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17,282 Commits over 1,338 Days - 0.54cph!

1 Year Ago
steamaudio_enabled -> steamaudio_enable, drop FC_ARCHIVE since I suspect loads of people had it saved to 1 :(
1 Year Ago
Temporarily disable Steam Audio by default to resolve crashes as the heap corruption has persisted even without IPL_SCENETYPE_EMBREE
1 Year Ago
Property calculate size of pathing coefficients
1 Year Ago
1 Year Ago
Rework scene management & disable embree by default for steam audio *should* fix the steam audio crashes ***hopefully***
1 Year Ago
Forgot the token
1 Year Ago
Sentry commit tracking
1 Year Ago
Tie simulation devices to be per context rather than per scene
1 Year Ago
Tag steamaudio_enabled so we can see it in Sentry, so we can be 100% sure
1 Year Ago
Add steamaudio_enabled cvar
1 Year Ago
Fix warnings on blendable and commit shader objects
1 Year Ago
Doh, fix steam audio baking to work again
1 Year Ago
Skip over mounting addon path if it doesn't exist
1 Year Ago
Revert "Lets try this" This reverts commit 7531b00e15e30c5603af2cac268a4f3372870507. Revert "Don't post sentry releases manually" This reverts commit 7f6d1720c79c553baa942fcb00306070bfd222c5. Revert "Use Sentry's own release action for more detail" This reverts commit b109e9dfb0a3ae41ad72cee0801bebc4aa6eca43.
1 Year Ago
Lets try this
1 Year Ago
Remove GetContext etc from isteamaudio Use Sentry's own release action for more detail Don't post sentry releases manually
1 Year Ago
SA log printing SA: Destroy the scene if we couldn't load map geometry Use pointers, manual scene delete function, breadcrumbs
1 Year Ago
Fix unitialized memory and not binding shape buffer if running out of space in high quality reflections
1 Year Ago
Remove IsRunningRemoteSession nonsense
1 Year Ago
Null check in ComputeHierarchyBoneFlags
1 Year Ago
Possible fix for access violation in CServerSideClientBase::Disconnect
1 Year Ago
Null check in MarkBoneNeedsInterpolation
1 Year Ago
forgot to force add the .dll / .lib for aftermath
1 Year Ago
Catch nvidia gpu crashes with nsight aftermath and `-nvgpucrashdebugging` cli flag, struggling to get any significant context out of this on D3D11 so may just revert this at some point
1 Year Ago
Allow voice chat to be played 3d or 2d (default to 3d until we have something in the API to set it)
1 Year Ago
Fix Z-Fighting when cubemap bounds is the same as the geometry Update tiled light builder shader objects
1 Year Ago
Fix data races on tiled light builder Fix warnings from core shaders Use 48 wide pixels for each tile
1 Year Ago
Make the category list less wide
1 Year Ago
Use Package.Org.Title on author name Update GameList category style, ToolBar style
1 Year Ago
Make PerformanceStats.All a ConcurrentDictionary
1 Year Ago
Fix light typo on vr_lighting Fix warnings on standard shading model Iterate on tiled light builder
1 Year Ago
Update game icon style Fix favourite game icons showing new elements Update control mode button style
1 Year Ago
Make tile resolution proportional https://i.imgur.com/2knXfUw.png
1 Year Ago
Delete some unused stuff
1 Year Ago
Update game logo size, restyled favourite & thumbs
1 Year Ago
Treat warnings as errors on shader compilation on internal builds
1 Year Ago
m_pDriverVersion reports as "unknown" instead of a null string
1 Year Ago
Disable game launcher's play button while compiles are pending Prevents a kick with flurry of errors Fixed errors when deleting a ButtonEntity mid movement
1 Year Ago
don't use V_vsnprintf in SentryOutput, external code can specify the funky %S format specifiers Texture2DBuilder.Finish(): correctly check the memory required for texures w/ mips
1 Year Ago
Possible fix for access violation in CreateAnimGraphInstance, although I suspect it's maybe an error in HAnimationGraph networking support
1 Year Ago
Use crashpad for fatal errors
1 Year Ago
Make spam setting speed on PlatformEntity work (And spam StartMoving, etc)
1 Year Ago
Update steam audio to 4.11 but keep it as dynamic only for the time being since baked is not working :(
1 Year Ago
Fix editor fullscreen positioning Launcher position cleanuip
1 Year Ago
Fix filter for addon switcher
1 Year Ago
advertising board - removed placeholder advert
1 Year Ago
office desk - removed until fixed Merge branch 'master' of sbox
1 Year Ago
Remove fallback DX9 code for getting driver version, it's straightforward to grab from the registry by the DX adapter LUID. This returns the same windows driver version numbers DX9 was reporting, but I've added some vendor specific renames e.g for nvidia "31.0.15.1659" becomes "516.59" making it easier to filter by driver for us rendersystemdx11: stop linking d3d9 rendersystemdx11: stop linking nvapi LoadD3dCompiler calls Plat_LoadModule without full path ( this is exactly the same way ADJ and we use the same d3dcompiler_47.dll - so hopefully that fixes weird WINE shit ) Replace Direct3D 9 PIX with D3D11 ID3DUserDefinedAnnotation - we're getting a much better list of events in RenderDoc now too New: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_5uxtBKqZlV.png Old: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_fcTCgPGtQT.png - Enable CPixEventScope to record events, these are used to tell us our View / Layer - Don't limit these events behind Plat_IsRunningOnCustomerMachine() - there is no overhead and it can be incredibly helpful for us having them on Steam builds Implemented following guidance of: https://developer.nvidia.com/blog/best-practices-gpu-performance-events/ rendersystemdx11: don't link d3dx11 legacy stuff Fix ErrorReports::UpdateGpu usage from rebase conflcit Delete dead D3DX dlls
1 Year Ago
Revert "office desk - wip" This reverts commit c500813f83dffc62a407afba54ec9e378ab5700e. Merge branch 'master' of sbox office desk - moved to correct folder
1 Year Ago
Add nullcheck in CProceduralWorkingSet_MapReferences::UpdateAssetList