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17,508 Commits over 1,338 Days - 0.55cph!

1 Year Ago
Compiled resources again
1 Year Ago
Allow optimizer to keep transition information fixes path speed
1 Year Ago
Style tweak Remove unused code
1 Year Ago
Updated to use NavigationView and add EditConVarPage
1 Year Ago
Added NavMesh.GetAdjancent to fetch adjacent areas Closes sbox-issues/issues/2161
1 Year Ago
Left-hand scroll pane and add button for settings and tidy up
1 Year Ago
Added NavMesh.GetNavAreas() Closes sbox-issues/issues/2180
1 Year Ago
Fix some small annoyances with move helper
1 Year Ago
Hoodie texture fixes
1 Year Ago
Only grab the server's replicated convar if we're clientside Merge branch 'master' into lobby-settings
1 Year Ago
Only grab the server's replicated convar if we're clientside
1 Year Ago
Process queue for SyncContext.MainThread in ManagedTools.RunFrame() - the frame is ran manually when QtDrag blocks, so lets make sure we can still do async tasks on the main thread Now we can load cloud models whilst we're dragging them around
1 Year Ago
Add remote asset.party location to asset browser, fill it with model query Add drag data to Package in AssetList: e.g package://matt.box Add managed handler for Hammer map view drag drop events ManifestMount from Sandbox.Game -> Sandbox.Engine Bare bones dragging asset.party models into Hammer https://files.facepunch.com/matt/1b0611b1/sbox_5qCyTB85LC.mp4 Tidy up map view drag/drop targets in C#, interop more MapDoc so we can create an empty model and asynchronously set it's asset from the package fetch. There's still some messy code here, I think I need to figure out how to do handles for map nodes before this becomes a sprawling mess. And the async method is getting blocked on the main thread once dragging.. but a background thread is going to crash it. Paginate asset.party assets in browser so we see all of them Make our package drag data in the format "https://asset.party/facepunch/boomerjumppad" we could easily extend this code to let you grab these assets straight from the website then Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine
1 Year Ago
tv aerial - lods Animgraph: Do a fully copy of parameter properties Fixed game window not being resizable when switching to windowed mode Fixes #413 old window - texture tweaks Merge branch 'master' of sbox Always override loop settings, we don't care about loop settings in the wav file Inherit collision attributes of first shape on a body when adding new ones dynamically More robust warning cleanup for steam audio bird spikes - lodded Merge branch 'master' of sbox Add visibility radius to path baking for SA New Hair! - Mullet + Small Adjustments https://files.facepunch.com/daniel/1b1611b1/Photoshop_FGMATlu9jl.jpg New Scruffy Mullet Hair. + Adjustments to Hoodie textures and Sneaker skinning. Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode tv aerial - prefab and lods Merge branch 'master' of sbox Change how IsFromMap flag applies so it works in Entity.Spawn Fixed obsolete warning tv aerial - collision Merge branch 'master' of sbox Citizen/animgraph: updated attachments & small graph updates Fixed replicated convars not saving the correct value Fix material browser asset window crashing when selecting "show hidden assets" Merge branch 'master' into lobby-settings
1 Year Ago
Fix material browser asset window crashing when selecting "show hidden assets"
1 Year Ago
Fixed replicated convars not saving the correct value
1 Year Ago
Citizen/animgraph: updated attachments & small graph updates
1 Year Ago
tv aerial - collision Merge branch 'master' of sbox
1 Year Ago
Change how IsFromMap flag applies so it works in Entity.Spawn Fixed obsolete warning
1 Year Ago
tv aerial - prefab and lods Merge branch 'master' of sbox
1 Year Ago
Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode
1 Year Ago
New Hair! - Mullet + Small Adjustments https://files.facepunch.com/daniel/1b1611b1/Photoshop_FGMATlu9jl.jpg New Scruffy Mullet Hair. + Adjustments to Hoodie textures and Sneaker skinning.
1 Year Ago
Add visibility radius to path baking for SA
1 Year Ago
bird spikes - lodded Merge branch 'master' of sbox
1 Year Ago
More robust warning cleanup for steam audio
1 Year Ago
Inherit collision attributes of first shape on a body when adding new ones dynamically
1 Year Ago
Always override loop settings, we don't care about loop settings in the wav file
1 Year Ago
old window - texture tweaks Merge branch 'master' of sbox
1 Year Ago
Rename `AssemblyRegistation` to `AssemblyRegistration`
1 Year Ago
Added TrustedBinaryStream * Required by AssemblyRegistation * Only created by AccessControl
1 Year Ago
Fixed game window not being resizable when switching to windowed mode Fixes #413
1 Year Ago
Animgraph: Do a fully copy of parameter properties
1 Year Ago
tv aerial - lods
1 Year Ago
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1 Year Ago
Fixed signed underflow on number of envmaps, fixe perfomance on some maps
1 Year Ago
Backport cleaned physics interrface (sorry for rebuild times)
1 Year Ago
Duplicated animgraph params inherit name as well compiled assets Make generic gibs non solid to player
1 Year Ago
Add back Stop and Dispose to SoundStream but obsolete them, use Delete instead
1 Year Ago
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1 Year Ago
Change soundstream to use managed handles, should be safer and gives us a chance to call back to managed to feed in audio data
1 Year Ago
Add back audiostream.default, some games were relying on this
1 Year Ago
Also copy over default value and network mode
1 Year Ago
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1 Year Ago
Animgraph: Add duplicate action to parameters
1 Year Ago
Don't exceed bone mapping if the pose uses more bones than available
1 Year Ago
Old window - old window with no glass
1 Year Ago
Fix building vphysics2 on latest visual studio version
1 Year Ago
fix last cubemap not being sorted
1 Year Ago
Update vpc
1 Year Ago
Add iconv Find ld from android ndk and fix LINUX_LIKE string