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121,266 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Coastal cliff material fixes
6 Years Ago
Coastal cliff progress
6 Years Ago
Fixed terrain cliff blending fading to cliff material instead of "puddle" Nuked base-only potato terrain shader path
6 Years Ago
Medium rock formations progress
6 Years Ago
Added actual names instead of numbers for layers on terrain material Added fallback layer to terrain material; named Puddle for now (test for Damian) Optimized some shader property names to IDs on terrain texturing
6 Years Ago
Reapplied 37684 with proper prefabs updated (and scenes)
6 Years Ago
Added post-sampling terrain splat control renormalization (fix for dark edges)
6 Years Ago
Subtracted 37684
6 Years Ago
Simplified terrain fetch code to skip base map; now only fetches splats that are actually used Reduced terrain splat blending complexity; now only top down instead of bidirectional
6 Years Ago
Nuked deprecated cginc
6 Years Ago
Dig FX
6 Years Ago
Added relevant terrain fetch opts and changes from main
6 Years Ago
Changed terrain normal array to srgb for slight compression quality gain; re-generated arrays
6 Years Ago
Fixed terrain sampler issue with layer metallic and blending
6 Years Ago
Fixed minor oversight occasionally causing hard edges in terrain blending
6 Years Ago
Switched to excavator lights toggling via LightGroupAtTime's intensity override instead of GO activation Updated excavator_1 and Excavator Lighting Static prefabs
6 Years Ago
Merge from main
6 Years Ago
Modified LightGroupAtTime to update all elements on same pass when intensity override is modified Modified AmbientLightLOD to allow instantaneous intensity updates and custom fade durations for specific instances Fixed AmbientLightLOD case not reaching intensity target
6 Years Ago
Finished converting scenesettings
6 Years Ago
Merge from main
6 Years Ago
[D11] [UI] Version number script placeholder.
6 Years Ago
Progress
6 Years Ago
[D11] [UI] Added string translations for OSK header/descriptions on sleeping bag, server creation, and note panel screens.
6 Years Ago
Scale gizmos properly with canvas Exploring converting settings to use Rust.UI.Properties
6 Years Ago
Fixed FPS counters trashing each others' results
6 Years Ago
[D11] [UI] Reduced texture size of gold bar box. Fixed Rent Server button to stop it from vanishing when selected.
6 Years Ago
[D11] [UI] Fixed Audio Mix hint strings. Added support for multi-select hint strings array that show different string for each selection.
6 Years Ago
[D11] Removed a screen filter effect from the Frontend, and removed the feedback panel from the Loading Screen
6 Years Ago
Set outputs
6 Years Ago
Fixed dithered alpha shader coord space, added configurable dither resolution
6 Years Ago
[D11] [UI] Reducing various textures to be below 2k texture resolution. Removal of unused textures from the project. Fixed flags using alpha transparency when it wasn't needed. Converted Feedback Pip textures into single greyscale texture that can be tinted (rather than several coloured variants) so we can reduce draw calls.
6 Years Ago
[D11] More visual tweaks to the Frontend & Options - new slider also now working for Options menu
6 Years Ago
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6 Years Ago
[D11][FIX] Missed a number I was testing
6 Years Ago
[D11][OPTIMZATION] Async skinning back in.
6 Years Ago
Fixed airfield SLOD materials
6 Years Ago
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
6 Years Ago
progress
6 Years Ago
Progress
6 Years Ago
[D11] [UI] Fixed Audio Mix translation. Added Audio Mix Hint translations. Compass texture downscaled to 2k from 4k, set to point filter mode, and crunched.
6 Years Ago
Improvements to FPS counter
6 Years Ago
[D11] Prevent map-related textures being stripped [TEST]
6 Years Ago
ESP for movie maker
6 Years Ago
progress
6 Years Ago
[D11] [UI] Fixed out of bounds array when removing stale item notifications (removes in descending order now to avoid index shifting).
6 Years Ago
[D11][UI] Tweaked compression for main menu image
6 Years Ago
[D11]RAYCAST] Need to wait on raycast async before starting a new one.
6 Years Ago
10% more player velocity on belts.
6 Years Ago
Engine room strobe perf optimization & wall bleed fixes. Building ambient dimmers in the engine room.
6 Years Ago
Merge from excavator_fixes