202,484 Commits over 4,171 Days - 2.02cph!
Fixed lighthouse LOD group component
Ragdoll tweaks
Planner guide switching debug
Terrain map memory amount report fixes
Hacked the floors and foundations to be failsafe
added floating cities back to cloud city court, currently creating splines for vehicles
More planner guide debugging
added vehicles to cloud city scene, tweaked lighting to be more pink
tweaked position of some clouds
Fixed window bars not deploying
Increased overall brightness of the night with full moon
Added climate prefab to TestLevel
Merging some tweaks to the wall placement code I wrote while away
Theoretical fix for invisible players
some tweaks to the 3rd person jump animations
and 3rd person rifle deploy / reload animations
Decor parameters & scene stuff
Made iso noise more subtle
Conditional model sorting perf fix
Invisible player fix (hopefully)
Spectator mode fix (hopefully)
Fixed death info not being passed to OnKilled
Fixed ragdoll update perf
Eating effect broadcast bug
fixed the water splashes (they don't glow in the dark anymore)
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized
PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle
Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well
Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha
Updated TestLevel; Procedural Map updated via script
Updated LegacyLevel to work with latest changes
Char05 Final assets. Maya scene with blendshapes, ZBrush sculpt and blendshape projects. PSD and tga textures.
Fixed stability system not marking some surrounding blocks as dirty
- PlayerCamera Grab movement gets disabled when Building placement is active
- SmartObject now sets its Layer on init to be safe
Swapped out one blendshape.
Some Clientside profiling
Hit height value added for players
Made cargoplane/airdrop/bridges/monuments visible at longer distances
Slowed down cargo plane
Fixed default ragdoll parts
Fixed ball bounce issue when using standard modifier
Added dive toggle for each character
Switched to spline ball movement for serve - not sure if this will stay