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20,882 Commits over 1,522 Days - 0.57cph!

11 Months Ago
Fixed TypeDescription.IsStatic Fixed NotNullableValueTypeConstraint check HasImplementation attribute as a hint for ActionGraph type parameters
11 Months Ago
Nicer default value handling in node editor UI
11 Months Ago
Use one global NodeLibrary, created by GameMenu context (#1426)
11 Months Ago
Fix map scene objects not loading
11 Months Ago
MapInstance unloads the map when disabled, loads when enabled, changes map when map name changes
11 Months Ago
Add global static LaunchArguments class Fix Api timeout
11 Months Ago
Increase api timeout
11 Months Ago
Fix ignore tracing not ignoring hitbox objects sbox-issues/issues/4347
11 Months Ago
Fix complex combos
11 Months Ago
Fix warning
11 Months Ago
Don't re-render camera tool window if it's not visible Add SceneCamera.DebugMode PropertyAttribute can target fields BoolControlWidget reads [Icon] attributes Create SceneOverlayWidget .cs Add Gizmo.Settings.RenderMode new Widget() doesn't need a parent Debug rendermode dropdown for scene view
11 Months Ago
Stop floatslider being editable when ReadOnly Add ReadOnly attribute, DisplayInfo and TypeLibrary uses it
11 Months Ago
Fix editor Pen color not always setting (fixes sbox-issues/issues/4342)
11 Months Ago
Rebuild MultiSerializedObject after all objects are added, rather than inbetween adding each one Shouldn't need to rebuild here, selection hash will do it Don't try to scrollto, or expand treeview when selecting multiple objects Don't create Component Tools when multi-selecting, it's never going to be wanted
11 Months Ago
PhysicsLockControlWidget supports multi edit ModelPhysics can specify PhysicsLock mode
11 Months Ago
Simplify and fix tiled light culling in corners, makes tiles match mipmapped depth fetch perfectly Fix formatting typo Pass viewport offset to CDepthDownsampleLayerRenderer and offset it in the shader, fixes depth chain in multicamera scenes, always imply we're taking a full res downsample anyway Fix tiled rendering compositing in multicamera scenes https://i.imgur.com/wrqKgCO.png Compile shaders
11 Months Ago
Fix errors when launching in content mode Add Scene/New Scene
11 Months Ago
Should fix hitboxes not ignoring properly in traces Tweak PhysicsLock so the Pitch/Yaw/Roll are proper order Fix component error when deleting all components while iterating
11 Months Ago
Compile shaders
11 Months Ago
Fix soundstream creating managed audio stream with args mixed up
11 Months Ago
Fix tiled rendering compositing in multicamera scenes https://i.imgur.com/wrqKgCO.png
11 Months Ago
Pass viewport offset to CDepthDownsampleLayerRenderer and offset it in the shader, fixes depth chain in multicamera scenes, always imply we're taking a full res downsample anyway
11 Months Ago
Trace filters apply to hitboxes too
11 Months Ago
Grid snap to drag and drop surface https://files.facepunch.com/layla/1b0111b1/sbox-dev_I8cE3SKM1m.mp4
11 Months Ago
Fix formatting typo
11 Months Ago
Simplify and fix tiled light culling in corners, makes tiles match mipmapped depth fetch perfectly
11 Months Ago
MusicPlayer.Spectrum returns 512 magnitudes memset these pointers so we aren't exposing junk memory to managed
11 Months Ago
Fixed missed angular rotation lock
11 Months Ago
Fix PhysicsLockControlWidget squashing
11 Months Ago
Add linear/angular lock to izabu (might be other places we need to lock velocities) Add locks to IPhysicsBody Add PhysicsBody.Locking Add RigidBody.Locking Add PhysicsLockControlWidget More locking ControlWidget cleanup
11 Months Ago
Unused server/client methods and gizmo instances Unused physics trace filters Language.Init() after we mount filesystem File watch for hotloading textures and localization files too
11 Months Ago
Add PanelComponent.OnTreeFirstBuilt, OnTreeBuilt (fixes sbox-issues/issues/4271)
11 Months Ago
Fix compile warning 🥳
11 Months Ago
Fix transform non uniform scale bugs Fix NRE in editor selection Clarify IsDescendant in GameObject Add SceneTrace.IgnoreGameObject, SceneTrace.IgnoreGameObjectHierarchy
11 Months Ago
Oops
11 Months Ago
Remove game specific functions from looptype
11 Months Ago
Delete main menu loop mode, unused Delete testscriptmgr
11 Months Ago
Delete some unused projects from utils
11 Months Ago
Delete some obvious unused libs from thirdparty
11 Months Ago
Fix sometimes not showing any errors
11 Months Ago
Move files from engineservices to engine2, these can probably be deleted when loopmodes go away
11 Months Ago
Delete socketlib
11 Months Ago
Optimize WildcardMatch Reduce project publish time from 8 minutes to 2ms
11 Months Ago
Fix test to use new behaviour
11 Months Ago
Fix speellings
11 Months Ago
If CompileGroup doesn't need compiling, return previous build status rather than pretending everything is okay Don't close StartScreen until game switch is successful Add Label.TextSelectable Don't load project if it didn't compile Add EditorUtility.DisplayDialog Show a dialog when trying to launch a project with errors
11 Months Ago
Remove null panels Panel RenderOrder takes SublingIndex into account, which prevents them from jumping around Remove unused panels Loading a game looks for "LaunchMode" meta in package before automatically trying to join a lobby Delete InputControl.cs Add MenuPanel Right clicking a package card shows menu Fix NRE in PackageModal Add LaunchMode option in game settings Launchmode check is case insensitive CodeGenerator adds [Description] attributes to enum members EnumDescription contains Title, Icon, Description EnumControlWidget shows descriptions and icons Add icons and descriptions for some enums LaunchMode icons
11 Months Ago
Change SkinnedModelRenderer.GetBoneTransform to TryGetBoneTransform, so we can always be aware that the bones might not be available yet and handle appropriately Fixes ragdoll scene
11 Months Ago
Remove GlobalLobby Strip out GameLobby
11 Months Ago
Cleanup