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129,508 Commits over 4,140 Days - 1.30cph!

6 Years Ago
merged remove H and J default binds
6 Years Ago
Remove H and J as default binds for drop stack/single current item
6 Years Ago
[D11] [UI] Added User Agreement and Privacy Policy page on Frontend.
6 Years Ago
[D11] trying to fix some broken tree references - copied latest versions from main/hdrp
6 Years Ago
Compile fix
6 Years Ago
Scale radiation size by transform scale even when adjusted at runtime
6 Years Ago
Added "headlerp" console command
6 Years Ago
Merge from main/drop_current_item
6 Years Ago
Merge from main
6 Years Ago
Fixed ragdoll references
6 Years Ago
Horses no longer forced to .2s interpolation delay
6 Years Ago
Harbor crane LODs
6 Years Ago
Added a horizontal gradient to end of sleeping bag scroll view when there are more bags than can fit in Sizing tweaks
6 Years Ago
Disabling il2cpp again
6 Years Ago
Merge from "Helicopter Update Optimisation"
6 Years Ago
Merge from main
6 Years Ago
Fixed heli blades spawning with blur on.
6 Years Ago
Recompile vfx
6 Years Ago
Merge from main
6 Years Ago
[D11][DTLS] Fix for messages broken into exactly 15 fragments not being received properly.
6 Years Ago
Interest point drop shadow
6 Years Ago
Custom inspector for RendererLOD component.
6 Years Ago
2019.3 can build il2cpp again
6 Years Ago
Hook up new point of interest icons on map + compass
6 Years Ago
[D11] [UI] Pass on duplicate/incorrect textures loading on incorrect platforms.
6 Years Ago
[D11][UI] Adjustments made to player_corpse loot panel
6 Years Ago
Flame turret now uses fuelsmall panel
6 Years Ago
[D11][DTLS] Fixed bug preventing messages larger than 7680 bytes causing silent failure, and added server log error/kick for future catches.
6 Years Ago
[D11 cherry pick 39961 to fix pink row boat etc
6 Years Ago
[D11] Fix for holding Y/Triangle on Find a Server screen causing a crash
6 Years Ago
merge from main
6 Years Ago
Moved drop current item (whole stack) from B key to H. Added drop current item (single) to J key.
6 Years Ago
[D11][UI] Altered how loot panels set up navigation between themselves
6 Years Ago
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
6 Years Ago
merge from 39964 (world dropped items now have the same "max-condition-only" rule for stacking that inventory items have.)
6 Years Ago
Added collision damage for modular vehicles
6 Years Ago
Remove debug print
6 Years Ago
Adjust collision FX
6 Years Ago
Added collision FX to base vehicle. Modules become part of the compound collider so they automatically pass collision info down as well.
6 Years Ago
More colour alignment with concepts Fixed cluster button sizing
6 Years Ago
Styling on map cluster icon
6 Years Ago
Fix BaseVehicle extra bracket
6 Years Ago
Animate life infographic
6 Years Ago
adding xylophone lod, moving guitar model
6 Years Ago
Prefab all the things
6 Years Ago
Fixed sleeping bag cluster open/close animation Size tweaks Backup for some future prefabbing
6 Years Ago
Merge from main
6 Years Ago
adding WIP xylo moving/renaming guitar texture/mat folder to the corresponding one
6 Years Ago
Merge from main
6 Years Ago
Fixed drum IK hits working in local space of IK target and not local space of instrument Added a hit rotation vector that applies an IK rotation offset when hitting a note