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22,418 Commits over 1,614 Days - 0.58cph!

2 Years Ago
Reload shader after compile Re-render tool views - even if we're not the active window - because I might be editing shit and watching the window Move shadercache folder to /.source2/shadercache so we know it can be deleted
2 Years Ago
Update shaderproc path
2 Years Ago
can compile all_shaders.txt
2 Years Ago
Don't ship all the shader source in Steam builds
2 Years Ago
Add MainThread.Queue Send json progress from vfxcompile Fix couldn't find error shader Delete src/shaders
2 Years Ago
Tooltips transparent backgrounds Fix shaders saving in the wrong place Spread the work units a bit better Mocking notification system
2 Years Ago
Trackie Bottoms + small texture adjustments
2 Years Ago
Bring vfxcompile up to date Bring vfxc up to date Clean unused stuff Run shader file changes through to tools Fix shader resolving c# Shader Hooks Set shader flags based on options Bigger thread pool, buffering Pancake the base shaders into core
2 Years Ago
Fix specular not being taken into account on glass transparency
2 Years Ago
Reorganization & name cleanup - Reorganize all sections within the shader - Refraction can have its own normal map now - Fresnel can be toggled - Fixed an ambiguity with tint color
2 Years Ago
Drop compile targets from shaders, not needed anymore
2 Years Ago
Fix addon editor being fucked Add simple_liquid to replacement list too Fixed long exceptions inflating inspector minimum size There weird minimum size increase from contents behavior is still somewhere in Qt's sources. Fixed hidden exception spam on startup Docs + try to mess with api docs website Fix rendering scene to pixmap not working with multisampling enabled Fix save button not working with custom BaseResourceEditor Clothing icons (first iteration) Update clothing icon editor Don't show button text on avatar screen Some entity docs Make DoorEntity.UpdateState private Codegen'd 'To' methods preserve accessibility Ignore vs folder Switch icons to jpg Revert "Citizen: updated meshes for LOD levels 1/2/3 with new skinning pass" This reverts commit df3835dff9ab74bacf1a0b3f9aa9bd2dafe1b8bf. Revert "Citizen: updated skinning on LOD0" This reverts commit 0f754ec4457ac35441c48ca7b004017ed705c163. Temporarily roll back recent Citizen mesh changes while some obscure bone transform issues are being figured out removed legacy clothing items: beret, hardhat, tophat, cap, leathercap, security helmet, wooly hat, service hat, hipsecurityholster, unibrow, dress.kneelength, legacy eyelashes, glasses_stunnershades, glasses_thickrimmed, gloves_workgloves, all legacy hairstyles, tuxedo, legacy hoodie, labcoat, lips, pearl earrings, office shirt, police uniform shirt, service shirt, turtleneck, short sleeve shirt, legacy smart shoes, legacy trainers, heels, workboots, cargo shorts, labtrousers, police uniform trousers, legacy smart trousers, legacy jeans, legacy tracksuit, high vis vest, security kevlar vest Merge branch 'master' of sbox fixed missing texture reference on stylish glasses Fix intersection on box on tiled light builder, don't bother trying to get intersection inside of box Also reenable depth cull Bloat bbox a bit to catch edges, send updated compiled shader Simplified how SceneLights work. If you're creating manual SceneWorlds you might need to tweak your lights.. Tweaking clothing icons Steamworks tweaks New Outfit Piece! - Trackie Bottoms (Grey & Black) We have some new trackie bottoms, with grey and black variations LODs coming asap. https://files.facepunch.com/daniel/1b0811b1/Photoshop_J4U3qrOaBG.jpg New Leaderboards API wraps Steam Leaderboards Merge branch 'master' into glass-rewrite
2 Years Ago
New Leaderboards API wraps Steam Leaderboards
2 Years Ago
New Outfit Piece! - Trackie Bottoms (Grey & Black) We have some new trackie bottoms, with grey and black variations LODs coming asap. https://files.facepunch.com/daniel/1b0811b1/Photoshop_J4U3qrOaBG.jpg
2 Years Ago
Tweaking clothing icons Steamworks tweaks
2 Years Ago
Handle clients disconnecting while submitting a score
2 Years Ago
Added server-side Leaderboard.Submit( client, score ) extension
2 Years Ago
Add back IFnPhysicsJoint Add IFnPhysicsWheelJoint
2 Years Ago
Simplified how SceneLights work. If you're creating manual SceneWorlds you might need to tweak your lights..
