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20,843 Commits over 1,522 Days - 0.57cph!

3 Years Ago
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▇▅▋▌▋▊█ ▊▍ ▆▌█▊▌ ▆▄█▊▌▆▄ ▌▇▅ ▆▉▇▊▍ ▋▇█▆ ▊▅▌▋ ▆▊▆▇▋ ▄▍▇▆▉▆ '▊▅▅▍▉▄' ▋▉ ▌▉▊▆ ▇▋▊▆▍▇ ▅▄▊ ▇▇▆▄▉▌▆▋ ▇▌▍▄▄▍▌▊ ▇▌▆▌ ▉▄▅▊█▍.▉▄▌ ▄▍▄█▊▆▌▍▍▍: ▅▉▋█▋▊ ▅▆▋▌▉▉▉▌▆▄▇▅▊▊▊ ▇▅▌ ▇▌▍▉█▋▍▋ ▇▌▅▆▌▊▇ ▍▆▊▋ ▆▇█ █▅▅ ▉▍ ▊▇▇ ▇ ▌█▍▅▍▋ ▊▌▄▍▌ ▆▊▋▄▆.▋▋▊█▄▉▍▉ ▌▇ ▋▇▍▋▇█▄ ▉▇▋ ▌██▆▉ ▌▋▇█ ▆▌█▅▆ ▆▌▊▍▆ ▆▉▇▆ ▉▄▆▌ ▇▉█▅ ▄█▆▇▆ ▇█ ▌▆▌▊▅ ▊▉▇▆▋██▋▅ ▆▄▆▉▆ ▌▆▆▍ ▇▋▍▄▋▍ ▌▌ ▄▉▆ ▄▄█▍▆ ▊▄▋▄ ▅▌▅▊ ▄▋ █▄▌▍ █▆▉▆█ ▌▅▉▌ ▇▇▌ ▇▍▉▄▆ ▉▆ ▇▉▌█▅▌█▉▇▄ ▍▉▌▄▄ ▅▍█▋▄▄▄▅ ▅█▋▆█▆▅▄ ▉▌▋██ ▉▋██▍▆▌ ▉▌▋█▌▇▋▉▉█ █▆▆ █▊▄█▉▍▇▅▍▇▋▄▉ ▊▉▆▄▇▅▋▆▉ ▇▋▆█▅█▉█▄█ ▉▆▍▌▊ ▄▍▍▍▊ - ▉█▄▇▆▊▆▇ ▉▄▇█▄ ▍▇▇▅▄▌ ▌▉▉▇▆▉▇▋▋▉ ▄█▅▌▊ ▄▌▊▌▅ - █▆▆▌▍▄▄ ▆▄█▇▌ ▌▅▄ ▄▍▅▋▌▍▍▉ ▋▉▊▆▊ ▇▌▉▊▆▌▇▊▇▋ ▇▆▉▅▋ ▆▆▅▉▍ - ▋▉▄▊▍▄▆▉ ▊█▇▇▌█▌▅ ▍▊▊▄▌▇ ▊▆▌▉▆ ▋▆▆▉▇▅ '▆▌▌▌▌▋' ▅▊ ▋▍▍▇ ▄▇▅▇▉▇▊▉█▅▇.▌▌▌█▋█▇█▍▄▅ ▊▉▄▇ ▄▌█ █▄█ ▋▌▌▅ ▅█▊▍▍ ▋▊ ▄▉▍▍ ▄▆ █▅█▉▄▇▌▊▉ ▇▆▇▋▅▄ ▄▍▅▍▍▆ ▉▄▊█▄▆ █▉ ▍▅▇ ▍▊▄ ▆▉▌▋▉▍ █▉ ▅█▊▅ ▊▊▍▉▋▄▄▄▌ ▅▌▄▍▅█▅▊▅▌▇▅▅▋█▅, ▇█▄▋▍▌▅▌▌▉▌▉▇ ▇▇ ▌▉▅▅ ▋▋ ▋█▉▇▍▍ ▊▆▄▉▌██ █▉▄▆▌▆▊▅▅▉ ▉▉▆▌ █▉▉▍▊▋▇ ▊▍██▄▌▉▊ ▋▄▄▄ ▌▍▋▌▇ ▇▌▄▊▊▌ ▍▌▊▅▅▋▉▊▆▋▅ ▌▉ ▉▌▋▇▅▉▇▉▉█▇▍▊▋▆▉▋▊▋ ▍▅ ▉▉▇▋ ▇▍ ▆▇▋▇▊▅▅▆█▉ ▉▌▄▆ ▇█▇▇▆█▍▆▄▉▄ █▌█▄▆ █▊▌▉▄▅ '▋▅▊▋██' ▋▄▅▌ ▊▋▌▄▆▄▉▌▍▄ ▇▆▆▆▇ ▋▆▅▅ ▍▍█▆▅▊▆ #▊█▍ ▉▉▄▇ ▆▌▄▊▍▄█▄▄/▊▄▋█▌██▋▆▉ ▍▆▌ ▅▉▊▇▍ █▅▌██▇▍ ▄█▆▄▆▄▊▌▍ ▌▅▇, ▅█▅ ▍▆▆▍▄ ▄▇ ▊▉ ▍▉▅▄▌▅▆▉ █▉▋▄▆▊ ▄█▆█▌▆ ▇.▆▆.▉▆ -> ▆.▊▅.▉, ▆▍▊▋▋▄▊ ▍▊▍▋▊▊▍▊▊▅ ▋▉▆█ ▌▊█▇▅▋▇▉▋▊ ▉▄▄▅▊▅'▆ ▉▊▇▉▉█▅▊▋▆ ▉▍ ▄█▄▍▄█▇ ▅▇▉▇▆█ ▍▇▅ ▉▉▌▄▉▌▆▍▌▍▇▅▇▋ - 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██▋▌▄▆▅▋ ▄▊█▆▉▇▊▄ ▍▋█ ▅▆ ▄▋▍▍██▆█ ▊▋▋▆▆ ▋▄▌█▄▊▇▄▍▇ ▅▆▌▆▊ ▆▋▅▆▍ - ▅▇▊▌▌▊▌▍ ▇▇▍▊▄▆ ▉▊▅ █▊ ▌▌▅▅ █▋▋▊▅ ▉▅▍▊ ▉▇▄▇█▄▊ █▌ █▋▉▇▉▆▉ ▋▄▄▆█▇ ▄▄▆▆▄▅▍▊▇ ▅▇ ▇▄▊ ▆▅▅▅▌▆▄ ██▉▄▆█▅ █▉▄▊▅▅▆▄▅▆ ▄██▅▄ ▉▆▄█▉ ▆▉▌▍█▅▇▊▊ ▊▅▋ !▊▌▆ ▌▅▋▅▍█▅▄▍▄ █▋▍▇▌▇ ▍▌▍▌▌ ▊▄ ▆_▄▌▉█▉▄▆▋▊▍::▅██▍▉▅▅, ▉▌▌▄▇ █▆▋▆▅ ▌▋ ▍▇▆▄▉▅▄▌▋ ▉▌▌▊/▅▄▅█▍▄ ▇▋▋▆ ▋▅▅▊▇▇▊ ▆▍█▍▋▉▍ █▍▌█▆▇ ▄▍▄▇▆█▄▇ ▇▅▉ ▄▅▄█▌▇█▊▉ ▅▆ ▍ █▊██▅▄▍▅▍▉█▆▋▄▌ █▍▆▇▌▋▌▍ ▉█▉▉ ▉█▋ ▊▆▋▄▊▊▌▍ ▌▇ ▇▄▊█▋▌▊, ▋▉▄▋▇▌█▆ ▉▋▌▄▊██▋▅ ▌▆█▋▇▅▊ ▍▇▍█▋▆ ▉▋▊▌▋▍▇ ▍▇▇▇▋▅▍▍ ▍▆▌▍▆█▉▉▇▍ ▇█ ▇▋▄▌▍▉▆▆, ▅▇▋▊█ ▇▆▉ ▌▅▍▆▅▊▄▄▄▉█ ▋▍ ▆▆▍ █▉▍▅ ▇▉▇▆ ▌▋▋▉█ ▅█▍▆▄▋▅▍ ▅▆ ▊▋▍ ▋▇▄█▆▍ ▄▋▆▌ ▇▄▆▆▌▋▇▇▍ █▊ ▍ ▄▉▉▌█▅▄▆ ▆▇ █▇▋▍▆▇█▌█▊▍ ▉▉▆▋█▇ ▅ ▋▍▋▆▆ ▌▇ █▍▇ █▍▋ ▄▊▄▉▌▉▌▉ ▍▌ ▄▄▍▄█▄▇▅▄ ▋▌▉ ▇▉▅▅▍▊▋ █▄█▉▍. ▌▍█▊▍▍▉▊ ▋▄▋▆▇▌ ▌█▊▆ ▇▅▌█ ▆▉█ ▋▉▅▋▉▋▉ ▉▄ ▅▉▉ ▊▅▅▆ ▆▋▆▋▌ ▋▄▌▆▌▋▄ = ▇▄█▊▍▆▅ ▇█▍ ▆▆▆▋▆▋ ▆▍ ▍▅▆▍/▊▋▄▌▉▍█ ▆█▋▍█▅ ▍▋ ▌▉█▄▋▌ ▇▉▄▉▅ █▇ ▉▇▌▊▌_██▊ ▊▅▋▅▌ ▅██▆▋ ▊▇▄█▇▉▅ █▄ ▇▆▍▆ █▉▅▊▅▌▇ ▊▋▉▄▅ "█▋▌▍▋▌" ▄▋▋█▅▇▅▍ ▇▉ ▇▇▄█_▊▌▆▊▋█▆ - ▊▍ ▅▍▋ ▍▆▍▌▆▉▇█ ▅▆█▍▇▋▉ (▅▉▋▆▇█▊) ▉▉█ ▅▅▆▊ █▌ ▊ ▉▇▇ ▌▍█▇▌▄▊ ▆█▇▆▆▍▌▄▅ ▅▌▉▇▇▋█▇▅▇▄▌▋█▌▇ ▄▇▊ ▅▄██▆▌▇▅▅▅▌▆█▉ ▇▊▌ ▍▍▄▅▉▄▅█▄▌▉▍▉ ▍▆▉▆▌▄▋▇ ▇▉▄▊ ▆▆▆ ▅▊▆█_▌▍█▄▇█▉ ▍▆▄▆▍▋▅ ▊▆▊ ▊▅▊▆▌█▊█ ▄▉▇▌ ▍▆▇ ▉▅ ▅▉█ ▅▆ ▋▆▅█▇▄ ▉▆█▉▍▉ ██ ▉▅▍▉▋▊ ▇▌ ▆▄▆ ▋▌▇ ▊▍▄▋█ ██ ▇▅▇'▅ ! ▉▌▋ ▄▋ #▌█▌▍▍ ▍▆▄▊▉▌ ▌▄ ▄▆ ▉▅▅▉▉▉▆▄▄ ▍▆▄▉▇▆▋ ▉▌█▆▌▍▍ ▇▋▊▍▄ ▍▉▊▇, ▅▅▉ ▇▊▆▉ ▆▊▇▋ ▍▋ ▍ ▊▋█ ▌▇▄▊▋ ▇▊▆▋▌▌ ▉▅▅█▇▌▌▇▌ ▌▄▇▇▆ ▉▉▅▍ ▊▌▍▆▊▄▆ ▉▋▇ ▋▍▄▌-▇▊▊▉▅▇ ▉▌▄▇▌▊▋▄, ▋█▆▌, █▇▅▄▌▆█▅▆▌, ▅▉▊▌▋▅▍▊▉▄, ▇▌▇▋▌, ▊▇▄▇▅▌▇, ▅▍█▋▋▇, ▋▇▄▄▄▋▊█, ▊▍▌▉▅▄▌▅, █▊▍█▅▆▍█▋, ▄▍▌█▊█▄█▉, ▍▅▍▇▋, ▉▄▇▍▇, ▅▋▄▌█▍█▋▋▇, ▅▉█▊▆▍▌▌▄▄ ▉▌▅ ▉▄▊ ▅▄▍▇▇ ▌▆▉▆▄▄ ▅██▆ ▋▆▅ ▇█▋▇▅▋ ▋▆▇ ▍▌▇▉ █▋▋▋ ▇▋▇▍▇/▆▍▇▅▍▋▇/▊▌▋▊▍▆▊▍/▌▍▅▊▅▉▆.▊▍█▊ ▇▊▊▌▍▌ ▆▍▅▋ ▄▍▌▄▍▊.▅▅▊▊▆ ▅▋▍ █▊▋▌▌▄ ▆▇▋▇ ▇▊▍▍▌▌▋▆ █▆▌▄▇ ▊▆▌▄▉▆▌▇ ▆▍▋█ ▇▅▇▅▅█, ▊▆█▊▆▋ ▅▆▌▌.▍▊▉ ▄▇▆ ▄▊▄▍▋▅▌▍▄▋ ▆▉█▊ █▅▇▋▆▌▌▄▍▄▍▆▇▄█▊ ▇▊▄ ▄▄▋▅▅▋█ ▇▉▉ ▉█▉▌▅█▋▆ ▌▌▉█▄▊▍▄█▋ ▌██ ▇▉▉█▊ ▊▄ ▆▍▋█▆.██▉▇█▅▉▊ █▉▌█▊▄▄ ▅▅▇'▋ █▅▅▅▍▄▇▉▋▋▄▍: ▄▄▅ ▉▆▇ ▋▄▉▆▋▄ ▋▋▅ ▌▊▉▌▄▊▄▄▅ ▇▆▊▆▄▊▌▍ ▇▊▋▇ ██▌ ▌▇▆▅ ▅▇▅ ▇▅▍▉▍▅▌▍ ▆▄▄▍▆▄: ▊█▍▍ █▌▊ ▅▄▋▇▅▋▍ ▋▇▌▌▌▅ ▌▉▇█▊ ▊▄█▇▋ ▇█▅▌▅ ▌▇▆▊▉▉▆ ▄▅ ▆▋█▌▆▍▅▅ ▅▄▅▄▅█ ▆▌▋▅▌▇█ ▌▄▍▋▌▄▉ ▅▆▊▊█▅▆▍ ▆▅▅█▉ ▅▆▄▊-▄▋▌▄▌▌▇▇▋▋: ▇▋█▄█▍▊▍; ▍▇▉▊▍ ▆▆▉ ▉▄█▌▆▉▍ ▇▊ ▄▅▉▇ █▇▆▋█▌▅▌ ▄▋█▌ ▆▇▋▄█▌▊▋▇▆ ▆▍▍▉▌▋ ▄▇▇▋▅▊▉▍ ▇▍▉▇-▄▋█▆▍▍▄▆▆▇: ▆▆▉▋▍▅▅▆▌ ▍▄█▋-▊▇▋▋▉▌▋ ▊▉▇▆▊▉▋▄; ▄▍█ ▊▉▋▅▄ ▅▇▊▇▌://▅▅▉▇▊.▄▌▌▆▅█▇▉▊.▊▍▇/▅██▅▆/▌██▌▍▉▆▉/█▍▉▌-▉█-▋▍_▍▉-▍▅-▌▌▄▆▄▅█▅-▌▆▆▍-▋▌▆▅-▌▌▄▆-▉▊▊▉▌▊▅▆▆█▅▌-█▍█▍▇▆▋▌.▄▅▋ ▆▊▊ ▄▊▅▊ ▄▅█▊▉▅: ▅▉▇▇▄; ▆▍▇▅▇█: ▋█▇▋▊▄▆▆; █▌█▌▆ ▊█▄▉█▄: █▌█▆▌▌▌█▌▋, ▆█▅▆▅▆▅▌, ▌▇▄▅▇▄, ▇▊▊-▅▋▉▅▇▍ ▅▍▉▇▆ █▌▌▊██ '▆█▇▊▄▇' ▆▆▋▄ ▍▆█▇▌▅
3 Years Ago
Don't let the game change the cursor if we're outside of the window TreeView cleanupo
3 Years Ago
Added filter: brightness, contract, invert, hue-rotate
3 Years Ago
Add back filter: sepia; filter: saturate;
3 Years Ago
Added text-decoration: overline; Added the ability to pair multiple text decoration styles together text-decoration: underline line-through overline; now works https://files.facepunch.com/ognik/1b0911b1/2021-12-18_38-12-726c7949-67bb-4944-9839-266fe291cd2b-qWaHbWxd.png
3 Years Ago
AssetBrowser: Fix mod select not restoring properly when all mods are disabled Hammer: Save and restore hammer asset panes asset browser so selected addons persist between sessions
3 Years Ago
Fix typos in Panel.Children causing NRE's
3 Years Ago
Fix inheriting from LibraryAttribute not working for entities clientside
