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20,843 Commits over 1,522 Days - 0.57cph!

3 Years Ago
If we surpass MAX_ACTUAL_RENDERTARGETS don't try to allocate more, fixes buffer overflow crashes (cherry picked from commit 124a7d351686733fe63d829c49ee65f18aec8359) Double MAX_ACTUAL_RENDERTARGETS to 256, with people making their own tools 128 would easily get hit (cherry picked from commit 08628fb0f855688c84909b976a2d3b3c3cd678da)
3 Years Ago
Fix crash with null icons Enum editor Shooting glass doesn't make smoke
3 Years Ago
LineEdit supports cookie based history Console Input has history
3 Years Ago
Security shutter - adjusted painted roughness
3 Years Ago
Made ComboBox awesome ComboBox can have a cookie Resolution/Aspect picker for engineview
3 Years Ago
Fix bottled liquid rendering
3 Years Ago
Rename AppWindow to Window Hide WindowFlags DockArea/DockAreas flag cleanup, AppWindow renames Cookies are a class on global namespace Don't try to save cookies on server Automatically save/restore editor window layout in cookie OnResize, OnMove events Scroll console to bottom on resize Default SizeGrip to off on StatusBar Manually control EngineView size so we don't lag the UI when resizing shit Fix console spacing
3 Years Ago
Fix Water shader not appearing correctly in tools CalculateWorldSpacePositionMultiview is a shared function now
3 Years Ago
Self illumination is now baked for all base materials(complex, generic, skin etc) https://files.facepunch.com/ognik/1b1311b1/2021-12-20_12-55-bf0eef86-fb63-49a2-9054-c2540ffa85fb-NfnmDnva.png
3 Years Ago
Backport engine fix for debug scratch rendertargets running out
3 Years Ago
Support loading font files with SemiLight (350) or ExtraBlack (950) names Fix NRE in stylesheet parser if an invalid file is requested Parse floats properly in stylesheets with InvariantCulture Add WaterSceneObject's PlanarReflection as a scene object child properly
3 Years Ago
Add implicit conversions for joints
3 Years Ago
updated construct material/ prefabs Merge branch 'master' of sbox
3 Years Ago
Support loading font files with SemiLight (350) or ExtraBlack (950) names Add ISteamInput interface from Facepunch.Steamworks Initialize Steam Input from managed Add dispatch events to SteamInput for device callbacks dis/connected, these are always called for already connected controllers Update Steamworks 1.53 for Steam Input improvements including Steam Deck support Update networksystem to resolve removal of deprecated funcs / renaming in Steamworks 1.58 SteamInput.EnableDeviceCallbacks() - should be giving us controller connected / disconnected events but isn't, steamworks bug? Basic action manifest with menu & ingame controls sets, in future we could provide a lot more versatile sets for different genres Start exposing a Controller class in Sandbox.Game, let's make them easily grabbable so we can do UI or BuildInput with them directly Chuck up some debug panels in the input settings menu for each connected controller to debug features
3 Years Ago
Fix TestWindow parse Fix toolbar had no name Don't restore geometry
3 Years Ago
Added Restore Default Layout Add Window.Save/RestoreState, Widget.Save/RestoreGeometry - restore default editor layout via that instead
3 Years Ago
Game window is a tab, tabs at the top, tabs can be nested Can re-open windows in editor if you closed them
3 Years Ago
Allow "baked emission feature" to give material an unlit look in the base shader https://files.facepunch.com/ognik/1b1211b1/2021-12-22_13-16-c10cc00f-487f-4fba-aa3a-903fa41477b8-Umsy7JwK.jpg
3 Years Ago
Introduce self illumination scale to boost illumination during baking
3 Years Ago
Added the ability to bake self illumination during VRAD baking using the base shader https://files.facepunch.com/ognik/1b1211b1/2021-12-17_52-29-6d90854a-8c52-447d-87d3-63d46858afe5-v7ymLq83.png
3 Years Ago
Allow shaders with materials to support lightmapping
3 Years Ago
Build shader stuff with VS2012
3 Years Ago
