196,875 Commits over 4,110 Days - 2.00cph!
Automated Linux DS Build #251
Automated Windows Build #251
* Updated search paths for Hammer ( Fixes a few bugs )
* Adjusted .res scheme files for Hammer changes
* Updated gameinfo.txt to include proper sourcengine/ paths just in case
Automated Linux DS Build #250
Automated Windows Build #250
Automated Linux Build #250
Added mat_reloadtexture
Texture auto-refresh now only renders the changed texture
Texture auto-refresh now reloads jpegs
Lua ProjectedTextures now listen to r_flashlightdepthres/r_flashlightdepthtexture/r_projectedtexture_grain ConVars
Automated Linux DS Build #249
Automated Windows Build #249
Automated Linux Build #249
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Automated Linux DS Build #248
Automated Windows Build #248
Automated Linux Build #248
Automated Linux DS Build #247
Automated Windows Build #247
Automated Linux DS Build #246
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Automated Windows Build #246
Automated Linux Build #246
* Fixed crash issues with CTakeDamage and npc_zombie
* Merged some minor stuff from upstream
Automated Linux DS Build #245
Automated Windows Build #245
Automated Linux Build #245
Load "ServerBrowser" binary instead of "serverbrowser"
Running the game on NTFS or other case-sensitive filesystems on OSX now works
Fonts with capital letters in their file paths now load properly on Linux/OSX
- Stuff I did on the plane but may have been drunk and can't remember what I did and Mac plastic doesn't have a diff tool installed.
- Started unifying island resources to a single pot
- Now start with a storage building on first island
- Started adding some resource cost values for buildings
- Moved building UI to the bottom of the screen
- Reduced scale amount when hovering over build UI options
- Fixed bug with the TransferContainerEntities action never getting flagged as completed
- Can now only build on discovered islands
- Added NoStorageEvent for when a unit tries to returnharvested goods, but there's no storage available
Adding sedan_a vehicle (Models, LODs, COL, Textures, Prefabs)
Network changes
Basic collision
- WIP camera changes. Now zoom/snaps to nearest island to cursor. Need to make this an alternate zoom mode by middle clicking an island and leave default zoom to old way.
- Todo list
Merging light clone shadow changes and particle shader fix
Fixed merge issues and conditionals in light clone shadow
- Made icons white
- Todo
enabling decal shadow on some fade materials