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22,466 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Only try Convert.ChangeType if value implements IConvertible
1 Year Ago
Add EditorFolders test
1 Year Ago
SceneCamera.ViewportRect to Rect Lets use the flags for ClearFlags, it's gonna be cleaner in the UI
1 Year Ago
Prefab editor 2 (#1262) Cleans up prefab editor. Makes it possible to make prefabs without using the entity system.
1 Year Ago
▄▉▄▇▄▄▋▊.▍▇▋▆▄▄▆▊▇▌█▅() ▅▉▆▆▄▇ ▉▄ ▋▌▌▍▇▄ ▆▄▌▅ ▊▊▆▇▄▉ ▉▄▊▅█▄▄ ▉▅▆▊▉▆
1 Year Ago
Update tool.minimal
1 Year Ago
Validate constructors as part of AccessControl
1 Year Ago
Make m_SymLinks a CUtlMap Prioritize local files over downloaded (symlinked) files
1 Year Ago
Don't iterate the SceneCameras yet, we should iterate the Scene for Camera components when that's in
1 Year Ago
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1 Year Ago
Experiments with layering cameras and multiple viewports Don't recycle depth from aoproxies for dynamic reflections, loses a fast depth prepass but focus on correctness first Fix hi-z depth chain with offsetted viewports SceneCamera.Enabled, WeakRef in Directory, ClearFlags -> bools
1 Year Ago
Editor: set gamemode to CurrentGame, loading map manually / from hammer should use active game
1 Year Ago
Editor: Add Min/MaxLength to ProjectConfig.Title to match asset manifest spec Editor: Add Project.Config.Title to review wizard
1 Year Ago
Editor: check for validation attributes on review wizard page, can't continue if it fails
1 Year Ago
Nicer component selection, categories, icons
1 Year Ago
Allow no root object, root object dictates entity or gameobject workflow
1 Year Ago
Updated trace solver from valve
1 Year Ago
Move to Tier1, remove Raster and just use Texture
1 Year Ago
Sandbox.UI Abstract Sandbox.UI input, move over RootPanel, data classes, IPanel Move BaseStyles into Sandbox.UI Fix flawed equality logic
1 Year Ago
Fix alignment
1 Year Ago
Add PhysicsBody.GameObject (for non entity) Cleanup editor ui
1 Year Ago
QHammerMainWnd is a managed DockWindow, start moving Hammer dock widgets over to DockManager Everything in hammer is added through managed DockManager Asset browser doesn't need to be made from native, use [Dock] DockManager manages View toolbars menu, delete all native for it Dock widgets dont need to be QDockWidget anymore Use StateCookie to save Hammer layout, add a default layout
1 Year Ago
Added Tags to Surface (HasTag, HasAnyTag, HasAllTags - define tags in resource) Remove ClientEntity.HasPermission (unused)
1 Year Ago
Fix up editor for entity workflow
1 Year Ago
Shadergraph: Save prompt when closing with unsaved changes
1 Year Ago
Remove global light usage (used in dota pipeline?)
1 Year Ago
Remove unused deferred_light files Delete sprite entities, mostly to get rid of the toolobject
1 Year Ago
Texture editor (#1259) Creates 2D textures and basic 2D sprite sheets to avoid having to write vtex and mks by hand
1 Year Ago
Load sheet data from vtex json Load from sheet data if we have more than 1 image Trim the bullshit from vtex json, we only care about 2D and sprite sheets for now Creating texture through context menu with multiple selected textures creates sheet Custom button drawing for list property so they don't look awful If we open editor with vtex with dmx encoding, just create empty texture file Property sheet target can now just be the texture file Only mark as modified if json has changed
1 Year Ago
Set known Game.Server fields when running Game.Menu.StartServerAsync (sboxgame/issues#3980)
1 Year Ago
Decrease block increment size, can get finer selections (i.e PackageCard modal button) Fix FindPanelsAt never finding more than 1 panel
1 Year Ago
Give eligible panels a score and give it some data to score by, focus the lowest scoring panel, also hook up selection and scrolling
1 Year Ago
Basic interpreter works
1 Year Ago
Make Hammer gizmo sceneworld get added to view again
1 Year Ago
Using abs here tries to use stdlib and it's not linked, use V_fabsf instead
1 Year Ago
Starting on the interpreter
1 Year Ago
Sizes passed to ImageRect.Calculate with Undefined unit will correctly use default size Default text overflow to "None", spec default is clip but ours behaves differently - this will do for now Give `line-height`, `letter-spacing` and `word-spacing` default values, no need to null check them Don't implicitly clamp backgrounds if background-size is `cover` Handle LengthUnit.Undefined gracefully, document
1 Year Ago
Remove links if types become invalid
1 Year Ago
Implement updating node parameters
1 Year Ago
Work on finding panels from delta, fixed not finding an initial focused panel
1 Year Ago
Add VerticalLayout, clean up layout system
1 Year Ago
Fix not loading entity prefabs
1 Year Ago
Fix editor FirstPersonCamera not obeying dpi scaling Cleaner selection
1 Year Ago
Noodling with nodes More noodling WIP blueprint node interface Fleshed out NodeType NodeType tweaks Input / output signal support in NodeType Blueprint<T> skeleton Some more example nodes Blueprint node graph modification methods MethodNodeType, refactoring Move blueprints to Sandbox.Engine Basic blueprint test setup Test refactoring, improving graph composition API Big refactor Renaming / reorganizing Some helper methods for adding nodes WIP dealing with dynamic node definitions For example Event nodes that have different output sockets
1 Year Ago
Add EntityPrefab.JsonValue (replaces Value, which is still there for backcompat) Add Json.ToNode, Json.FromNode Serialize/Deserialize [Property]'s on IPrefabComponent manually Changing prefab interface names
1 Year Ago
Call GetPixels() on backdrop filter props instead of getting Value directly, fixes percentage/fraction-based filters
1 Year Ago
Fix edge case for FindDeepestNodeContainingSpan
1 Year Ago
Ignore SourceLocationAttribute in ILHotload Fix edge case for FindDeepestNodeContainingSpan
1 Year Ago
Add PanelTraversalOverlay (for lack of a better name)
1 Year Ago
Refactor, add ControllerOverlay, so we can add another overlay for panel traversal selection