reporust_rebootcancel

122,115 Commits over 4,048 Days - 1.26cph!

6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Added isDraggable setting which if false, sets items as non-draggable. Dummy slot fillers are no longer draggable.
6 Years Ago
Sphere tank scene & s2p Prefab scale fix
6 Years Ago
Allow moving modules on top of themselves
6 Years Ago
Cleanup Remove old flute sound files
6 Years Ago
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6 Years Ago
Added support for moving modules around on a vehicle (vs add/remove)
6 Years Ago
More code to strip out unused stuff after conversion.
6 Years Ago
Fixed some instrument animations playing on the wrong layer
6 Years Ago
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6 Years Ago
- Adjust vehicle lift states - Adjust vehicle lift model - Freeze vehicle physics when vehicle is editable - Protocol++, Save++
6 Years Ago
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6 Years Ago
Drum kit animator setup
6 Years Ago
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6 Years Ago
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6 Years Ago
rigged drumkit and clips
6 Years Ago
enabled halloween event
6 Years Ago
Initial player chat muting functionality. Bunch of mute related console functions. Also maintains a list of the last 10 unique recent chat players with a simple index, so you can mute someone easily with muterecent x.
6 Years Ago
[D11] + New LOD Scripts
6 Years Ago
[D11] latest delayed ent/cached network fixes
6 Years Ago
[D11] [UI] Enabled ability to delete sleeping bags that are still on cooldown.
6 Years Ago
[D11][UI][#2787] Fix for crash when assigning a sleeping bag to another player
6 Years Ago
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6 Years Ago
[D11] [UI] Fixed sleeping bags not being interactable when cooldown timer finishes. Fixed not being able to respawn after deleting a sleeping bag.
6 Years Ago
[D11] 16 vertex shader LODs added to assets from Structures folder
6 Years Ago
Merged from main/UICoup
6 Years Ago
[D11] Fixes for the buildable LODS
6 Years Ago
Added compression on save game files since these will be downloaded by the clients now
6 Years Ago
Ensure entities not present in save game files are always sent to clients
6 Years Ago
[D11] Buildables LOD scripts + distances
6 Years Ago
Added some routines to clean up unneeded stuff
6 Years Ago
[D11] Define fix
6 Years Ago
Stripped TMP StyleSheet BullSheet
6 Years Ago
[D11] + Changed LOD system on 65 core buildable objects
6 Years Ago
[D11][UI] First pass of crafting screen changes and optimizations, Created blueprintinformation panel and altered generic information
6 Years Ago
Strip TextMeshPro sprite bullshit
6 Years Ago
[D11] Replaced LOD group script and adjusted pop-in distances + replaced vertex LOD shader with lit version
6 Years Ago
Sphere tank profile & scene
6 Years Ago
Icon enum cleanup
6 Years Ago
Backup
6 Years Ago
Applied a random diffusion profile to overgrowth.mat because the neon green was breaking my brain
6 Years Ago
[D11][XBOX] Compile fix
6 Years Ago
Removing unused meshes/materials/textures
6 Years Ago
[D11] Update SaveData plugin to PS4 SDK6.5 - fixed not enough space dialog amount required (TRC 4099)
6 Years Ago
Subtract 40962
6 Years Ago
Updated cargoship prefab LODs, fixed some Mast material assignments
6 Years Ago
Cargo ship crew building and antena baked LODs
6 Years Ago
[D11] [UI] Fixed backend text showing on reporting flow/kick popups.