200,680 Commits over 4,171 Days - 2.00cph!
Added grenade attach/drop anims & updated animators, ready for code to update functionality
Harbor_2 ground meshes
progress
Projectile update improvements
Fixed emission not working properly in cutout mode in rust/std-spec and rust/std-cloth-spec
phrases
added small planter
all plants have minimum distance
all plants can be planted in planters
planters have snap-to sockets for ideal placement
planters provide 3x growth rate vs terrain
xmas stockings last 10 refills before destroying
xmas stockings only refill when they are empty
manifest
phrases
merge from main
protocol++
Allow emission to be toggled at runtime on rust/std-spec and rust/std-cloth-spec
pumpkin/hemp seed color changes for easier differentiation
Something is cancelling my NavMeshAgent movement. Committing as a reference before I track it down.
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Raknet updates, ignore dodgy packets
Basic AI working, can walk around.
Can collide with AI characters
Handling AI death more thoroughly. Creating ragdolls. Ragdoll boneTransforms seemed to need to be serialised since they only got set in editor - Not sure how this worked before?
Merging in major refactoring of Character, with partially complete work on NPC support. AI stuff is incomplete and probably buggy but existing character stuff (i.e. what the game actually uses at the moment) should hopefully be stable and run the same as before.
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Automated Linux Build #519
Automated Windows Build #519
Automated Linux DS Build #519
Fixed mission dispatch for Raknet
Player interaction raycast no longer includes debris layer
Better terrain paint error handling
Automated Linux Build #26
Harbor_1 & 2 polish backup
Misc fixes
Automated Windows Build #26
Automated Linux DS Build #26
Subtracted changeset
17931
Editor terrain splat map bake properly sets red channel when no source data
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