3 Years Ago
Hide obsolete water entities from Hammer, update base.fgd
3 Years Ago
Make Color/Color32/Rotation/Vector3.Read static Make Angles.Write not static
3 Years Ago
Remove unused If in tools mode resize the swapchain window using SetWindowPos to avoid it being automatically focused
3 Years Ago
Add new named colors from the latest CSS spec
3 Years Ago
In editor, console key switches to and from game/console
3 Years Ago
Added more helpers for font-weight hairline, thin, ultralight, extralight, light, regular, medium, demibold, semibold, ultrabold, extrabold, heavy, black, extrablack, ultrablack
3 Years Ago
animgraph cleanups
3 Years Ago
▊▇▉ ▇▅ #▆▊▉▅▇ ▋▅█▅▄▇ ▄▉ ▅▆ ▌▆▉▌█▌▉▅▍ ▆▇▋▋▅▋█ ▊▍▋▌█▇▌ ▍▍▊▄▋ █▊▇▉, ▊▆▉ ▇▌▊▌ ▇▊█▊ ▍▍ ▍ ▇▇▇ ▊▋▅▋▇ ▋█▇▉▍▋ ▋▌▊▆▍▌▅█▉
3 Years Ago
Animgraph tweaks, scrollbar style latest widgets
3 Years Ago
Default use behavior will try to see if parent entity is usable if the one aimed at isn't
3 Years Ago
Updated qt bins
3 Years Ago
Styles for new dockwidgets Assetbrowser, Modeldoc tweaks Don't need this titlebar hack anymore (since updating qt)
3 Years Ago
Added "Static" property to prop_physics - if set disables physics (gravity) and acts as a nav blocker Implement AttachmentOffset and AttachmentType for ModelParticle ModelDoc node for prop_physics
3 Years Ago
Allow world mapping on base shaders
3 Years Ago
Improve navigation enums & docs
3 Years Ago
Fix unable to save/compile assets to addons added by addon_add
3 Years Ago
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3 Years Ago
tweaked industrial strip light materials WIP
3 Years Ago
Enable debugging on dev shaders
3 Years Ago
industrial strip light - adjusted normal map to make bolts more visible on fitting
3 Years Ago
industrial strip light - adjusted emissive map to increase range
3 Years Ago
Added ability for ent_door to be breakable. It uses all the same systems as prop_physics do. So prop_data node on the model sets health, break pieces are used from the model, and there's an option to not have the door breakable even if the model is. Added OnBreak output. By default doors are not breakable.
3 Years Ago
Hammer: Don't offset initial drag drop model, fixes incorrect placement on grid
3 Years Ago
Transform hull bounds to be safe
3 Years Ago
