reporust_rebootcancel

132,615 Commits over 4,262 Days - 1.30cph!

5 Years Ago
Reduced "fast" speed of Stag
5 Years Ago
fix for GetBestMovePointNear fallback nearest dist calc
5 Years Ago
updated ai prefab
5 Years Ago
Sound light changes: Exposed light intensity ranges (See LightIntensities on prefab) Added a second light slot and added secondary light colours to each colour profile
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Removed a bunch of unnecessary components from the static connected speaker (cargo ship) Adjusted dismount positions of cargo ship pa
5 Years Ago
Fixed gibs not spawning properly in demos after repeated loops/scrubbing
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Added crawlingminhealth and crawlingmaxhealth convars
5 Years Ago
Fixed ducking while crawling affecting the player's view position
5 Years Ago
More eye fixes, crawling looking good from first-person at all angles now
5 Years Ago
Tweaked scaling of microphone stand, should be consistent with guide now
5 Years Ago
Remove debug print
5 Years Ago
Fixed eye position not handling view offsets with a z offset (keep old handling for mountables where we want to cancel the x/z - see #22833)
5 Years Ago
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5 Years Ago
Get the view height right for first-person crawling. Change crawling cam to FirstPersonWithArms. Fix BodyLeanOffset not handling view offsets that aren't y-axis only.
5 Years Ago
Various changes to accommodate crawling into eye and view code
5 Years Ago
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5 Years Ago
Add crawling position to the IsPlayerVisible checks
5 Years Ago
Reduced eight IsPlayerVisible check methods to one.
5 Years Ago
Fix the slow animation always playing on the world space player. All correct syringe animations now play
5 Years Ago
Adjust use_other_wounded viewmodel animation event position and overall speed so that the event fires right at 5.25s
5 Years Ago
updated vm healing player wounded and updated speed playback of anim in animator
5 Years Ago
CraggyIsland back to 60777
5 Years Ago
Merge from ball
5 Years Ago
Nixed obsolete files
5 Years Ago
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots
5 Years Ago
updated override controller to play correct anim when healing wounded players
5 Years Ago
Soundlight params
5 Years Ago
Temp file cleanup
5 Years Ago
merge from parent
5 Years Ago
updated vm anim for healing wounded players
5 Years Ago
skin approval
5 Years Ago
added basic tower patrol path
5 Years Ago
wip trainyard AI setup (as prefab). Trainyard test scene.
5 Years Ago
merge from main
5 Years Ago
merge from airfield
5 Years Ago
Setup spawners so they work with puzzle reset
5 Years Ago
more area checks - boombox Fixed mismatched groundwatch and deploy layers
5 Years Ago
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5 Years Ago
network++ phrases
5 Years Ago
Airfield test scene
5 Years Ago
merge from vaiz
5 Years Ago
5 Years Ago
Fixed connected speakers not properly adjusting when internet streams are disabled while playing
5 Years Ago
Reduced final LOD range on deployed boom box
5 Years Ago
Fixed disco floors that are connected to regular power (not audio) not re activating when entering network range
5 Years Ago
Setting up world model alt animation for wounded player syringe use. Set modelState.aiming = true for the duration.