Fix reflection vector for planar reflections on water Fix reflection scale in planar reflections in water Fix clip planes to be able to use matrices Remove Render.ClipPlane.cs, we'll do it simpler Don't do depth prepass on monitor views, pass values from clip plane parameters to GPU Expose scenemonitorobject attributes Add attributes to monitorsceneobject and add clipplanes to it Refactor clipplanes on shaders Refactor watersceneobject, rework on planarreflection Remove comments that are no longer applicable Compile water shader
3 Years Ago
flatgrass quick clipping fix
3 Years Ago
Updated Flatgrass fixed grass blend + adjustments to garage area
3 Years Ago
QDockWidget icons
3 Years Ago
Sync latest
3 Years Ago
Fixed typo in bindings_knuckles.json that causes right hand trigger to not function
3 Years Ago
Hookup map IO on the 2 construct prefabs that use navblockers
3 Years Ago
Scale game window with DPI, added Widget.DpiScale
3 Years Ago
industrial strip light - smashed gib Merge branch 'master' of sbox Merge branch 'master' of sbox Industrial strip light - LOD's Merge branch 'master' of sbox
3 Years Ago
Fixed treeview yellow Don't set a maximum game screen size Fixed tools loading outside of tools mode
3 Years Ago
Editor Mode
3 Years Ago
Moving reflection stuff into Sandbox.Reflection Frame events Move the visual studio opening stuff to engine Stack viewer (in qt) Editor widgets (heavy wip) Fix SizeMode flags
3 Years Ago
Introduce sepia backdrop filter
3 Years Ago
Introduce text-underline-offset, text-line-through-offset & text-overline-offset https://files.facepunch.com/ognik/1b1111b1/2021-12-00_30-52-19b734e5-c1ec-4c6c-8787-64bd8acfc3e5-BqpYdqRi.png
3 Years Ago
Fixed underline to automatically gap Moves towards how browsers normally do it: `text-decoration-skip-ink: none;` can be used to prevent this https://files.facepunch.com/ognik/1b1011b1/2021-12-23_53-02-500ea5f5-5430-4ad5-af3b-a693b0ec9887-MRKV6rTn.png
3 Years Ago
Added support for text-decoration-style, text-decoration now works according to the CSS standard https://files.facepunch.com/ognik/1b1011b1/2021-12-22_07-14-0646cece-1547-4f6c-92fb-45cd4933ea4b-uAws6Zd3.png
3 Years Ago
Default treeview to scrolling that doesn't suck QTreeView setIndexWidget Treeview custom widgets
3 Years Ago
Change text-decoration to text-decoration-line. Make text-decoration actually work like text-decoration text-decoration: line-through 8px red; https://files.facepunch.com/ognik/1b1011b1/2021-12-18_15-31-c7256c37-6f84-4b16-ab71-9335c3a45e47-C7UvKigg.png
3 Years Ago
updated construct mat/text/etc...
3 Years Ago
Unify BinaryReader/BinaryWriter extensions Added Entity.Write(), Entity.Read() Fixed BinaryWriter/BinaryReader entity extensions Make all BinaryWriter/BinaryReader extensions use the class Read/Write methods Added BinaryReader.ReadRotation Added Rotation.Write Added Vector2.Read/Vector2.Write
3 Years Ago
Mention light probe volume in func_water's description
3 Years Ago
Fix Water Ripple stuff creating errors and not working Merge branch 'master' of sbox
3 Years Ago
text-decoration-skip-ink: all; and text-decoration-skip-ink: none; https://files.facepunch.com/ognik/1b1011b1/2021-12-02_31-58-73d50fcb-db83-4f78-ba7e-12eaf88a0afd-JWTnShMw.png
3 Years Ago
Widget.SetSizeMode Draw loading image when starting up editor
3 Years Ago
Ensure VPK packing and unpacking works on different paths
3 Years Ago
text-decoration-thickness support https://files.facepunch.com/ognik/1b1011b1/2021-12-01_10-01-eab87a3c-171f-4aa9-9039-54706cf7d340-5YWxmfTA.png
3 Years Ago
NavMesh BuildPathEx NavPathData -> NavNode, Query area attributes. Remove edge Ability to get the nav areas attributes at any given point Update documentation Improve navigation enums & docs Merge pull request #122 from Facepunch/nav-ex Add BuildPathEx which returns more information about the traversal path
3 Years Ago
Add text-decoration-color to SCSS https://files.facepunch.com/ognik/1b1011b1/2021-12-00_21-07-727339f9-858e-48c7-b924-3c2b3a859976-yZu5yzyV.png