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22,466 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Delete left over worldrenderer vpc
1 Year Ago
Remove more references to dota global light
1 Year Ago
Remove anything in ENABLE_LOD, keep the baked lod builder around though in case we want to try rendering it in the future
1 Year Ago
Make fog volumes part of the scenesystem, change our API to a SceneFogVolume class belonging to SceneWorlds
1 Year Ago
Fix cubemap ggx mipgen crashing on AMD, caused by sbox/commit/4df698bcf80ca9346240fdb473ca74fe45df2371 Force flush source cubemap before generating mips on dx11, same amd bug we had before Don't make dest cubemap array texture a render target, unnecessary
1 Year Ago
Navmesh connections in c#
1 Year Ago
LODs for boxing outfit
1 Year Ago
C# entity definitions for env_cubemap_box (do box first, env_cubemap is the same but with a sphere influence) Remove env_cubemap_box from fgd Network tables for env_cubemap_box Create SceneCubemap from entity properties Add indoor_outdoor_level (priority)
1 Year Ago
Start feeding NavArea to managed
1 Year Ago
Delete volumetric fog gamesystem, game entities and fgd entries C# entity definitions for volumetric fog controller & volumes Everything got to be networked in this shit way First pass getting all of volumetric fog creation in C#
1 Year Ago
Remove halo gizmo from light ents
1 Year Ago
Ensure screenshot folder exists when recording video
1 Year Ago
Moved tiled rendering buffers to lightbinner, where it should belong Remove members that have long been deprecated, start adding support for structured buffer lights Move all cbuffer stuff to legacy, standard will only have structured buffer path Start implementing structured buffer lights data structure
1 Year Ago
Navmesh generation
1 Year Ago
generation stub Save/Load Rename to NavigationMesh to avoid conflict Draw the navmesh using Gizmo.Draw
1 Year Ago
navlib in engine2 Mixed mode navmesh base
1 Year Ago
Stop hunk detected showing all the time
1 Year Ago
Blacklist Cpobj
1 Year Ago
FPArms: prefab updates
1 Year Ago
Editor folders (#1265) - A folder named Editor in your game project's code folder will become an Editor project - Editor projects can access both the editor and the game addon - Editor projects are not sandboxed - These access the GameMenu instance - not client or server - To avoid conflicts, some editor apis changed. - - Cookies => EditorCookies - - TypeLibrary => EditorTypeLibrary - - Event=> EditorEvent
1 Year Ago
Use GameMenu Resource library if inside Tools context
1 Year Ago
Lets make this all easier on everyone by allowing only one Editor folder
1 Year Ago
Don't bother loading menu addon into tools
1 Year Ago
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1 Year Ago
Switch TypeLibrary to EditorTypeLibrary Init Sandbox.Client last so it gets all appropriate the callbacks
1 Year Ago
Test fix
1 Year Ago
SceneCamera viewports (#1253)
1 Year Ago
Tool projects can access Sandbox.Game, shuffled editor namespaces to avoid conflicts
1 Year Ago
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1 Year Ago
Publishing a package ignores Editor folders properly
1 Year Ago
Load the editor.dll in tools Load Sandbox.Tools in same context as Sandbox.GameMenu PackageLoader can have a parent GameMenu's PackageLoader has Tools as its parent Fix NativeRenderWidget camera not scaling camera size for DPI Sandbox.Tools references Sandbox.GameMenu, Sandbox.Game Tweak how assemblies are registered in TypeLibrary, so we can pass assemblies from other contexts Namespace clarification
1 Year Ago
Slight adjustments to the boxing headgear textures
1 Year Ago
Add raytracing pipeline support to rendersystemvulkan & vfx_vulkan * Add UtlVector::ByteCount(), UtlVector::EnsureCountZeroed( int num ) * rendersystemvulkan: support raytracing pipelines * vfx / vfx_vulkan: support compiling rtx shader blocks targeting vulkan 1.2 * CRayTraceSceneWorld without lights for now
1 Year Ago
Hammer uses managed DockManager Makes the docking more flexible like our main game frame and lets editor projects add docks to Hammer like `[Dock( "Hammer", "Asset Browser", "snippet_folder" )]` and lets us start replacing native widgets with our own managed widgets easily.
1 Year Ago
QHammerMainWnd is a managed DockWindow, start moving Hammer dock widgets over to DockManager Everything in hammer is added through managed DockManager Asset browser doesn't need to be made from native, use [Dock] DockManager manages View toolbars menu, delete all native for it Dock widgets dont need to be QDockWidget anymore Use StateCookie to save Hammer layout, add a default layout Mdi area is fine, but lets give it a proper name ToggleFullscreenLayout
1 Year Ago
If GameMenu fails to load, return to the main menu UpdateEditorCompiler Don't try to load editor assemblies, cuz that won't work
1 Year Ago
Restore the mixgraph we used to have, fuck knows if it's correct though https://files.facepunch.com/layla/1b1511b1/sbox_0131.mp4
1 Year Ago
Integrate into hammer
1 Year Ago
phonon dlls
1 Year Ago
phonon.lib
1 Year Ago
New Outfit Piece! - Boxing Headgear https://files.facepunch.com/daniel/1b1511b1/HEADGEAR_02.png Another piece to add to the boxing outfit combo. LODs coming asap!
1 Year Ago
New steamaudio impl Hook it all up to soundsystem again Add settings to gameinfo
1 Year Ago
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
1 Year Ago
Move textblock code into Sandbox.UI, compile with /unsafe Forward various types to Sandbox.Game
1 Year Ago
Generate csproj for editor folder
1 Year Ago
Fixed numerous prefabs and tilesets + a few new tilesets
1 Year Ago
Game compiling ignores editor folders
1 Year Ago
Added methods for reading / writing from raw byte buffer to net message
1 Year Ago
Project generation supports excluding folders
1 Year Ago
Move from Sandbox.Game into Sandbox.UI: anim, data, input, panel, parser, razor, render, styles, util, yoga wrapper