193,723 Commits over 4,079 Days - 1.98cph!

25 Days Ago
restore changes
25 Days Ago
merge from jungle_update
25 Days Ago
Smooth the line renderer lines into nice curves
25 Days Ago
merge from jungle_update
25 Days Ago
3p_remove_curve -> jungle_update
25 Days Ago
Fix vine turning off mid way through the movement
25 Days Ago
Fixed wood armour glove material
25 Days Ago
Bamboo Salvaged Shelves - Set up as a skin, icon, item, steam item, effects Salvaged Shelves - Added .skinnable asset to allow it to take skins Updated manifest and skins list
25 Days Ago
Added in new Pie Toppers for the new Jungle Meat Setup Material for new Jungle Pie Toppers
25 Days Ago
25 Days Ago
- Deleted test textures for wood armour gloves - Updated wood armour glove textures to 2k - Updated item prefab with world model reference and icon reference. - Added world model for wood armour gloves. - Created world model prefab for wood armour gloves. - Added icon for wood armour gloves.
25 Days Ago
Discard old points Trail generation tweaks and fixes
25 Days Ago
Added 4K textures and material setup
25 Days Ago
Updating blowpipe reload animation to end in rest idle
25 Days Ago
Merge rock_skin branch
25 Days Ago
re-linked up steamitem to beats chest gesture
25 Days Ago
Jungle DLC Rock - Initial commit
25 Days Ago
merge from jungle update
25 Days Ago
Home layout setup
25 Days Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
25 Days Ago
Updated wood armour gloves with lods and fixed token name in item prefab
25 Days Ago
Update: Rewrote how ServerProfiler.Core stores profiling data - got a 2% improvement on 1mil empty call benchmark It will be easier to add new features to the profiler (user scopes, user counters, continuous capture). Need to rewrite the exporters now. Tests: unit tests
25 Days Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
25 Days Ago
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
25 Days Ago
vine_renderer_descent_fix -> jungle_update
25 Days Ago
Fix vine visual not resetting properly after descent
25 Days Ago
Setup obsidian knife for weapon racks.
25 Days Ago
Adjusted kapok lods
25 Days Ago
tidied up salvaged_bamboo_shelves folder and renamed to remove spaces
25 Days Ago
rebuilt manifest just incase
25 Days Ago
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
25 Days Ago
vine_visuals_line_up_fix -> jungle_update
25 Days Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
25 Days Ago
jungle_update -> Aux3
25 Days Ago
vine_visuals_render_fix -> jungle_update
25 Days Ago
Possible fix for vines not rendering until within interact range
25 Days Ago
Setup death info
25 Days Ago
fixed gloves clipping with clothing
25 Days Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
25 Days Ago
merge from cocoknight_armour gloves conditionals
25 Days Ago
fixed missing hands on cocoknight gloves
25 Days Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
25 Days Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
25 Days Ago
Added conditional mesh component to arms armor
25 Days Ago
Try to orient the starting trail towards the player
25 Days Ago
bug fixes for 3p player rope climbing anims appearing stretched
25 Days Ago
merge from wood armour gloves
25 Days Ago
Fixed an issue with exporting default normal maps from the rust workshop
25 Days Ago
turned srgb off cocoknight ao
25 Days Ago
Merge from jungle_update