Include hull bounds to tools model instance bounds to allow better control over bounds when placing models in hammer
3 Years Ago
make the material editor shader select focus the search input on popup
3 Years Ago
SCSS add image-rendering image-rendering: auto; image-rendering: anisotropic; image-rendering: bilinear; image-rendering: trilinear; image-rendering: point; image-rendering: pixelated; image-rendering: nearest-neighbor; https://files.facepunch.com/ognik/1b0611b1/2021-12-22_43-11-3120fce0-dcf7-46e5-b2c2-817d799f6019-9gUn6NGy.png
3 Years Ago
Remove redundant inherited member on MainMenuPanel
3 Years Ago
Update to qt5
3 Years Ago
Don't render panels on invisible overlay panels 🤦 optimize some other code paths too
3 Years Ago
Fix water fetching depth even without a depth texture, also fixes asserts on tools Fix error on water parameters if they arent set at all
3 Years Ago
OpenVR update 1.10.20 -> 1.16.8, resolve deprecated crap Interopgen OpenVR's IVROverlay to managed engine Add VROverlayPanel - these are panels rendered in local VR space over the world, input is automatically simulated VR.Init() in MenuDll, set VR.Enabled in Init only since it never changes When in VR create a main menu with an VROverlayPanel, make this wide and 4k so it doesn't look ass Basic interop of IVRInput to managed, get action origins & add VROverlay.SetTransformRelative( VRTrackedDevice ) Add console commands from Sandbox.Menu dll making menu_reload work again Add missing internals to a couple OpenVR structs Add float.MeterToInch / float.InchToMeter extension methods Make main menu VR overlay properly show when ingame Make the loading screen show in VR, add VROverlay.SortOrder, add RootPanel.IsVR set when a RootPanel is owned by a VROverlay If VR is enabled make the GameList.ControlTag default to VR Add 4k & 8k render target sizes to be used as scratch ( dx11 max texture size = 16k ) Use a copy of the current viewport instead of framebuffer when rendering panel backdrop filters Adjust main menu vr size / scaling to a more square aspect ratio and scale it bigger so it's not difficult to read
3 Years Ago
Removed construct vpk, not meant to be commited
3 Years Ago
