122,103 Commits over 4,048 Days - 1.26cph!
[D11] 4 assets in Structures/Harbor updated with vertex shader LODs
powerline poles baked LODs, more aggressive distances
[D11] Assets\Prefabs\Building folder LODs
[D11] + Harbour 2/Scene to prefab more foilage added to area
[D11] + Airfield more foilage added to runway and scene to prefab
[D11] + Mound of rubble added underneath turret
Fix notification permission toggling generating a new steam ticket
[D11] + Fixed missing Compound building issue. Added scene to prefab and updated the building prefab.
Fix for pending entity send counts getting out of sync and a few tidy ups
▊▆▅ ▆▉▌▄ ▆▆▅ ▍▉ ▆▉▌▄▋▆ ▄█▇▉ █▆▅▌ ▆▉▆ ▉▉▉▉ █▌▍█. █▍▊▊▊ ▌▇▅ ▍▇▅▆▊▊ ▇▋▆▉▅▋▍ ▄▋ ▉▉▄▋▊▇▄▌▊ ▍▊▇▇ ▇▌▊▊▅▄▆
covers baked LODs, more aggressive distances
Tag team chat entries with [TEAM], set colour to match other team elements.
Unpacked prefabs in Excavator_Yaw to avoid unity fucking it up
Junkyard scene and scene2prefab
Junkyard terrain meshes baked LODs
Steering wheel and player's arms on steering wheel now animate. Any module can now modify the player model
Reset pending send counts when unsubscribing from a group
Backporting modular benchmarks
Added current channel display to chat input box, updates with channel change.
[D11] Fixes inventory items cached mismatch
[D11] ServerVar d11pvptest added
Fix bad merge issues with mount points on other vehicles as well
Better fix for scrap transport heli
Fix driver seat setting in the scrap transport heli
Possibly fixed notes not stopping on other clients
Fixed picking up Drums/Xylo/Piano adding chair to inventory
Fixed exception when setting up a keybind for new instrument binds
Imported properties from main for materials using blend layer shaders
Fixed keywords on blend layer shaders
Warehouse & S2P
Supermarket fix.
Xylophone position tweaks
Exposed deployable hand animation layer toggle, enabled on drums, disabled on the rest
Hooked up DLC app id
Merge from Main -> Vehicles
▇▇▇▇▌▉█ ▋▋▉▋▊▌▆▍▍ ▆▇ ▄▅██▆▇▉▄█_▉▄▋_▍▌▊▉ (▍▇ ▋▆ ▊▊▆ █ ▊▅▊)
Launch site silo / Better LODs
tuba player anims, override controller, re-parented to spine4 instead of left hand, re-positioned holdtype
[D11] + Objects removed from Junkyard
[D11] 19 Assets from launch_site - Harbor added vertex shader LODs
[D11] Core Buildable Prefab LODS (Stairs, Wall variants)
Fixed emission on blend layer shaders
Updated ASE to 1.7.1; fixes SF directive display