197,186 Commits over 4,110 Days - 2.00cph!

9 Years Ago
Fixed missing skidmarks tex
9 Years Ago
All explosions have their own unique sounds now Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects General explosion sound polish
9 Years Ago
updated trim
9 Years Ago
More
9 Years Ago
More
9 Years Ago
Trim generation
9 Years Ago
old bone armor no longer drops
9 Years Ago
First iteration of adding deconstruction of buildings (only applied to Small Wooden Hut for now).
9 Years Ago
Zones support multiple terrains
9 Years Ago
Save
9 Years Ago
Game starts at 7am
9 Years Ago
TimeManager exposes ranges for start datetime, as well as the days per year used to calculate our TOD scaler Clean up pause/resume behaviour, MotionBlur is correctly toggled
9 Years Ago
Mergey mergey pie
9 Years Ago
DebugTools shows full dateTime
bot
9 Years Ago
Automated Linux DS Build #427
9 Years Ago
Whoops
9 Years Ago
Server compile fix
9 Years Ago
TimeManager.DateTime is constructed on demand, using second/minute/hour from TOD and scaled values from the internal dateTime field
9 Years Ago
Moved more SkinnedMultiMesh stuff to prefab preprocessing
bot
9 Years Ago
Automated Windows Build #427
9 Years Ago
▍▅▇▋▉▆▍ - ▆▆▋ + ▍▅▌▍▇█
9 Years Ago
trim stuff
9 Years Ago
Forgot to include two files
9 Years Ago
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
9 Years Ago
Improved GridManager / WorldManager init order
9 Years Ago
More
9 Years Ago
Fixed speed trap reset issue
9 Years Ago
More
9 Years Ago
More descriptive "already destroyed" error msgs
9 Years Ago
TOD prefab tweaks to match the default temperate TOD xml that is no longer being loaded from the BiomeSettings
9 Years Ago
Cleaning up the TimeManager event listeners in EntityComponents
9 Years Ago
More
9 Years Ago
Fix
9 Years Ago
Optimized SkinnedMultiMesh GetComponentsInChildren calls
9 Years Ago
Optimized SkinnedMultiMesh LODGroup stripping
9 Years Ago
Forgot to reset timeScale lerp value
9 Years Ago
Moved all game speed management to TimeManager, including timeScale lerp which now works properly
9 Years Ago
Experiment: Alternative to BroadcastMessage.OnParentDestroying
9 Years Ago
Moved all time related stuff to TimeManager Added errors when we're trying to destroy entities that already destroyed
9 Years Ago
Changing Game Speed should now Lerp toward the new target value.
9 Years Ago
More
9 Years Ago
Enabled player mesh pooling by default on 64bit systems
9 Years Ago
TimeMananger boilerplate
9 Years Ago
EvaluationTargetType should probably switch on the Mode of the condition/consideration?
9 Years Ago
Item Value for Building now support two modes (TargetItemBlackboardBuilding and TargetBuildingBlackboardItem).
9 Years Ago
When tribe wakes up, set gamespeed back to Normal, not Previous.
9 Years Ago
Made GameManager return early if incoming value is same as current value for GameSpeed.
9 Years Ago
On change speed to Super if it's not already set to Super, for the case of entire tribe being asleep, since internally GameManager doesn't handle any early returns when the incoming value is the same.
9 Years Ago
Made Tribe's sleep flag changed handler call directly to GameManager's SetGameSpeed.
9 Years Ago
Cleaned up OnMemberFlagChange that it supports more than just "in combat", that we just check flag and forward into "handlers". Added events for when entire tribe is asleep and when the tribe awakes again (when at least one is awake). Added Sleeping flag handler for OnMemeberFlagChange, that bookkeeps how many tribesmembers are asleep.