199,198 Commits over 4,140 Days - 2.00cph!
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale
Now cloning _CameraDepthTexture only on d3d9 platforms
Added new copy shader; removed deprecated one
* Removed steam_linux
* Fixed crash issue with PathSegment functions
* Fixed (Lua errors?) printing twice on Linux srcds
* Added CNewParticleEffect.__tostring() and other methods
* Added Entity.StopAndDestroyParticles()
* Added Entity.StopParticlesNamed( string, bool removenow = false )
* Added Entity.StopParticlesWithNameAndAttachment( string, int attachment, bool removenow = false )
* Entity.CreateParticleEffect() now returns the particle object it creates
Updated Cowboy rig, run north, added serve WIP
Fixed backface refraction
Underwater shader now scattering aware (wip)
Automated Linux Build #83
Automated Windows Build #83
Automated Linux DS Build #83
bear rig, not finished but probably ready for anim/deform tests
Removed unused DistanceFromCamera system
Added LODGroup diagnostics to dump command
More client profiling
Fixed situations arrising where server sometimes creates insane 2 minute delays
Removed DedicatedServerDebug (unsused + performance drain)
Uhh, try to fix the linux thing
Automated Linux Build #84
Automated Windows Build #84
Added run to controller, looped
Culled lights in cloud court
Automated Linux DS Build #84
Expose build id to server info
Updated cave with new rocks
Updated river bedrocks
Updated source rocks
Updated overhang rocks
And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
disabled rain collisions (perf)
Profiling + optimizations
Attempt fix Linux packaging issue
Automated Windows Build #85
Automated Linux DS Build #85
Fixed server DoRemoves NRE
* Fixed a buffer overflow exploit with CreateMaterial ( Thanks ogniK )
Automated Linux Build #86
Automated Windows Build #86
Automated Linux DS Build #86
Refactoring player classes to start to make NPCs. Decoupled NetworkPlayer. Probably bugs.
* Fixed some NPCs not leaving bodies behind
Automated Linux Build #87
Automated Windows Build #87
Automated Linux DS Build #87
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Automated Windows Build #88
Automated Linux Build #88
Automated Linux DS Build #88
Fixed a few more server exploits
Automated Windows Build #89
Automated Linux Build #89