193,761 Commits over 4,079 Days - 1.98cph!

25 Days Ago
merge from jungle
25 Days Ago
Merge from jungle_update
25 Days Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
25 Days Ago
More blowpipe vm tweaks
25 Days Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
25 Days Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
25 Days Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
25 Days Ago
compile error
25 Days Ago
Merge from jungle_update
25 Days Ago
vine_3d_renderer -> jungle_update
25 Days Ago
Merge from main
25 Days Ago
UV support
25 Days Ago
vine_3d_renderer -> jungle_update
25 Days Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
25 Days Ago
Reduced vine travel speed by 25%
25 Days Ago
Force vine visual to stay on 2d rendering only
25 Days Ago
Improved rotation snapping when starting a vine wing
25 Days Ago
Passed intial performance tests: disabling tube rendering until art is done
25 Days Ago
Fix LOD flickering issue again
25 Days Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
25 Days Ago
Increased the spacing of the vine launch points, should help vines overlap less
25 Days Ago
Switch sprays to Decal/Deferred Decal
25 Days Ago
Trying to fix an invisible on swing bug
25 Days Ago
Profiling Better LOD values
25 Days Ago
Fixed descend option not working when more than one vine is overlapping
25 Days Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
26 Days Ago
Update emoji with transparency
26 Days Ago
NRE fix
26 Days Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
26 Days Ago
Add test ladder/rope ladder to vine playground
26 Days Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
26 Days Ago
Initial new emoji setup
26 Days Ago
Reduce bounce values
26 Days Ago
Animate hang point and length changes with springs
26 Days Ago
main -> syncvars
26 Days Ago
Outbreak Scientist texture update
26 Days Ago
created wip prefabs and steam items for wallpapers and sprays
26 Days Ago
Bottom hanging part of vine is now a bezier tail. Tube Renderer now uses parallel transport to push tube rings in a manifold. Results in much smoother rotational changes
26 Days Ago
added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
26 Days Ago
Updating skinning for coconut armour legs
26 Days Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
26 Days Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer
26 Days Ago
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both. Vines are now rendered as both line and tubes.
26 Days Ago
Ensure end caps have the right normals
26 Days Ago
Merge from jungle_update
26 Days Ago
Merge from snakes
26 Days Ago
Replaced foliage shader in the arms viewmodel
26 Days Ago
Refactor
26 Days Ago
Added weapon holster offset component for the torso armor
26 Days Ago
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