Merge h2o into h2o staging for integration testing Adjust tunnel combined light for water on construct and remove old water sceneobject Move all sdfreflection code to shared code temp way to pass proxy mesh constants to main pipeline, batch them later only pass raytracing includes with D_HIGH_QUALITY_REFLECTIONS enabled Pass AoProxyConstantBuffer in scenesystem Move sbox_water to water, make shaders load without sbox_ prefix pass sunlight constants on a static sunlight Pass object velocity to splash calculation Tidy up watersceneobject setting combos properly, fix material view, deprecate watersea Change parameters of default water material Disable reflections by default on water Add water material property, fix some things with reflection and splash Add water properties in construct vmap Shader objects for water Remove debug print Update watersplash_cs.vfx with our shared includes Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com> Use our shared includes on water vfx Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com> Unroll loop in water.shared Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com> delete test_sdfreflections Refactor water with needed changes, move Water to Experimental folder, make planar reflection generic Move ripples to a combo Remove high quality reflections from this branch Use generic AddCube function instead of reimplementing it Make debugview internal Make combos in water a bool rather than byte Merge branch 'master' into h2ostaging Merge pull request #124 from Facepunch/h2ostaging New Water
3 Years Ago
Whitelist RuntimeHelpers.EnsureSufficientExecutionStack BaseTrigger handles touching entities properly when Enabling/Disabling Fixes sbox-issues/issues/1255 Add support for drawing capsules in tool render utils. Support drawing of capsule hitboxes in CToolSceneHitBoxes Make Model.GetJson internal Added Model.GetAllData<T>() Prevent Surface being able to have itself as the base surface Fixed GlassShard.CalculateArea not working on client func_shatterglass: Added ability to change material when the glass breaks Industrial strip light and fixing point- lod0 Merge branch 'master' of sbox Ability to render scenes with an orthographic camera `scene = Add.ScenePanel( SceneWorld.Current, CamPos, Rotation.From( CamAngles ), 45, true );` Fix duck, flashlight and slots for controllers Simplify glowstate names Use HDR