199,541 Commits over 4,140 Days - 2.01cph!
Forced forward in AO settings to avoid artifacting with shaders that are fwd
Menu background mouse paralax thing
Can collide with vehicle wreckage. Also added Rust Water material to hidden changes list since it auto-updates but is unlikely to be manually changed on purpose.
Working on damage from explosions
Disabling VGUI hotkey system
Automated Linux Build #492
Automated Windows Build #492
Automated Linux DS Build #492
Explosion damage in progress
improved skinning on female skirt
Fixed some beenie, barricade, bucket helmet, poncho skins not being selectable (doesn't need a game update)
gave male boar corpse chunks of meat to be cut out
Webrcon reply with error on running missing command
Changed view model prefab references to GameObjectRef
View models are instantiated via the game manager
View models log an error when shit is fucked
Fixed missing item in the editor builder loading
* Added cl_downloadfilter noworkshop - disables only all of the workshop downloads.
Automated Linux Build #493
Automated Windows Build #493
Automated Linux DS Build #493
Automated Windows Build #494
Can view workshop items by type
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Automated Linux DS Build #494
Added custom inspector for setting up culling volumes
Added culling volumes to small caves
Added culling volumes to medium caves