202,361 Commits over 4,171 Days - 2.02cph!
Fixed player controller issues
Attachable book keeping, events
Merge from attachments branch
Pause time during building placement
Unit animation disabled after death
Fixed campfire not taking fuel
Fixed portraits for disabled/dead units matching rotation of ragolls
fixed wrong blend mode on high wall wood
RUST-1661 - Shooting through/under stone doorway fixed
Fixed game staying paused when building placement is cancelled
Debug spawner spawns items with some more Y offset
Stats component disabled on unit death
Morale threat map calc ignores dead units
Physics and weight data consistency, unit view rigidbody settings fuckery
changed pose of isBeingCarried so its probably not as bad without offset
Chromium ignores F1->F12 keys and runs their key bindings
WIP carry unit action
Ragdoll toggle also changes animator culling mode to fix weird sleeping crap
Automated Windows Build #685
Automated Linux Build #686
Automated Linux DS Build #686
Automated Windows Build #686
Check if standing on other players when verifying grounded state in anti hack (RUST-1572)
Changed default value of flyhack_protection to 3 (includes check for other players)
Eliminated water carving volume test from anti hack (perf)
Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
Added scared and not scared effects
Unit carrying / attachable progress
DropUnit action calls EnableRagdoll
Portrait widgets material instancing fixes
Dead flag checks on interiors and unit collections
Disabled Unit/Unit physics collisions
better placement of being carried anim
ConditionUtility consistency
Merging culling lodgrooup localrefpoint reset tweak
Subtracted temporary disable npc apply vis
Fixed retarded removal bug in Senses
FOR FUCK SAKE tweak tile shader
Added fear manipulator tick simulator
Add ./bin/libvstdlib.so to copybins scripts
Automated Linux Build #687
Add ./bin/libvstdlib.so to copybins scripts
Automated Linux Build #10