122,115 Commits over 4,048 Days - 1.26cph!
Added isDraggable setting which if false, sets items as non-draggable. Dummy slot fillers are no longer draggable.
Sphere tank scene & s2p
Prefab scale fix
Allow moving modules on top of themselves
Cleanup
Remove old flute sound files
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Added support for moving modules around on a vehicle (vs add/remove)
More code to strip out unused stuff after conversion.
Fixed some instrument animations playing on the wrong layer
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- Adjust vehicle lift states
- Adjust vehicle lift model
- Freeze vehicle physics when vehicle is editable
- Protocol++, Save++
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Initial player chat muting functionality. Bunch of mute related console functions. Also maintains a list of the last 10 unique recent chat players with a simple index, so you can mute someone easily with muterecent x.
[D11] latest delayed ent/cached network fixes
[D11] [UI] Enabled ability to delete sleeping bags that are still on cooldown.
[D11][UI][#2787] Fix for crash when assigning a sleeping bag to another player
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[D11] [UI] Fixed sleeping bags not being interactable when cooldown timer finishes. Fixed not being able to respawn after deleting a sleeping bag.
[D11] 16 vertex shader LODs added to assets from Structures folder
[D11] Fixes for the buildable LODS
Added compression on save game files since these will be downloaded by the clients now
Ensure entities not present in save game files are always sent to clients
[D11] Buildables LOD scripts + distances
Added some routines to clean up unneeded stuff
Stripped TMP StyleSheet BullSheet
[D11] + Changed LOD system on 65 core buildable objects
[D11][UI] First pass of crafting screen changes and optimizations, Created blueprintinformation panel and altered generic information
Strip TextMeshPro sprite bullshit
[D11] Replaced LOD group script and adjusted pop-in distances + replaced vertex LOD shader with lit version
Sphere tank profile & scene
Applied a random diffusion profile to overgrowth.mat because the neon green was breaking my brain
Removing unused meshes/materials/textures
[D11] Update SaveData plugin to PS4 SDK6.5 - fixed not enough space dialog amount required (TRC 4099)
Updated cargoship prefab LODs, fixed some Mast material assignments
Cargo ship crew building and antena baked LODs
[D11] [UI] Fixed backend text showing on reporting flow/kick popups.