202,352 Commits over 4,171 Days - 2.02cph!
Automated Linux DS Build #677
Updated gmod_effects to include an infinite duration smoke particle effect
* Updated Utilities tab in spawnmenu with new menus and options
* Added preset support to all Utilities menus
* Added a "Quick Preset" button for easier/more visible access to creating custom presets
Rocket factory site ground update
blending mask adjustments on old materials types
crane texturing progress
Automated Windows Build #677
Automated Windows Build #678
Decode path in ChromiumAssetResourceHandler::ProcessRequest
Set max CEF fps to 60
Added some recommended command line params that make input lag 100x better
(hopefully) fixed tilt calculation for exiting cave
camera exiting cave is snappy now
Fixed Start Game button having wrong size to what it used to be
Added Hints entity type, creator and some AI to find interior hints
Back to 30fps
Disable WebGL (can't use it with gpu rendering disabled anyway)
Weapon.IsScripted no longer returns no value and returns false instead
Automated Linux Build #679
Automated Linux DS Build #679
Automated Windows Build #679
Fixed cui debug
Fixed cui nre on deletion
Fixed itemicon scaling
Fixed itemicon drag overlay
steps towards SmartObject not being a requirement for DM
Removed checks for SmartObject component in UnitDecisionMaker target filtering
Shelter module is gated by Sheltered flag
Hints no longer collider with all the things
Fixed two potential NREs in PlayerController
island01 tweaks
build settings
DecisionScoreEvaluators now hold a list of ConsiderationGroups, groups are all evaluated with the best being used in the score
Touched every asset holding a DSE
Shelter goal scoring groups, data save
Fixed InteractionPosition.CheckIfBlocked using incorrect layer mask
Decreased sitting by fire momentum drain rate
UnitFlags events are now 2 separate events for setting and removal
Added ToggleUnitRagdoll Action
Added some Disabled Unit flag gating to Senses, Agent
Fixed ECS ticking disabled components
Agent disabling when people are disabled or dead
Added missing actions assets from last commit
Human tooltips prioritise critical effects
Removed some placeholder effects
Fixed PersistedEntityData missing a ProtoInclude for Hint.PersistedHintData