Network optimizations
34 Days Ago
Scene Hierarchy: id: token to find object by its id
34 Days Ago
Add channel / connection state to status ConCmd output
34 Days Ago
Fixed achievement unlock behaviour if min and max are the same (useful if mistakingly set to 1 -> 1)
35 Days Ago
Avoid allocations in performance stats Free mixbuffers where possible Fix frameAttributes not being returned to the pool Convert GradientInfo to a struct Add function pointer version of GO.ForEachChild, use it for TransformChanged
35 Days Ago
Fixed a rare scenario where it was possible to store a last received snapshot that may never have been actually received
35 Days Ago
Update Shadergraph preview automatically when a subgraph is changed. Resolves Facepunch/sbox-issues#7708
35 Days Ago
Added `asset.changed` EditorEvent which fires whenever an asset is changed, passing the asset as an argument.
36 Days Ago
Add ExecuteCommandList diagnostics Tweak Audio.DirectSource to run occlusion checks in parallel Add performance tracing to SetObjectBounds Add performance tracing to physics traces Add performance tracing to RPC calls ProcessIntersections profiling cache off Codec.FrameInfo Preallocate the dictionaries in DeltaSnapshot
36 Days Ago
PlayerController: accumulate fall distance based on actual distance travelled
36 Days Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent
36 Days Ago
Use same priority order for subgraph inputs. Facepunch/sbox-issues#7706
36 Days Ago
Remove unused Preload GameResources with the Resource system - which preloads all the dependant resources, reducing hitches when spawning for the first time Fix crash
36 Days Ago
Fix bindless lightmap crashes why are we never checking nullptrs ( closes Facepunch/sbox-issues#7705 )
36 Days Ago
Latest services Fix input being one frame behind Add AvatarJson to Player Overview Revert "Run animation and procedural bone objects on bone merged renderers before bone merging to parent https://files.facepunch.com/layla/1b2511b1/sbox-dev_NxhcNeZxQi.mp4" This reverts commit a82c5295780e39c5603c64287a25c1d9f5951645.
36 Days Ago
Fix NRE spamming launcher window caused by Asset.GetPublishSettings being called on assets too early
36 Days Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent https://files.facepunch.com/layla/1b2511b1/sbox-dev_NxhcNeZxQi.mp4
36 Days Ago
Can now create Folders and JSON Files in the `Localization/` directory from the Asset Browser. Resolves Facepunch/sbox-issues#7492
36 Days Ago
Possible NRE fix in PackageSelector Added "Include Path in Search" option in Asset Browser. Resolves Facepunch/sbox-issues#7733
36 Days Ago
Created GamePackageControlWidget, used for Parent Game/Target Game/Supported Games properties. Resolves Facepunch/sbox-issues#7515
37 Days Ago
Remove the disabled fog component from sweeper Implement PlayerController.UseLookControls. Resolves Facepunch/sbox-issues#7715 Make Subgraph node Priority consistent with Material Editor Priority. Resolves Facepunch/sbox-issues#7706
37 Days Ago
Minor Sweeper project updates, cleans up the hierarchy and makes things more obvious/easy to navigate.
37 Days Ago
Flush events in a thread
37 Days Ago
Added CameraComponent.FovAxis, can choose between `Horizontal` or `Vertical`. Field of View properties are hidden when Orthographic is true. Related to #1822
37 Days Ago
Clean up
37 Days Ago
Ensure we only process snapshot clusters if the sending connection has control / owns the object. Update refresh message snapshot id check to use latest logic.
37 Days Ago
Simplify this logic
37 Days Ago
Update SnapshotState check for newer incoming snapshot packet to properly handle wraparound on snapshot id
37 Days Ago
Fix navmesh rasterizer skipping triangles that only touch a cell
37 Days Ago
Don't clone objects with NotSaved flag Fixes sbox-issues/issues/7710
37 Days Ago
Scroll scene hierarchy to GameObject when selecting it in scene
37 Days Ago
Dispatch edited events in Align Object(s) to View / Move To Grid
37 Days Ago
Pass number of dynamic lights in tile rather than all light counts, fixes Light::From() giving wrong results ( #7712 )
37 Days Ago
Don't delete saved child game objects of map instance on map unload while in editor
37 Days Ago
Don't close replace component menu on key press, fixes enter key not confirming selection
39 Days Ago
Fix m_bCaptureWithRenderDoc never being initialized and causing it to be captured infinitely (#1830)
39 Days Ago
Fix OnMapUpdated action not always being set, causing map to not hotload
39 Days Ago
Do more expensive undo for scale tool to capture potential component changes on scale
39 Days Ago
Compute uvs from params after scaling mesh
39 Days Ago
Don't rebuild mesh component if it's not active