200,023 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Try building bundles without DisableWriteTypeTree
9 Years Ago
Merge
9 Years Ago
* 3000-range anim events from SWEPs are now passed to FireAnimationEvent * Fixed certain HL:S npcs having broken materials * Updated default damage for HL:S 9mmAmmo type to their proper values * Fixed first PrintMessage being wrong color * Renamed flechette gun icon so it properly appears in the spawnmenu
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9 Years Ago
Automated Linux Build #512
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9 Years Ago
Automated OSX Build #512
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9 Years Ago
Automated Windows Build #512
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9 Years Ago
Automated Linux DS Build #512
9 Years Ago
Rotated c4 in viewmodel, updated prefab
9 Years Ago
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9 Years Ago
Added some audio files
9 Years Ago
* New Line for "Command is Blocked" error
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9 Years Ago
Automated Linux Build #513
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9 Years Ago
Automated OSX Build #513
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9 Years Ago
Automated Windows Build #513
9 Years Ago
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9 Years Ago
Adding Raknet Test
9 Years Ago
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9 Years Ago
Automated Linux DS Build #513
9 Years Ago
vm source update
9 Years Ago
Harbor_1 vertex painting grounds Reworked concrete_b and g to work with new 4way material Added pudlles_a textures, gravel&debris textures Reworked dockwalls to exclude grounds (now placed separately)
9 Years Ago
BaseEntity cleanup + partials Talents boilerplate, UI tooltips can be anchored or floating UI window base type, cleanup of derived Added Singleton abstract monobehaviour for UIManager etc BaseAsset for dict caching Item data now includes equip data for different types in nested types Entity audio boileplate, skill sounds Added very silly reflection keyword stuff to SkillTemplate for tooltips
9 Years Ago
Save
9 Years Ago
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equipment slot fixes
9 Years Ago
Removed skill exp from code Levels no longer affect mana/hp UI Blur
9 Years Ago
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9 Years Ago
Behaviour designer setup working where players run from cops and cops chase players.
9 Years Ago
Need to send player lists
9 Years Ago
Behaviour designer improvements/fixes
9 Years Ago
Apex AI initial work
9 Years Ago
fixed headless mode NRE
9 Years Ago
Added random moves to apex AI
9 Years Ago
Apex AI working awesome
9 Years Ago
Scripts organisation, cleanup Unit frames for monsters
9 Years Ago
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9 Years Ago
Animation oritentation fixes Auto attacks have no cast time, 1 second cooldown Damage overlay tewaks Spell fx fixes
9 Years Ago
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
9 Years Ago
Fixed static projectiles, bad fx spawning rotations
9 Years Ago
Fixed projectile movement
9 Years Ago
fixed unitframes sometimes not showing sometimes lingering in odd positions skillbar saving fixed for clients fixed odd wander/flee behaviour for npcs (bad starting vector)
9 Years Ago
Fixed required weapon types
9 Years Ago
fixed looting
9 Years Ago
Minor things
9 Years Ago
inventory tweak
9 Years Ago
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9 Years Ago
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