199,208 Commits over 4,140 Days - 2.00cph!
new sounds / particle effects for wounded animations
Expose start momentum from Goal Plan Variant, so that we have more options for affecting momentum externally.
StopMomentum when you End a GoalPlanVariant, not when you Copy.
BehaviourChain now holds a reference to the GoalPlanVariant that owns it
PlayerController Goal creation cleanupo
Expose playerGoalMomentum in PlayerController
Options menus mockups, addin' more texture folders.
added Dylan's 2DFX to it's own folder in art repository
rock_cliff_a geometry polish
dungeons rock switch old to new
placeholder rock prefabs
GoalPlan must be ticked before BehaviourChain, since BehaviourChain has the potential to change the state of Goal Plan Variant.
Military_tunnel_1 prefab update
Cloud Billboards added to Sky Dome and values tweaked.
Fruit Telebox player indicators.
Skip SmartObjects that are not valid for DM in FindBestInteractionPlanVariant
Fixed campfire sitting crap in TribeStartArea
Unit LookAt fixes, humans now get stuck look at the campfire like idiots
Updated life steal effects
Updated Particle Playground
procgen rock swapping backup
painting outer floor texture and adding bits to grass mesh
added new outer floor texture to unity, testing grass skirting
Dungeons rock LOD setup update
HumanView+IK LookAt tweaks
Fixed detail texture scaling for the new rocks
underwater rocks do not use terrain projection
Fixed duplicated symbol in blendlayer shaders
Optimised lights in temple / test scenes
beachside and underwater rocks backup
FOR FUCK SAKE scene area1, switched fog from linear to exponential curve
FOR FUCK SAKE cloud material
FOR FUCK SAKE asteroid material
Limited speedtree shader transmission feature to Frond and Leaf geom types
City init is now much cleaner.
latest source file, changed feet controllers, added new anim, removed a rogue deform tag on the non deforming skeleton which was semi breaking the rig in unity
FOR FUCK SAKE asteroid asset (collision fix)
FOR FUCK SAKE asteroid material (asteroid colour are now fully dependent on the directional light)
!A very WIP asteroid prefab test
* Fixed a server crashing exploit
* "Cannot update control point" is not DevWarning
* Attempted fix for Linux/OSX checkboxes in Awesomium
Automated Windows Build #82
Automated Linux Build #82
Fixed external gates collapsing
Automated Linux DS Build #82
Fixed potential NRE in BehaviourChain
Some SmartObject/Subscription refactoring, fixes some bugs with subscriptiosn getting stuck, but not super clean
Fixed server NRE
Removed unity error reporter
Don't do server.backup in editor