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17,194 Commits over 1,308 Days - 0.55cph!

2 Years Ago
Add seamless entry to water, fix splash and ripple height Iterate underwater fog Water cleanup
2 Years Ago
office chair -thumbnail
2 Years Ago
office chair - lods and gibs Merge branch 'master' of sbox
2 Years Ago
Fix UI shader using wrong constants for background image repeats
2 Years Ago
PrimitiveBuilder.Is2D now works as intended and makes a 2D bounding box on the block tool Revert "Quad primitive creates from the bottom of the bbox" This reverts commit 6e1704dfd5a9a62d3bcc4de46a18de1ece416047.
2 Years Ago
PathPlatformEntity moves with velocity matching PlatformEntity behaviour, so the player controller can match it's velocity. https://files.facepunch.com/matt/1b1611b1/sbox_0001.mp4
2 Years Ago
V Neck Shirt LODs Lods now added to V neck!
2 Years Ago
Quad primitive creates from the bottom of the bbox
2 Years Ago
Citizen/FPArms: updated animgraphs with barebones stuff for fists blocking pose Citizen: holdtype_pose value range is now 0-8 instead of 1-8 (0 is also the new default)
2 Years Ago
Fix paths not deserializing correctly (oops)
2 Years Ago
Make Entity.HammerID public and use it for BasePathEntity
2 Years Ago
Citizen: more comments, explanations, and clarifications throughout the animgraph
2 Years Ago
Map.Reset preserves map entities by their hammer ID This means you can preserve specific instances of prop_physics for example. No changes to gamemode code needed. Adds Entity.HammerID (internal) Update default filter to remove check for entities parented to the Game entity It was a hack for HudEntity, which is now checked for explicitly Adds Type.IsBasedOnGenericType
2 Years Ago
net_fakelag remove FCVAR_ARCHIVE, and add FCVAR_CHEAT to it and sdr command
2 Years Ago
And a few more
2 Years Ago
Remove more game ifdefs
2 Years Ago
New Outfit Piece - V neck Tshirt Simple new trendy V neck tshirt, LODs and fixes to skinning to come soon.
2 Years Ago
Remove log left in by mistake
2 Years Ago
Don't predict entity effects flags, it causes old effects value to be used around the time UpdateVisibilityAllEntities is called
2 Years Ago
Undo fix for #1655, need to fix this properly
2 Years Ago
Fix LookAtCamera
2 Years Ago
Set controller "Menu" action set if ingame but main menu is open
2 Years Ago
Asset.Load log the actual exception when deserializing errors
2 Years Ago
Fix typo in water bounds code using y instead of x
2 Years Ago
Completely remove HLTV/SourceTV, decouple spawngroupmessagemanager so the demo recorder can use it Remove instant replays
2 Years Ago
Don't flatten hierarchy when looking for [Event] methods
2 Years Ago
Save out a client side value of m_fEffects, for some reason this networked var is out of date at the time of calling UpdateVisibilityAllEntities. Fixes player model not rendering in firstperson on respawn
2 Years Ago
Office chair - red and blue skin as well as tintable skin
2 Years Ago
office chair - lod0 Office chair - removed test version, updated textures Merge branch 'master' of sbox office chair - model tweaks
2 Years Ago
Use the Center +- Radius of Water RenderBounds
2 Years Ago
Make sure water render bounds are larger then ripple radius * 2 and not just radius.
2 Years Ago
Implement `UPathComparer.OrdinalIgnoreCase` and use it for `RedirectFileSystem ManifestFileSystem.Redirect` - fixes not finding non lowercase files.
2 Years Ago
More helpful worker task yielding error Merge branch 'master' of sbox
2 Years Ago
Added GameTask.Yield Merge branch 'master' of github.com:Facepunch/sbox
2 Years Ago
Add SceneObject.SetMaterialGroup( string group )
2 Years Ago
Load all Assets before entities are created clientside, matching serverside behaviour
2 Years Ago
Move away from a cbuffer to a structured buffer
2 Years Ago
Fix dodgy tangents on glass sometimes (doors in construct)
2 Years Ago
Send blank info about splashes to GPU if we have no new ripple force to simulate
2 Years Ago
Add two tone fog Fix refraction ray on water New normal sampling method for water, other fixes Finish overwater surface rewrite, optimize normal function even further Readd horizon aliasing reduction to new normal method Only clamp to AABB in RippleCompute if our computing radius is big enough
2 Years Ago
Remove native shatter glass code
2 Years Ago
Remove more references to panorama
2 Years Ago
Remove some more misc old code that isn't added to compile
2 Years Ago
Comment out DebugView on water
2 Years Ago
Remove clientuischeme
2 Years Ago
Remove all hlcore ifdefs
2 Years Ago
Remove econitemtoolmodel
2 Years Ago
Citizen: added two ClothShapeList groups, upper & lower (prefabbed) ... and a quick fix to that upper prefab
2 Years Ago
Remove entitydissolve
2 Years Ago
Remove workshop_controller