202,496 Commits over 4,171 Days - 2.02cph!
Playing around with ball physics
Compress terrain biome texture in VRAM
Don't create terrain alpha texture mip maps
updated lod uvs for the torso
Scale rock detail texture UV tiling with object scale via property block
tweaking cloud city skybox and lighting
- Reduced base Patcher damage from 5 to 3
Wounded players boilerplate
Wounded player assist
Wounded player looting boilerplate
Sleeping player looting boilerplate
Added powerup icon sprites
Updated Igor anim controller
Fixed a build issue on Linux/OSX from a previous commit
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
Added some missing terrain texture binds
improved the flinches and attack anims for the bear and the boar
Always trigger weapon & hit object strike effects at the same time
first pass at new melee & bullet impact sounds
Moved terrain blend to top of particle accum
Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
Flesh bullet impact tuning