200,015 Commits over 4,140 Days - 2.01cph!

9 Years Ago
ProtoInclude PersistedSmartObjectData
9 Years Ago
Merge
9 Years Ago
merge
9 Years Ago
Building attachment prototpying
9 Years Ago
fixed a missing constructor
9 Years Ago
Avoid creating new SmartSubscriptions in TrySubscribe, use FixedArray GetEnd pattern properly Behaviour moved to BaseBehaviour, now abstract, inherits from PooledObject for generic pooling support Lots of profiler hooks, and pooling changes
9 Years Ago
untitled...
9 Years Ago
don't cancel action continuously while holding right click
9 Years Ago
Updated cops mission
9 Years Ago
Proj cleanup, assets, scene seperation, level script
9 Years Ago
More
9 Years Ago
Loggin level back to info
9 Years Ago
Movement and input tweaks
9 Years Ago
moba style hotkey bindings a bunch of backend entity/class stuff player spawns model from data/prefab, not embedded, now only a single player prefab
9 Years Ago
▊▉▇▉
9 Years Ago
▅▆▊▇▊ ▋▋
9 Years Ago
New map
9 Years Ago
Client ready, prefab fixes
9 Years Ago
▊▇▉▊▇▅?
9 Years Ago
Missing item prefab refs
9 Years Ago
Database thing
9 Years Ago
prefabs have navmesh modifers on them
9 Years Ago
projectile mount in player, player model instantiated in Start
9 Years Ago
FOR FUCK SAKE ocean shader, adding WIP foam and stuff
9 Years Ago
Tweaks
9 Years Ago
entityclass assignment on server load
9 Years Ago
* Fixed Entity.GetPoseParameterName crashing the game with invalid values
bot
9 Years Ago
Automated Linux Build #510
bot
9 Years Ago
Automated OSX Build #510
bot
9 Years Ago
Automated Windows Build #510
bot
9 Years Ago
Automated Linux DS Build #510
9 Years Ago
Added "-nogammaramp" command-line parameter (disables the engine's gamma correction and uses Windows', should look in to defaulting this really)
bot
9 Years Ago
Automated Linux Build #511
bot
9 Years Ago
Automated OSX Build #511
bot
9 Years Ago
Automated Windows Build #511
bot
9 Years Ago
Automated Linux DS Build #511
9 Years Ago
Entity creation from data, lots of generics, base types, cleanup, spawners, data moved to assets etc
9 Years Ago
More things
9 Years Ago
Lots of stuff
9 Years Ago
EntitySpawner fixes
9 Years Ago
entity classes fixes
9 Years Ago
EntityClasses Get fix/overload
9 Years Ago
Fixes
9 Years Ago
more things
9 Years Ago
9 Years Ago
RPc moved
9 Years Ago
Simplifiying model instatiation, double skills potential fix
9 Years Ago
fixed bad cooldown overlays in skillbar fixed unit frames not being removed when the unit is dead
9 Years Ago
casting bar
9 Years Ago
overlay for unavailable skills in the hotbar, disable hotkeys and buttons when checks fail etc