reporust_rebootcancel

129,518 Commits over 4,140 Days - 1.30cph!

6 Years Ago
Remove AdditionalShadowData component in PrefabPreProcess
6 Years Ago
[D11] + Harbour removal of objects/manifest/scene to prefab
6 Years Ago
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).
6 Years Ago
[D11] [UI] Fixed incorrect death icon on map legend.
6 Years Ago
Harvesting heli gibs no longer marks players as hostile
6 Years Ago
[D11] [UI] Manually requests loading screen to show so we can guarantee the loading screen correctly closes and prevents the death screen from yielding infinitely waiting for it.
6 Years Ago
[D11] Relaxed the time and distance checks when teleporting players back to a previous location after experiencing latency
6 Years Ago
RustToHDLitMaterialUpgrader
6 Years Ago
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
6 Years Ago
Industrial Water Tower LODs rework
6 Years Ago
6 Years Ago
Codegen
6 Years Ago
Merged from main
6 Years Ago
Undone
6 Years Ago
Add and use hoverloot keybind
6 Years Ago
Merged from main
6 Years Ago
[D11][UI] Changes to repair bench, workbench and repair bench loot panels. Fixed issue with inventory navigation and workbench navigation. Increased hover icon size.
6 Years Ago
[D11] Rustworks event for player telemetry tick, disabled by default and toggled on server console command.
6 Years Ago
merge from main
6 Years Ago
from shelf
6 Years Ago
Merge from Test map (new map ProceduralMapTesting)
6 Years Ago
Kill off a VERY slow GameObject.Find in the HDRP package
6 Years Ago
Reduce source container loot queue timer when loot actions are cancelled (closing inventory, etc)
6 Years Ago
6 Years Ago
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6 Years Ago
Renamed to ProceduralMapTesting Added to build scenes list
6 Years Ago
[D11] [UI] Outpost Respawn visual adjustment.
6 Years Ago
[D11] [UI] Fixed respawn screen error.
6 Years Ago
Phrases
6 Years Ago
Updated loading screen tips
6 Years Ago
Fuel generator now uses fuelsmall panel
6 Years Ago
Hapis Lake fix for map makers
6 Years Ago
Custom marker for team leader markers
6 Years Ago
Move chassis and module models to client only.
6 Years Ago
Client / Server fixes
6 Years Ago
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
6 Years Ago
Don't destroy vehicle anymore at 0 health
6 Years Ago
Merge cleanup Tweak hackable crate and shop marker icon sizes
6 Years Ago
Switch vehicle model to the destroyed model when at zero health
6 Years Ago
Add placeholder destroyed models to modules
6 Years Ago
Don't show map markers on respawn screen
6 Years Ago
Run a map scale update immediately to fix the marker popping
6 Years Ago
Enforce id's for notes for colour consistency Serialise MapNotes properly
6 Years Ago
Merge Main -> Vehicles
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Added a bit more control to RendererLOD editor
6 Years Ago
Removed obsolete stray script from TimerSwitch prefab. Launch Site prep
6 Years Ago
Lighthouse material conversion & scene
6 Years Ago
Gas station conversion & S2P