200,682 Commits over 4,171 Days - 2.00cph!

9 Years Ago
FOR FUCK SAKE time of day/ocean
9 Years Ago
NRE fixes
9 Years Ago
Crafted items go in belt bar if appropriate
9 Years Ago
Move to best slot when right clicking from loot
9 Years Ago
Enabled occlusion culling component on camera prefab; now disabled by cvar Fixed bad culling when camera eye position was inside test sphere bounds Updated culling test cpu path
9 Years Ago
Check for RenderOverride key in Player.__newindex rather than just Entity.__newindex
bot
9 Years Ago
Automated Linux Build #27
bot
9 Years Ago
Automated OSX Build #27
bot
9 Years Ago
Automated Windows Build #27
9 Years Ago
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418) Fixed reactive target allocating an array and an enumerator on every network update
9 Years Ago
Merge from culling-wip
bot
9 Years Ago
Automated Linux DS Build #27
9 Years Ago
Merged from main
9 Years Ago
Merged from main
9 Years Ago
Rebuilt plugins
9 Years Ago
Fixes
9 Years Ago
9 Years Ago
9 Years Ago
Plugin updates
9 Years Ago
Fixed native buffer readback interop declarations
9 Years Ago
Slight garbage in TonemappingColorGrading
9 Years Ago
ToBaseEntity no longer uses dictionary of GameObjects Removed IEntitySource
9 Years Ago
Harbor_2 splat painting, junkpile placement, grounds vertex painting Misc
9 Years Ago
ItemIcon doesn't really need Update() GetEntityMenu optimizations More profiling
9 Years Ago
merge from main
9 Years Ago
Compile fix
9 Years Ago
merge from dungeon_art_4
9 Years Ago
merge from dungeon_art_4
9 Years Ago
Warehouse scene full re-design using the new art Airfield detail pass in the hangars
9 Years Ago
scene2prefab
9 Years Ago
Fixes
9 Years Ago
FOR FUCK SAKE ocean shader, fixed light attenuation in reflection
9 Years Ago
Removed a leftover script throwing errors on a light prop
9 Years Ago
Removed more leftover scripts throwing errors
9 Years Ago
Rough harbor placement (WIP)
9 Years Ago
Scene2Prefab
9 Years Ago
Parity with Rust changes
9 Years Ago
TerrainFilter checks the global object filter in addition to the local filter TerrainFilter is also checked by decor (if they ever use it)
9 Years Ago
Merge from main
9 Years Ago
Some meta/folder cleanup
9 Years Ago
Rolled back ignore.conf
9 Years Ago
Added missing files
9 Years Ago
Adding missing files from VertexToolsPro
9 Years Ago
Fixed not being able to build
9 Years Ago
Fixed container_b doors opening being too small
9 Years Ago
Merge from main
9 Years Ago
Some powerplant fixes
9 Years Ago
Trainyard older art updated
9 Years Ago
Some canyon dressing fixes
9 Years Ago
scene2prefab