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22,488 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Add SoundHandle.Pitch
1 Year Ago
Pass skycolor of multiple lights to renderer, works with multiple lights, fixes skycolor attribute doing nothing, while it'd be nice to just pass envmap diffuse lighting for ambients right now it'd break some workflows
1 Year Ago
Fix ActionGraphs breaking on full hotload
1 Year Ago
Fixed some nodes not invalidating on hotload
1 Year Ago
Fix ActionGraph instance upgraders not getting added Fix possible type mismatch when upgrading ActionGraph delegates
1 Year Ago
First pass at handling ActionGraph instances during hotload
1 Year Ago
Added failing test for hotloading ActionGraph delegates Rename Sandbox.Test/ActionJigs to Sandbox.Test/ActionGraphs
1 Year Ago
If in editor then mount source2/cloud in the gamemenu Load resources from the correct filesystem in GameMenu
1 Year Ago
Add essential system types to TypeLibrary (#1365) * Add some essential System.* types to TypeLibrary * Fixed TypeLibrary.GetType<T>() * System type tests * Simplify reflection in NodeLibrary * Filter methods available to ActionGraph * Add PropertyDescription.IsIndexer
1 Year Ago
Added failing test for hotloading ActionGraph delegates Rename Sandbox.Test/ActionJigs to Sandbox.Test/ActionGraphs
1 Year Ago
Use AddType() directly when adding intrinsic system types
1 Year Ago
Add Sound.StopAll
1 Year Ago
Hide some more methods from ActionGraph Add PropertyDescription.IsIndexer
1 Year Ago
Don't include IsFamily members from System.* types
1 Year Ago
Targeted Messages (Send to Connection Id) (#1363) * Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage * Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
1 Year Ago
Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
1 Year Ago
Filter methods available to ActionGraph Don't include ones with pointer / Span<> / byref parameters
1 Year Ago
Add Nullable<> as an intrinsic type Simplify reflection in NodeLibrary
1 Year Ago
System type tests
1 Year Ago
Clothing: experiment with exposing conditional models (changing clothes to use different models based on occupied clothing slots)
1 Year Ago
Add some essential System.* types to TypeLibrary Fixed TypeLibrary.GetType<T>()
1 Year Ago
Whitelist Type.BaseType
1 Year Ago
Test: do full checkout with clean on shader.yml, delete debug_shaders.yml ( pointless )
1 Year Ago
Allow widgets to intercept/override shortcuts Console output ignores shortcuts when selected/focused (copy works again) Can jump to items in the asset list by typing the name
1 Year Ago
Unify Two Lobe Specular and normal Specular
1 Year Ago
Ignore these ikchain scale asserts Allow more Json depth
1 Year Ago
Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage
1 Year Ago
Small plug tweaks
1 Year Ago
Directly call constructor instead of using Activator.CreateInstance in TypeDescription To make sure it's a whitelisted one
1 Year Ago
Whitelist Task.IsCompletedSuccessfully Give game system access to the loading screen
1 Year Ago
Wireframe and ToolsVisMode can be driven per-view by Camera attributes instead of global convars
1 Year Ago
Ignore static constructor in constructor access check
1 Year Ago
Another constructor visibility check
1 Year Ago
Simplify TypeLibrary.Create<T> methods a bit Do a more precise check for forbidden constructors We were getting false positives with some widget types
1 Year Ago
First pass at adding allowed System.* members to TypeLibrary Update MemberAccess test for system types Fix TypeLibrary.GetType<T>() It could return a random type that extended T, instead of T itself. Fix asking AccessControl about MemberInfos Fix TypeLibrary tests that assume a new library has no types in it Better fix for TypeLibrary tests Fix possible NRE in TypeLibrary.GetType( Type ) Simplify TypeLoader now that System types are in TypeLibrary Tweaked MemberAccess test again Double-check only public system members are included Log included system types in MemberAccess test Test for TypeDescription.Create<>() with forbidden constructors Don't allow TypeDescription.Create<T> for types with forbidden constructors
1 Year Ago
1 Year Ago
Remove SetRenderAttributesForEnvironmentMap, Handshakes, ChooseEnvironmentMap and envmap bindings (cya), we're been GPU-driven for quite some time now
1 Year Ago
Tweak ControlWidget creation so the value doesn't pop in a frame later
1 Year Ago
VR texture submit supports full depth submit (but we're not passing depth just yet) Pass depth buffer to submit
1 Year Ago
Test for TypeDescription.Create<>() with forbidden constructors Don't allow TypeDescription.Create<T> for types with forbidden constructors
1 Year Ago
Citizen/animgraph: reverse the orders of "lock when waned" in the landing animation groups
1 Year Ago
Simpler decal shader Add SceneObject.Flags.NeedsEnvironmentMap
1 Year Ago
Tweaked MemberAccess test again
1 Year Ago
Fix possible NRE in TypeLibrary.GetType( Type ) Simplify TypeLoader now that System types are in TypeLibrary
1 Year Ago
Better fix for TypeLibrary tests
1 Year Ago
First pass at adding allowed System.* members to TypeLibrary Update MemberAccess test for system types Fix TypeLibrary.GetType<T>() It could return a random type that extended T, instead of T itself. Fix asking AccessControl about MemberInfos Fix TypeLibrary tests that assume a new library has no types in it
1 Year Ago
Citizen: reduced the lean in the sprint forwards animation clip by ~20 degrees
1 Year Ago
Quick and dirty loading screen when downloading game menu
1 Year Ago
vk: "fix" semaphore hang when recreating swapchains vk: always use D32FS8 for depth buffer
1 Year Ago
Medieval Armour LODs