buffer for bWantsFBCopyTexture Hammer: Offset drop targets by bounds for better placement https://files.facepunch.com/layla/1b0311b1/3byFPizZvI.mp4 Mark simple liquid as a non dev shader Setup fake lag config values on game server init so they take effect after server restart industrial strip light and fixture - rotated to point upwards and fixed self ilum Merge branch 'master' of sbox Remove non existent projects from groups.vgc InteropGen: Adjust ArgDefinedClass for Resource Handles when the arg is not a return Added Model.ToString to include the model path Flush model game data node cache on model recompile Fixed Prop trying to get model game data of NULL model when its model is recompiled Fixed ModelDoc GameData nodes without properties not deserializing correctly industrial strip light - material group tweaks industrial strip light - updated model for material tweak industrial strip light - adjusted emissive values Merge branch 'master' of sbox ModelEntity.SetMaterial Make the API more clear as this is something people always happen to ask and unable to find Introduce GSMaxVertexCount, CreateSampler as well as common texture attributes Make AssertX messages more clear Change SetMaterial to SetMaterialOverride to keep it consistent with SceneObject Merge branch 'master' into h2ostaging
3 Years Ago
Change SetMaterial to SetMaterialOverride to keep it consistent with SceneObject
3 Years Ago
Make AssertX messages more clear
3 Years Ago
Introduce GSMaxVertexCount, CreateSampler as well as common texture attributes
3 Years Ago
ModelEntity.SetMaterial Make the API more clear as this is something people always happen to ask and unable to find
3 Years Ago
industrial strip light - material group tweaks industrial strip light - updated model for material tweak industrial strip light - adjusted emissive values Merge branch 'master' of sbox
3 Years Ago
Fixed ModelDoc GameData nodes without properties not deserializing correctly
3 Years Ago
Remove non existent projects from groups.vgc InteropGen: Adjust ArgDefinedClass for Resource Handles when the arg is not a return Added Model.ToString to include the model path Flush model game data node cache on model recompile Fixed Prop trying to get model game data of NULL model when its model is recompiled