199,605 Commits over 4,140 Days - 2.01cph!
Automated Linux DS Build #494
Added custom inspector for setting up culling volumes
Added culling volumes to small caves
Added culling volumes to medium caves
high perf texture readback (wip)
Added native Renderer plugin with readback code
Added native interop classes
Updated compute test to use fast native readback
Updated project to Unity 5.5.0f2
Fixed remaining buffer readback issues in native code; updated dll
Updated compute code to use multiple threads and output a predictable per-byte value
Added missing GL.IssuePluginEvent
Fixed compilation errors in DepthWriteToRT shader
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Added readback support for compute buffers; renamed to more generic BufferReadback; updated API
Automated Linux Build #495
Added virtually lockless texture/compute-buffer readback functionality
Added 32bit x86 version of Renderer.dll
Automated Windows Build #495
Fixed osx compilation warnings and errors
Automated Linux DS Build #495
Automated Linux Build #496
Automated Windows Build #496
Automated Linux DS Build #496
Working on vehicle explosion damage and wreckage. A lot of in-progress work here. Fixed player type flags not really being flags.