197,434 Commits over 4,110 Days - 2.00cph!
Use absolute distance as a score when considering collaboration behaviours.
Follow distance is instantly set when activating a camera, instead of waiting for the lerp.
Done testing things with the Campfire spit, so let's remove it from the starting pool.
- When instigating collaboration, we shouldn't move to target before we make the request for collaboration, since it would make everyone walk up to each other's position at that moment (walk past each other), which looked stupid.
- Removed Breeding Social stuff, since Breeding is purely a Collaboration thing now.
FOR FUCK SAKE player revert cuz bad merge
Started splitting the player and ship cameras out
Fixed AI Designer nodes not dirtying assets when changes are made
AI Designer code layout/partial orgnisation
Moved a bunch of DebugTools entity component panels drawers to their own classes for cleanliness
Added combat states.
Picking up spears is looking good (hopefully).
Fixed Manage Weapons Goal GPV slot
Don't consider weapons without their smartobject enabled
Corpse handling of attached projectiles now includes re-enabling their SmartObject components during setup
Combat+Callbacks OnProjectileHit only re-enables projectile SmartObject components when the projectile missed
Moved more things to mouse up
Hooked up proxy model state
Cleanup from the previous revert - keeping the good bits.
Merge +motor flag updates.
Reverting character statc sync changes. Didn't see the Flags param in CharacterMotorState - this can be done a simpler way.
Automated Linux DS Build #447
centralised input and eating of inputs in PlayerController
Automated Windows Build #447
Automated Linux Build #447
Holding attack whilst opening the weapon selection dialog no longer instantly changes weapon
BehaviourChainElement.GenerateDescription uses keywords
Behaviour keyword boilerplate, KeywordsUtility cleanup
Fixed DecisionScoreEvaluatorsUtility.EvaluateConditions not appending failure string to the builder correctly
Fix sound pitch bug (hopefully, still no reliable local repro on this one)
Small SoundModulation Init optimization
Fix for network packet issue
Automated Linux DS Build #446
Optimized coarse height slope map generation; now up to 6 times faster on larger maps
Deprecated foliage displacement slope scale bias
UI fix for missing elements
Automated Windows Build #446