200,805 Commits over 4,171 Days - 2.01cph!
- Few changes after merge back to main
created and textured test_court koinoboris
- More startup and level loading/changing changes
Refactored BeforeEditor to handle asset lists in a sensible, not so stupid noob way
Added BehaviourPlanSettingsEditor
* GitSync
* Added Weapon.GetMaxClip1()
* Added Weapon.GetMaxClip2()
* Added Weapon.GetSlot()
* Added Weapon.GetSlotPos()
Network++, Error++, Schema++
Removed all BeforeEditorTab derived classes
Added custom Editor type BeforeInspector
Added BeforeInspector CustomEditors for all data types
Fixed ScriptedObjects not always being forced into bundles
Fixed inventory menu being invisibly open on spawn
Removed the use of StatType enum for identification, now only using Settings' hashed id.
Fixed loot tables sometimes not generating
Bandana models, textures, mats, preliminary prefab