200,682 Commits over 4,171 Days - 2.00cph!
Editor terrain splat map bake properly sets red channel when no source data
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Fixed incorrect planter_small pivot orientation, updated deployable prefab
fixed flipped normals and pivots on planters gibs
workshop shader emission fix (testing)
re-enabled small planters
fixed small planter construction cost
FOR FUCK SAKE ocean shader, border mask shader
!A test shader for shore/texture
FOR FUCK SAKE ocean shader (wip shore wave)
plants no longer block building
fixed the headtracking when player uses alt-look
FOR FUCK SAKE ocean shader WIP shore wave
File download process no longer get stuck if a single download fails in CNetChan::HandleUpload
Automated Linux Build #520
Automated Windows Build #520
Automated Linux DS Build #520
Pushed min shadow distance to 50
Fixed non-obvious behaviour of max shadow dist when locked to 50 (cascades=none); slider now auto-updates (RUST-1429)
Fixed grass displacement clamping issue (RUST-1490)
FOR FUCK SAKE test for time of the day
FOR FUCK SAKE ocean shader to work better with the time of the day
Admins can chat as much as they want
Server restart countdown is less spammy when a lot of time is left
harbor_1 polish, splat painting
Script and prefab changes
Fixed HiZ map resize errors
Fixed NRE on disable
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BasePlayer serialization
Picked up weapons/bandages etc go in belt bar if they can
Merge from nuke-revz; now built-in in u5.5
removing Ikari vertex painter files (not gonna use it)
harbor_1 grounds vertex painting
FOR FUCK SAKE tweak reflection/time of day
cleared revz from Rust.Global; updated dll
Fixed RUST-1486 and RUST-1489
fixed normals on player mesh
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
Candle hat effect position tweak (RUST-1486)
fixed small planter scale
fixed not being able to place planters close to walls
fixed bells always playing when you first join a server with xmas enabled
plants in planters survive the cold of the desert/arctic instead of just dying
Fixed playermodel serialization errors