196,479 Commits over 4,110 Days - 1.99cph!

9 Years Ago
whitebox building 1 updated
9 Years Ago
Further work on the test map / truck setup
9 Years Ago
lodded exterior and undercarriage of beep truck, front, engine, most of interior
9 Years Ago
Entity.GibBreakClient can no longer be called on non BaseAnimating entities ( Fixes crash when using on brush entities )
9 Years Ago
Visual FX optionally follow entity transform position
9 Years Ago
Mo
9 Years Ago
test building 1
9 Years Ago
Combat weapon equip NRE fix
9 Years Ago
Prefabs, tweaks
9 Years Ago
Whoops I had skydome disabled in main
9 Years Ago
VisualFX particle systems play children on fire
9 Years Ago
More visual FX stuff
9 Years Ago
Apparently more prefab saves who knew
9 Years Ago
Sabretooth growls
9 Years Ago
Why not move ALL the things!?
9 Years Ago
wolf howl
9 Years Ago
Combat hit FX stuff
9 Years Ago
Null check
9 Years Ago
Deletes
9 Years Ago
FX stuff, some minor combat tweaks
9 Years Ago
Fixed blurry FP logo on low quality settings
9 Years Ago
Tweaked cloud brightness, especially at night
9 Years Ago
Use 2D distance in projectile entity movement test
9 Years Ago
Tweaked animal entity bounds
9 Years Ago
This meta file can be removed
9 Years Ago
Include entity name when logging "entity too far away"
9 Years Ago
Ignore projectiles from stalled players without handing out violations
9 Years Ago
wolf woof
9 Years Ago
changed to OnAnimationEvent CombatHit
9 Years Ago
Updated "Find Materials Using Shader" tool Switched all materials using "Legacy Shaders/Diffuse" to barebones rust/std (mostly third party, fixes revz for all)
9 Years Ago
missing fx
9 Years Ago
additive (getting)hit anims and first attempt at adding blood to the (getting)hit animation added back trigger hit in combat.cs with help from seb added onhitevent to unitview to play blood effect
9 Years Ago
wolf howls
9 Years Ago
Added basic temp frontend
9 Years Ago
Warning fix
9 Years Ago
Moved reverse depth code to a separate component Fixed revz not working on player preview
9 Years Ago
hog hog
9 Years Ago
Bear and Mammoths
9 Years Ago
Probable poolable deletion bug fix
9 Years Ago
Removed redundant multi_compile causing errors in some shaders
9 Years Ago
Fixed black grass on legacyGL + lod<300, possibly others
9 Years Ago
and again
9 Years Ago
Grass mat color tweak
9 Years Ago
FOR FUCK SAKE wip lighting prefab
9 Years Ago
fixed UV maps on the playermodel
bot
9 Years Ago
Automated Linux DS Build #335
bot
9 Years Ago
Automated Windows Build #335
bot
9 Years Ago
Automated OSX Build #335
bot
9 Years Ago
Automated Linux Build #335
9 Years Ago
Clear RopeManager before the materialsystem is gone (stops game hanging when closed)