2 Years Ago
delete LightDesc Got SceneLight working again Got SceneSpotLight working again Remove unused Fix up light values Fix up Spotlight Cone Add access to lightcookies (although seems like lightcookies aren't getting added to LightCookieManager when rendering a custom scene)
2 Years Ago
Fix intersection on box on tiled light builder, don't bother trying to get intersection inside of box Also reenable depth cull Bloat bbox a bit to catch edges, send updated compiled shader
2 Years Ago
Add dirks new wheel joint for when/if we decide we want to use it https://files.facepunch.com/layla/1b0811b1/sbox_0019.mp4
2 Years Ago
Added wrapper around Steamworks leaderboards Allow querying leaderboards from menu code Add DefaultLeaderboards addon metadata, for which boards to show in menu Format for substituting in dates to default leaderboard names Let date formats like yy-MM-dd survive string.ToTitleCase() Added yy-MM-dd date format tests for string.ToTitleCase() Use DateTime.UtcNow.Date for date substitution in leaderboard names Get rid of LeaderboardSort enum, just use a bool IsAscending Made Leaderboard const fields private Rename GameIdent to PackageIdent in new leaderboard wrapper Make LeaderboardEntry.Details internal for now
2 Years Ago
fixed missing texture reference on stylish glasses
2 Years Ago
Added wrapper around Steamworks leaderboards Allow querying leaderboards from menu code Add DefaultLeaderboards addon metadata, for which boards to show in menu Format for substituting in dates to default leaderboard names Let date formats like yy-MM-dd survive string.ToTitleCase() Added yy-MM-dd date format tests for string.ToTitleCase() Use DateTime.UtcNow.Date for date substitution in leaderboard names Get rid of LeaderboardSort enum, just use a bool IsAscending Made Leaderboard const fields private Rename GameIdent to PackageIdent in new leaderboard wrapper Make LeaderboardEntry.Details internal for now
2 Years Ago
removed legacy clothing items: beret, hardhat, tophat, cap, leathercap, security helmet, wooly hat, service hat, hipsecurityholster, unibrow, dress.kneelength, legacy eyelashes, glasses_stunnershades, glasses_thickrimmed, gloves_workgloves, all legacy hairstyles, tuxedo, legacy hoodie, labcoat, lips, pearl earrings, office shirt, police uniform shirt, service shirt, turtleneck, short sleeve shirt, legacy smart shoes, legacy trainers, heels, workboots, cargo shorts, labtrousers, police uniform trousers, legacy smart trousers, legacy jeans, legacy tracksuit, high vis vest, security kevlar vest Merge branch 'master' of sbox
2 Years Ago
Temporarily roll back recent Citizen mesh changes while some obscure bone transform issues are being figured out
2 Years Ago
Revert "Citizen: updated meshes for LOD levels 1/2/3 with new skinning pass" This reverts commit df3835dff9ab74bacf1a0b3f9aa9bd2dafe1b8bf. Revert "Citizen: updated skinning on LOD0" This reverts commit 0f754ec4457ac35441c48ca7b004017ed705c163.
2 Years Ago
Let date formats like yy-MM-dd survive string.ToTitleCase()
2 Years Ago
Format for substituting in dates to default leaderboard names
2 Years Ago
Add DefaultLeaderboards addon metadata, for which boards to show in menu
2 Years Ago
Allow querying leaderboards from menu code Add DefaultLeaderboard addon metadata, selecting board to show in menu
2 Years Ago
Added wrapper around Steamworks leaderboards
2 Years Ago
Ignore vs folder Switch icons to jpg
2 Years Ago
Some entity docs Make DoorEntity.UpdateState private Codegen'd 'To' methods preserve accessibility
2 Years Ago
Fix rendering scene to pixmap not working with multisampling enabled Fix save button not working with custom BaseResourceEditor Clothing icons (first iteration) Update clothing icon editor Don't show button text on avatar screen
2 Years Ago
Docs + try to mess with api docs website
2 Years Ago
Fixed long exceptions inflating inspector minimum size There weird minimum size increase from contents behavior is still somewhere in Qt's sources. Fixed hidden exception spam on startup
2 Years Ago
Simplify mapdoc remote asset manifest, no need for all these C++ bindings ResourceCompilerMap: parse the remote asset manifest and symlink mount any transient assets just before `CResourceCompilerMap::CollectMapDependencies` ResourceCompilerMap: Put the transient asset manifest in the .vpk - this will serve two purposes: publishing should mount before collecitng dependencies of the map, when loading the map locally we need to fetch/mount these transient assets
2 Years Ago
Add a basic asset.party location to the asset browser, remote assets have the drag data of `https://asset.party/{ Org }/{ Ident }` Move ManifestMount to Sandbox.Engine Static ToolRender class uses the current CToolRenderContext context Dropping an asset.party asset on a map view creates an empty prop_static that downloads and sets its model asynchronously Create a remote asset manifest within a map doc, save/load remote assets used within the map
2 Years Ago
Add simple_liquid to replacement list too
2 Years Ago
Fix addon editor being fucked
2 Years Ago
Add attributes to disable blur & refraction we can expose this as a convar is needed then
2 Years Ago
Recompile with stripped shaders
2 Years Ago
Initial work on new glass shader Grime implementation & let grime cast shadows Blur Allow fogging of grime & glass Allow fogging of grime & glass Fix grime on refraction variant https://files.facepunch.com/ognik/1b0111b1/sbox-dev_VGCbGQv4Tr.jpg Allow tweaking of the specular of the glass for its reflections Allow tweaking of the specular of the glass for its reflections Delete core glass shader & sbox_glass, new shader becomes glass Fix glass not working properly with tiled rendering off Cleanup & lower default opacity so we don't shadow by default Update some existing glass materials https://files.facepunch.com/ognik/1b0211b1/sbox-dev_QPGRwiTZTq.jpg Missed this shader removal whoops Refraction glass color tint now works with opacity Drop max refraction distance, doesn't need to be an artist tuned. Fix glass tint not working in non refraction mode Allow switch to multiply for color tinting in refraction mode because it can look better in some situations Blur masks Remove grime as a feature and have it on by default, reorganize attribute layout Remove glass from shader compiler Fix grime masks not behaving as expected
2 Years Ago
Fix grime masks not behaving as expected
2 Years Ago
Fix build errors
2 Years Ago
Network sound op position, pitch, volume as separate RPC's to avoid networking a param name string
2 Years Ago
Support playing sounds from attachments (needs testing)
2 Years Ago
Clear remembered ConVars (from hotloading) when game loop shuts down. Fixes Facepunch/sbox-issues#2281